Vagrant Story Wiki
Register
Advertisement

A few entities, primarily humans, are seen on screen in cutscenes and not available to engage in combat. The Affinity and Type Resistances, total health points, etc, of the rest are listed below. Note that these statistics are "naked"; equipment adds to their Resistances and attack just as it does for Ashley. This can change the Affinity of body parts, especially noticeable if Ashley hits a Shield equipped with Gems, or a part of the body equipped with DAMASCUS Armor.

Choose a section: DUMMIESSTORYLINEHUMANBEASTUNDEADPHANTOMDRAGONEVIL Choose a section


Much of the time, the only difference between a strong version of a monster presented as a boss, or later in the game, is the amount of Hit Points (HP) they have. Other times, the difference is HP plus an additional Blunt etc weapon 'Type' resistance, but in the case of Phantoms, that is only the case if you do not hit them in the place they are most vulnerable, in which case, the resistances are the same and it is back to being HP as the only difference again.

Dummies[]

There is no such thing as a target with no Affinity, so even though one might think that the Dummies that have 100 to all Affinities would not affect the elements of weapons, they in fact count as Physical and can reduce elemental affinities (except for the Affinity Training Dummy, of course, and the Evil one). The high defense of the dummies typically reduces damage to very low or one, and though they all drop something when killed, this is but a token and not a useful way to obtain items. The dummies are essential for Raising class and affinities on weapons more quickly and easily.

Affinity Training Dummy[]

(Human)
The Affinity Dummy can be found in the Worker's Breakroom in the Wine Cellar. It only appears after an event which begins after Ashley opens the Chest in Catspaw Blackmarket. It has an Affinity (at 100) on each of its body parts. Striking it with a weapon will gain levels for that weapon in the opposed affinity to the one at 100. For example, hitting the dummy's head, whose Light Affinity is 100, will raise the Dark Affinity of the weapon. Even moreso than the other dummies, it is an essential part of Three Blades or Four Blades weapon crafting strategies.

The fact that it is a Human dummy precludes its use as a preparation for fighting Phantoms, almost certainly by design. However, it might be useful in the rare event that a player is crafting SILVER weapons out of used blade/s and wants to lower Phantom to make both blades identical to gain the highest bonus from combining, while gaining some free Affinity.

Hit Points Magic Points Strength Intelligence Agility
999 0 250 250 0
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head 99 99 99 99 99 100 99 100 100 100
Right Arm 99 100 99 99 99 99 99 100 100 100
Left Arm 99 99 100 99 99 99 99 100 100 100
Body 99 99 99 100 99 99 99 100 100 100
Legs 99 99 99 99 100 99 99 100 100 100

Human Training Dummy[]

The Human Dummy can be found in the Blackmarket of Wines in the Wine Cellar. Striking it with a weapon will gain Human Class levels for that weapon, and randomly lower levels in Beast and to a lesser extent Undead.

Hit Points Magic Points Strength Intelligence Agility
999 0 250 250 0
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 100 100 100 100 100 100 100 100 100 100 100


Beast Training Dummy[]

The Beast Dummy can be found in The Dark Tunnel in the first Abandoned Mines. Striking it with a weapon will gain Beast Class levels for that weapon, and randomly lower levels in Undead and to a lesser extent Phantom.

Hit Points Magic Points Strength Intelligence Agility
999 0 250 250 0
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 100 100 100 100 100 100 100 100 100 100 100


Undead Training Dummy[]

The Undead Dummy can be found in Hall of Sworn Revenge in the Catacombs. Striking it with a weapon will gain Undead Class levels for that weapon, and randomly lower levels in Phantom and to a lesser extent Dragon.

Hit Points Magic Points Strength Intelligence Agility
999 0 250 250 0
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 100 100 100 100 100 100 100 100 100 100 100

Phantom Training Dummy[]

The Phantom Dummy can be found in From Boy to Hero in the Northern City Walls. It only appears after an event which begins after Ashley opens the Chest in Catspaw Blackmarket. Striking it with a weapon will gain Phantom Class levels for that weapon, and randomly lower levels in Dragon and to a lesser extent Evil.

Hit Points Magic Points Strength Intelligence Agility
999 0 250 250 0
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 100 100 100 100 100 100 100 100 100 100 100


Dragon Training Dummy[]

The Dragon Dummy can be found in City Walls South-The Boy's Training Room. Striking it with a weapon will gain Dragon Class levels for that weapon, and randomly lower levels in Evil and to a lesser extent Human.

Hit Points Magic Points Strength Intelligence Agility
999 0 250 250 0
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 100 100 100 100 100 100 100 100 100 100 100

Evil Training Dummy[]

The Evil Dummy can be found in Gharmes Walk; that room is in Town Center East, but can only be unlatched from the Temple of Kiltia side. Unlike the other Class dummies, it has an Affinity (Dark), and will impart Light Affinity to weapons used on it. Striking it with a weapon will gain Evil Class levels for that weapon, and randomly lower levels in Human and to a lesser extent Beast.

Hit Points Magic Points Strength Intelligence Agility
999 0 250 100 0
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 99 99 99 99 99 99 100 100 100 100

Storyline[]

Humans and human class for the most part, storyline characters are the subject of the cutscenes in Vagrant Story. in many cases, Singular are unique, although they may be encountered at more than one time during the game, and have different statistics to challenge the player's progression in power. Although some are not fought during the course of the game, they are primarily 'Bosses'.

Wear armor, and their Affinities and Type bonuses are affected by armor at that armor's location, although the drop chance may be zero.

BejartDuaneGoodwinGrissomMandelNeesaRosencrantzSackheimSarjikSydneyTieger

Bejart[]

See Bejart

Hit Points Magic Points Strength Intelligence Agility
190 55 114 101 98
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head 35 35 35 35 35 20 80 15 15 15
Others 10 15 11 15 29 52 16 25 25 -5


Duane[]

See Duane

Hit Points Magic Points Strength Intelligence Agility
265 124 107 101 108
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Right Arm, Left Arm, Body 25 35 28 38 34 75 32 20 0 20
Head 20 35 28 38 34 75 32 20 0 20
Legs 23 35 28 38 34 75 32 20 0 20


Goodwin[]

See Goodwin

Hit Points Magic Points Strength Intelligence Agility
165 10 91 78 98
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 5 0 0 0 0 0 0 1 8 7
Other 10 0 0 0 0 0 0 1 8 7


Grissom[]

See Grissom
In pursuit of vengeance, finding only more tragedy. Spoiler, select to view: Not his only appearance, but his only appearance in the Human Class category...

Hit Points Magic Points Strength Intelligence Agility
280 200 115 110 108
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Right Arm, Left Arm, Head 25 64 36 15 48 87 36 5 3 15
Body 25 64 36 15 48 87 36 8 5 17
Legs 25 64 36 15 48 87 36 13 10 27

Kali Although Kali could arguably squeeze into the Storyline characters, as this Naga Guardian is glimpsed in statue form, and is an instrumental part of the meeting of Sydney Lostarrot and Rosencrantz, she/it is included instead in the Naga Guardian section


Mandel (Undead)[]

See Mandel

Hit Points Magic Points Strength Intelligence Agility
145 15 113 62 85
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 5 -2 -15 10 14 -30 35 10 2 -3

Neesa[]

See Lady Neesa

Hit Points Magic Points Strength Intelligence Agility
450 82 117 125 115
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head 14 36 32 35 38 41 36 41 10 10
Body 14 36 32 35 38 41 36 40 7 7
Right Arm, Left Arm 14 36 32 35 38 41 36 45 0 0
Legs 14 36 32 35 38 41 36 40 0 15

Rosencrantz[]

See Jan Rosencrantz The infamous and charismatic swashbuckler and morally bankrupt soldier of fortune

Hit Points Magic Points Strength Intelligence Agility
480 25 109 105 116
Hit Points Magic Points Strength Intelligence Agility
500 500 142 140 120
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head 5 35 35 35 35 10 55 15 15 15
Body 5 35 10 35 55 35 35 15 15 15
Right Arm 5 10 35 55 35 35 35 15 15 15
Left Arm 5 55 35 10 35 35 35 15 15 15
Legs 5 35 55 35 10 35 35 15 15 15


Sackheim[]

See Sackheim

Hit Points Magic Points Strength Intelligence Agility
150 15 90 88 101
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Legs 12 0 0 0 0 0 0 4 3 6
Other 7 0 0 0 0 0 0 4 3 6


Sarjik[]

See Sarjik

Hit Points Magic Points Strength Intelligence Agility
180 65 111 98 108
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 10 37 28 3 12 47 18 25 -5 25


Sydney[]

See Sydney
Bearing the burden of the secrets of Lea Monde, and sharing little

Hit Points Magic Points Strength Intelligence Agility
300 500 117 128 110
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 30 30 30 30 30 30 30 20 20 20


Tieger[]

See Sir Tieger

Hit Points Magic Points Strength Intelligence Agility
540 75 128 125 110
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head 12 42 29 36 37 40 34 0 45 0
Body 12 42 29 36 37 40 34 10 41 10
Right Arm, Left Arm 12 42 29 36 37 40 34 7 40 7
Legs 12 42 29 36 37 40 34 0 40 15


Human[]

Human class enemies not part of the cutscene storyline. Many human class enemies are, and are included in the Storyline section

Most wear armor, and their Affinities and Type bonuses are affected by armor at that armor's location, although the drop chance may be zero in some cases.

Crimson BladesGoblinsMullenkampNaga GuardiansOrcs

Crimson Blades[]

The weapon of the Iocus religion, under direct orders of Cardinal Batistum, a group that is part of the Cardinal's Knights of the Cross, in charge of 'rooting out Heresy, punishing heretics and quelling cults.[1]

For more on the Cardinal's military forces and their place in Ivalice, see Ivalicians: Crimson Blades

More than other human foes, the Blades use The Dark, the Iocan magic that their Iocan religion has forbidden to the common folk. They range in combat skill and experience from an elite force to self-trained mercenaries ("mere sellswords").

Humans are numerous in the game, and Crimson Blades the most numerous of all. Mostly because of the ample opportunities to increase Human Class on weapons, they can be less challenging than other random enemies, and being well equipped, they are a notably rich source of equipment drops.

There are thirty Crimson Blades in the game, and eleven distinct types. Here the 11 types are given names, where in other guides they are given the letters A-K. The substitute names are not from Vagrant Story. But then, neither are the letters A-K, as such. Hopefully they are helpful, as well as evocative. There are clues to the Affinity of the Blade in them, such as Croix d'Aguerre (a corruption of Croix de Guerre, a war medal, which also is similar to d'Agua, d'=French for 'of', and Agua=Spanish for water, so, 'of water' in the Spanish or French languages). Type C, like the majority of Blades, is mostly Water Affinity. The reader, in turn, is free to call them anything they please.

AggressorBeknightedCroix d'AguerreD'Agua
ExequatorFreilanceaGroundsgardeHierwind
IgnateJackbootKnavier

Aggressor[]

Hit Points Magic Points Strength Intelligence Agility
148 25 93 87 95
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 6 0 0 0 0 0 0 3 6 7
Other 13 0 0 0 0 0 0 3 6 7

Beknighted[]

Hit Points Magic Points Strength Intelligence Agility
152 20 95 72 103
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 8 0 0 0 0 0 0 5 4 8
Other 15 0 0 0 0 0 0 5 4 8


Croix d'Aguerre[]

Hit Points Magic Points Strength Intelligence Agility
185 60 112 98 100
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 12 45 38 27 48 15 27 0 -5 25


D'Agua[]

Hit Points Magic Points Strength Intelligence Agility
187 64 110 102 97
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 8 18 32 45 56 51 38 -5 25 0


Exequator[]

Hit Points Magic Points Strength Intelligence Agility
190 72 114 105 105
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 15 41 37 34 55 42 29 0 25 -5


Freilancea[]

Hit Points Magic Points Strength Intelligence Agility
192 63 113 99 99
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 10 25 12 13 24 35 24 25 0 -5


Groundsgarde[]

Hit Points Magic Points Strength Intelligence Agility
193 80 118 110 106
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 12 32 28 46 41 53 31 -5 0 25


Hierwind[]

Hit Points Magic Points Strength Intelligence Agility
194 62 115 106 102
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 13 64 15 39 48 15 26 25 -5 0


Ignate[]

Hit Points Magic Points Strength Intelligence Agility
205 46 120 115 118
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 14 44 50 26 31 39 42 35 0 35


Jackboot[]

Hit Points Magic Points Strength Intelligence Agility
208 80 121 120 112
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 10 28 64 35 12 10 74 35 35 0


Knavier[]

Hit Points Magic Points Strength Intelligence Agility
210 94 119 117 114
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 9 36 51 24 38 42 45 0 35 35

Goblins[]

Just the two types; Goblin and Goblin Leader. They are armed and armored differently and use different spells, and their attack styles vary accordingly. Their Affinities and Type bonuses are affected by armor. The area guides have more information

Goblin[]

Hit Points Magic Points Strength Intelligence Agility
220 26 105 118 109
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Right Arm, Left Arm, Body 10 -11 4 24 11 16 18 -7 35 20
Head 7 -11 4 24 11 16 18 -7 35 20
Legs 5 -11 4 24 11 16 18 25 -5 15


Goblin Leader[]

VSGoblinLeader
Hit Points Magic Points Strength Intelligence Agility
260 58 109 124 115
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Right Arm, Left Arm, Body 15 -6 13 35 18 21 25 -7 35 20
Head 12 -6 13 35 18 21 25 -7 35 20
Legs 10 -6 13 35 18 21 25 -7 35 20


Mullenkamp[]

The first enemies in the game. Attack the Body. First Soldier and Second Soldier are armed and armored exactly the same; their equipment never drops, and their affinities are all the same, but there is as much variation in their stats as many pairs of the same Class

First Soldier

Hit Points Magic Points Strength Intelligence Agility
62 15 90 72 89
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Right Arm, Left Arm, Legs 5 0 0 0 0 0 0 0 0 0
Head -5 0 0 0 0 0 0 0 0 0
Body -10 0 0 0 0 0 0 0 0 0


Second Mullenkamp Soldier

Hit Points Magic Points Strength Intelligence Agility
68 25 84 68 92
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Right Arm, Left Arm, Legs 5 0 0 0 0 0 0 0 0 0
Head -5 0 0 0 0 0 0 0 0 0
Body -10 0 0 0 0 0 0 0 0 0


Naga Guardians[]

While other enemies share Vagrant Story's detailed hit location/affinity system, the four-armed Naga Guardians make it obvious. Each body part has a different set of Affinity resistances, with five Affinities 'neutral', a different high, and a different low. Because of this, area magic attacks will do less damage to one part. Two extra arms, though, means more targets and therefore more damage.

AsuraKaliRavana

Asura[]

Asura is encountered in a New Game Plus, on the second and subsequent playthroughs, and in Time Trials available after her/its defeat. 50% resistance to chains. Slow, with Speed 18, but the other primary stats are significantly high. The Time Trial version wears and drops at 8/255 the best accessory in the game, Marlene's Ring

Hit Points Magic Points Strength Intelligence Agility Speed
999 999 220 200 138 18
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head 35 35 35 35 35 20 80 15 15 15
Right Arm 35 80 35 20 35 35 35 40 15 15
Right Arm 35 35 80 35 20 35 35 15 40 15
Left Arm 35 20 35 80 35 35 35 15 15 40
Left Arm 35 35 20 35 80 35 35 40 15 15
Legs 35 35 35 35 20 80 20 15 15 15


Kali[]

Hit Points Magic Points Strength Intelligence Agility
500 500 142 140 120
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head 25 25 25 25 25 10 60 5 5 5
Right Arm 25 60 25 10 25 25 25 20 5 5
Right Arm 25 25 60 25 10 25 25 5 20 5
Left Arm 25 10 25 60 25 25 25 5 5 20
Left Arm 25 25 10 25 60 25 25 20 5 5
Legs 25 25 25 25 10 60 10 5 5 5

Ravana[]

Hit Points Magic Points Strength Intelligence Agility
750 750 155 150 125
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head 30 30 30 30 30 15 70 10 10 10
Right Arm 30 70 30 15 30 30 30 30 10 10
Right Arm 30 30 70 30 15 30 30 10 30 10
Left Arm 30 15 30 70 30 30 30 10 10 30
Left Arm 30 30 15 30 70 30 30 10 10 10
Legs 30 30 30 30 15 70 15 10 10 10


Orcs[]

They wear armor, affecting Affinity and Type bonuses

Orc[]

Hit Points Magic Points Strength Intelligence Agility
240 20 115 128 110
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 28 25 22 5 -10 23 18 -5 10 25


VSOrcLeader


Orc Leader[]

Hit Points Magic Points Strength Intelligence Agility
280 110 122 134 116
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 34 31 28 11 -4 29 24 35 -7 20

Beast[]

Beast bosses tend to be found later on in the game as regular enemies; therefore they are listed together with them

BasiliskBatsCaninesCrabsHarpiesIchthiousMimicMinotaurOgreSlime

Basilisk[]

As with Crabs and Hellhounds, the area effect Acid Breath ability that can hit every one of Ashley's body parts is not to be underestimated so much as to ignore high RISK

Hit Points Magic Points Strength Intelligence Agility
120 0 125 105 105
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 15 -10 35 56 28 21 19 8 5 0

Bats[]

Bats can be a little more tricky to fight than some other early creatures, but by the time the player has patiently mastered them and reaches their Stirge brethren, the Stirge's fancy bloodsucking ability should be little more than a curiousity compared with nearby enemies

Bat[]

Hit Points Magic Points Strength Intelligence Agility
40 0 97 65 90
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body -5 25 -10 -25 10 -5 5 0 -10 -5


Stirge[]

Hit Points Magic Points Strength Intelligence Agility
90 0 115 45 118
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 15 18 -10 -18 10 -15 15 25 5 -10

Canines[]

Much more similar in shape than ability

Hellhound[]

Hellhound2

Rotating around the Hellhound's neck, a segmented "collar" glows as though red hot

As with Crabs and Basilisks, the area effect Fire Breath ability that can hit every one of Ashley's body parts is not to be underestimated so much as to ignore high RISK

Hit Points Magic Points Strength Intelligence Agility
110 0 105 72 94
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 5 5 45 5 -25 -15 40 -5 0 -10

Silver Wolf[]

Hit Points Magic Points Strength Intelligence Agility
75 0 90 72 84
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 5 5 30 5 -25 -15 40 -5 0 -10


Crabs[]

Earthquake activity in Leá Monde has caused the land to subside and split apart, lowering parts of it very near to the water table and running streams through the cracks, making it much more habitable to marine and amphibious life. The magical power of the city, warped by Neo-Iocan sacrifices to the Dark, runs through all the creatures here. In the case of crabs, it has caused them to grow to unnatural size and strength, with durable armor plating

As with Basilisks and Hellhounds, the area effect Aqua Bubble ability that can hit every one of Ashley's body parts is not to be underestimated so much as to ignore high RISK

Damascus Crab[]

Hit Points Magic Points Strength Intelligence Agility
500 0 160 145 120
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Mouth 65 65 35 55 85 65 65 40 30 20
Other 65 65 35 55 85 65 65 15 35 35


VSGiantCrab


Giant Crab[]

Hit Points Magic Points Strength Intelligence Agility
420 0 131 136 105
Body Locations Physical Air Fire Earth Water Light Dark
All 40 15 25 55 65 45 48
Body Locations Blunt Edged Piercing
Arms 5 20 30
Mouth 35 25 5
Body 15 25 35
Legs 8 23 28


Iron Crab[]

Hit Points Magic Points Strength Intelligence Agility
375 0 145 137 110
Body Locations Physical Air Fire Earth Water Light Dark
All 55 55 25 45 75 55 55
Body Locations Blunt Edged Piercing
Arms, Body, Legs 10 30 30
Mouth 35 25 15


Harpies[]

Harpy[]

(also Boss)

Hit Points Magic Points Strength Intelligence Agility
205 154 132 134 150
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Abdomen 8 25 25 25 25 -15 35 0 15 -5
Head, Neck, Body, Legs 8 25 25 25 25 -5 35 5 25 0
Harpy1

Harpy

Shadowseeker Harpy[]

Weaker to Light. Known as (Strong) in J. Tilton's guide. It has 5 more HP, and is is 10% weaker to Light in every hit location but Body.

Hit Points Magic Points Strength Intelligence Agility
210 160 128 132 155
Body Locations Physical Air Fire Earth Water Light Dark
All 5 25 25 25 25 -15 35
Body Locations Blunt Edged Piercing
Abdomen 0 15 -5
Head, Neck, Body, Legs 5 25 0


Ichthious[]

Hit Points Magic Points Strength Intelligence Agility
95 0 118 107 110
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 25 54 14 -10 48 46 17 5 0 13


Mimic[]

Hit Points Magic Points Strength Intelligence Agility
120 0 123 95 105
Body Locations Physical Air Fire Earth Water Light Dark
All 15 -10 -15 30 40 38 26
Body Location Blunt Edged Piercing
Body, Legs 55 35 10
Tail 85 55 25

Minotaurs[]

Spoiler, select to read: The Minotaur that respawns back in The Gallows after Ashley gains Teleport ability is Undead, a Minotaur Zombie (link)

Minotaur[]

Minotaur

Minotaur in Wine Cellar

Appears only as a boss, and then in the Time Trial

Hit Points Magic Points Strength Intelligence Agility
278 5 88 85 105
Body Locations Physical Air Fire Earth Water Light Dark
Arms 45 25 15 46 44 30 5 15 -3 5
Head 15 10 -5 45 43 15 30 5 -8 0
Body 48 27 16 52 50 35 40 8 -2 3
Legs 47 30 19 50 48 34 42 28 13 21

Minotaur Lord[]

The Minotaur Lord in the Chapel of Meschaunce has a Hand of Light and drops it at 8/255 instead of 13/255, but also drops Sorceror's Reagent at 32/255

Hit Points Magic Points Strength Intelligence Agility
540 0 110 130 104
Body Locations Physical Air Fire Earth Water Light Dark
All 45 35 45 25 30 15 55
Body Locations Blunt Edged Piercing
Arms, Head 10 0 5
Chest 8 -3 7
Legs 38 13 17


Ogres[]

Expect evades (a much more powerful defence than most armor), and to be taught valuable lessons about maintaining mobility while in combat (hold down move controls while entering attack commands)

Alpha Ogre Lord[]

Exactly the same resistances, Evade, and Chain Evade as the lesser Ogre Lord. Just more HP. Body is weak to Slashing weapons, where the Ogres are weak to Piercing The Body also has a lower chance of evading a chain. But at roughly a 1/8 chance to raise Risk for zero damage, and zero resistance to Edged damage on the Arms, a player with Edged weapons may decide to do single attacks instead. Holding down on the move buttons before Ashley's attack ends ensures that he will keep pace. 240 (almost unchainable) Head instead of 224 as the Ogres have, and zero evade on the Legs instead of 10.

Hit Points Magic Points Strength Intelligence Agility
565 110 138 142 114
Body Locations Physical Air Fire Earth Water Light Dark
All 42 45 30 56 49 62 54
Body Location Blunt Edged Piercing
Arms 45 0 25
Head 55 5 15
Body 32 11 7
Legs 42 15 18


Ogre Lord[]

Exactly the same resistances, Evade, and Chain Evade as the lesser Ogre Lord. Just more HP. Attack the Body, with its lower chance of evading a chain. But at roughly a 1/8 chance to raise Risk for zero damage, and zero resistance to Edged damage on the Arms, a player with Edged weapons may decide to do single attacks instead. Holding down on the move buttons before Ashley's attack ends ensures that he will keep pace. 240 (almost unchainable) Head instead of 224 as the Ogres have, and zero evade on the Legs instead of 10. Body is weak to Slashing weapons, where the Ogres are weak to Piercing

Hit Points Magic Points Strength Intelligence Agility
380 70 138 142 114
Body Locations Physical Air Fire Earth Water Light Dark
All 42 45 30 56 49 62 54
Body Locations Blunt Edged Piercing
Arms 45 0 25
Head 55 5 15
Body 32 11 7
Legs 42 15 18


Alpha Ogre[]

Exactly the same resistances, Evade, and Chain Evade as the lesser Ogre. Just more HP. Body is weak to Piercing weapons, where the Ogre Lords are weak to Slashing. The Body also has a lower chance of evading a chain. But at roughly a 1/8 chance to raise Risk for zero damage, and minus eight (-8) resistance to Piercing and zero resistance to Edged damage on the Head, a player with those weapons may decide to do single attacks instead. Holding down on the move buttons before Ashley's attack ends ensures that he will keep pace. Head has 224 Chain Evade; night unchainable.

Hit Points Magic Points Strength Intelligence Agility
540 35 136 138 105
Body Locations Physical Air Fire Earth Water Light Dark
All 35 37 28 54 48 50 46
Body Locations Blunt Edged Piercing Evade Chain Evade
Arms 35 5 -3 15 192
Head 30 0 -8 0 224
Body 45 15 10 0 32
Legs 38 8 0 10 192

Ogre[]

Exactly the same resistances, Evade, and Chain Evade as the greater Ogre. Just less HP. Body is weak to Piercing weapons, where the Ogre Lords are weak to Slashing. The Body also has a lower chance of evading a chain. But at roughly a 1/8 chance to raise Risk for zero damage, and minus eight (-8) resistance to Piercing and zero resistance to Edged damage on the Head, a player with those weapons may decide to do single attacks instead. Holding down on the move buttons before Ashley's attack ends ensures that he will keep pace. Head has 224 Chain Evade; nigh unchainable.

Hit Points Magic Points Strength Intelligence Agility
370 35 136 138 105
Body Locations Physical Air Fire Earth Water Light Dark
All 35 37 28 54 48 50 46
Body Location Blunt Edged Piercing Evade Chain Evade
Arms 35 5 -3 15 192
0 -8 30 0 -8 0 224
Body 45 15 10 0 32
Legs 38 8 0 10 192


Slime[]

Slimes have noticeably different stats, although the elemental and weapon type weaknesses and strengths are roughly in the same order (Weak against Fire and to a lesser extent, Air, strong against Earth, weak to Piercing, and strong against Blunt.

Where other creatures, such as Bats, would have scant space to put other hit locations than Body, it is actually hard to think of another type that Slimes might have.

Turgid Poison Slime[]

Not much HP compared with other creatures, but the most among the slimes. More vulnerable to Fire and Piercing than the Poison Slime

Hit Points Magic Points Strength Intelligence Agility
112 0 134 82 106
Body Locations Physical Air Fire Earth Water Light Dark
Body 54 -22 -44 68 44 54 36 52 15 0

Poison Slime[]

Less vulnerable to Fire and Piercing than the Turgid Poison Slime, but with less HP. Slightly more HP and better Fire resistance than the Turgid Slime. Same Piercing resistance as the Slime.

Hit Points Magic Points Strength Intelligence Agility
75 0 120 51 96
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 44 -17 -34 54 34 43 48 35 5 -17

Turgid Slime[]

Less HP than the Poison Slime and more than the Slime, however it is stronger against the Slime weaknesses of Fire and Piercing than the Slime.

Hit Points Magic Points Strength Intelligence Agility
60 0 128 62 82
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 48 -19 -38 64 38 44 44 43 15 0


Slime[]

Resistances are the key to staying alive for this creature with only 40 HP. It is less weak to Fire and Piercing than the otherwise stronger Turgid Slime

Hit Points Magic Points Strength Intelligence Agility
40 0 115 48 78
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 38 -14 -28 52 28 41 46 28 5 -17


Undead[]

Skeleton Jump

Undead in Vagrant Story are as awkward as elsewhere in fiction, but commonly much faster

The Unliving forms of Dragons, Minotaurs and Ogres retain a different weakness than human undead. Light is still good but not ideal. There are other exceptions to the Light against Undead rule, and Fire against Undead is a good choice most of the time, too. Four Undead are weak against Earth instead.

Some of the humanoids wear armor, even if it is not obvious, and their Affinities and Type bonuses are affected by armor at that armor's location, although the drop chance may be zero in rare cases

Dark Skeleton[]

Hit Points Magic Points Strength Intelligence Agility
150 25 125 135 110
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 12 (Right Arm 8) 31 20 -11 -4 -33 51 -6 6 19

|


Dragon Zombie[]

Hit Points Magic Points Strength Intelligence Agility
500 0 175 145 138
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head, Neck, Legs 46 45 25 45 55 15 75 13 0 -10
Body, Tail 51 50 30 50 60 25 85 18 5 -5


Ghast[]

Hit Points Magic Points Strength Intelligence Agility
125 0 129 85 110
Body Location Physical Air Fire Earth Water Light Dark
Arms, Head 25 15 -13 23 39 -15 48
Body Location Blunt Edged Piercing
Arms, Head 23 8 0
Body, Legs 25 10 3


Ghoul (One Arm)[]

Hit Points Magic Points Strength Intelligence Agility
78 8 111 68 75
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 3 4 -11 9 21 -15 29 12 -3 -8

Ghoul[]

Hit Points Magic Points Strength Intelligence Agility
115 10 117 72 75
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 11 8 -6 16 27 -24 35 18 4 -1


Minotaur Zombie[]

Hit Points Magic Points Strength Intelligence Agility
680 0 125 136 112
Body Locations Physical Air Fire Earth Water Light Dark
Arms, Head 50 30 20 50 55 35 40
Body Locations Blunt Edged Piercing
Arms, Head 15 5 10
Body 15 6 11
Legs 25 16 23


Mummy[]

Hit Points Magic Points Strength Intelligence Agility
95 4 127 78 102
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 5 -15 0 27 34 -15 42 8 -5 5

Ogre Zombie[]

Hit Points Magic Points Strength Intelligence Agility
620 120 145 148 125
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Arm 35 37 23 54 51 25 66 35 5 -3
Head 45 38 33 64 61 35 77 60 10 25
Body 45 38 33 64 61 35 77 50 25 15
Legs 50 38 33 64 61 35 77 35 15 0


Skeleton (One Arm)[]

Hit Points Magic Points Strength Intelligence Agility
116 15 108 72 94
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 5 24 13 -14 -8 -26 45 -16 2 9


Skeleton[]

Hit Points Magic Points Strength Intelligence Agility
125 18 113 85 105
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 12 (Right Arm 8) 31 20 -11 -4 -33 51 -12 4 11


VSSkeletonKnight


Skeleton Knight[]

Hit Points Magic Points Strength Intelligence Agility
160 32 122 92 109
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 17 (Right Arm 12) 34 25 -18 -9 -28 49 -9 8 15


Zombie (One Arm)[]

Hit Points Magic Points Strength Intelligence Agility
120 5 106 64 78
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 5 3 -15 10 25 -21 35 12 0 -5


Zombie[]

Hit Points Magic Points Strength Intelligence Agility
145 6 115 67 87
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 10 5 -13 15 29 -26 38 15 3 -2


Zombie Fighter[]

Hit Points Magic Points Strength Intelligence Agility
135 15 118 62 85
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 15 (Right Arm 7) 5 -13 15 29 -26 38 20 5 -3


Zombie Knight (One Arm)[]

Hit Points Magic Points Strength Intelligence Agility
141 28 108 84 85
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 5 3 -18 11 22 -21 38 17 2 -6


Zombie Knight[]

Hit Points Magic Points Strength Intelligence Agility
152 32 122 96 98
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 10 (Right Arm 8) 5 -16 16 26 -26 43 20 5 -3

|


Zombie Mage[]

Hit Points Magic Points Strength Intelligence Agility
135 80 125 124 105
Body Location Physical Air Fire Earth Water Light Dark
All 12 3 -12 38 42 -5 52
Body Location Blunt Edged Piercing
Arms 17 0 10
Head 14 -5 7
Body 22 2 13
Legs 17 5 6

Phantom[]

Air Elemental[]

Djinn[]

More HP than the Storm Air Elemental, and a little more elemental resistances, except for 1/3 more Air resistance and no special weakness to Earth. The Body has a little less Blunt resistance, more Slash, and less Piercing resistance than the Storm.

Hit Points Magic Points Strength Intelligence Agility
500 180 145 135 122
Body Locations Physical Air Fire Earth Water Light Dark
All 50 100 50 50 50 50
Body Locations Blunt Edged Piercing
Arms 15 40 25
Head 16 42 28
Body 10 35 20
Legs 22 38 32


Storm Air Elemental[]

Less HP than the Djinn; less elemental resistances but about the same weapon Type resistances. More HP than the Air Elemental; almost the same resistances.

Hit Points Magic Points Strength Intelligence Agility
380 160 138 126 116
Body Location Physical Air Fire Earth Water Light Dark
All 45 75 75 5 45 45 45
Body Location Blunt Edged Piercing
Arms, Head 11 13 38
Body, Legs 10 12 35


Gust Air Elemental[]

Less HP than the Storm Air Elemental; same elemental resistances and almost the same weapon Type resistances. Atypically of elementals in games, it has two high elemental resistances, the obvious Air and the inexplicable Fire.

Hit Points Magic Points Strength Intelligence Agility
230 120 134 118 112
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 45 75 75 5 45 45 45 10 12 35


Dao[]

Hit Points Magic Points Strength Intelligence Agility
500 180 145 135 122
Body Locations Physical Air Fire Earth Water Light Dark
All 50 35 50 100 50 50 50
Body Locations Blunt Edged Piercing
Arms 15 40 25
Head 16 42 28
Body 10 35 20
Legs 22 38 32
Dark Phantom defeat1

Dark Elemental (380 HP)[]

Hit Points Magic Points Strength Intelligence Agility
380 160 138 126 116
Body Locations Physical Air Fire Earth Water Light Dark
All 45 45 45 45 45 5 75
Body Locations Blunt Edged Piercing
Arms, Head 10 12 35
Chest, Legs 11 13 38


Dark Elemental[]

Hit Points Magic Points Strength Intelligence Agility
230 120 134 118 112
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 45 45 45 45 45 5 75 10 12 35


VSDarkEye

Dark Eye[]

Hit Points Magic Points Strength Intelligence Agility
95 85 118 135 150
Body Locations Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Body 45 45 45 45 45 15 45 -8 25 -8


Earth Elemental (380 HP)[]

Hit Points Magic Points Strength Intelligence Agility
380 160 138 126 116
Body Location Physical Air Fire Earth Water Light Dark
All 45 5 45 75 45 45 45
Body Location Blunt Edged Piercing
Arms, Head 11 13 38
Body, Legs 10 12 35


Earth Elemental[]

Earth Elemental (230 HP)

Hit Points Magic Points Strength Intelligence Agility
230 120 134 118 112
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 45 5 45 75 45 45 45 10 12 35

Fire Elemental (320 HP)[]

Hit Points Magic Points Strength Intelligence Agility
320 140 130 111 110
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 45 45 75 45 5 45 45 10 12 35


Fire Elemental (230 HP)[]

Hit Points Magic Points Strength Intelligence Agility
230 120 134 118 112
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 45 45 75 45 5 45 45 10 12 35


Ghost (Vindictive)[]

Hit Points Magic Points Strength Intelligence Agility
66 130 92 111 101
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 32 4 4 4 4 35 -11 24 18 23

Ghost (Attenuated Manifestation)[]

Hit Points Magic Points Strength Intelligence Agility
46 130 95 114 101
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 32 4 4 4 4 35 -11 24 18 23

Ifrit[]

Hit Points Magic Points Strength Intelligence Agility
500 180 145 135 122
Body Location Physical Air Fire Earth Water Light Dark
All 50 50 100 50 35 50 50
Body Location Blunt Edged Piercing
Arms 15 40 25
Head 16 42 28
Body 10 35 20
Legs 22 38 32


Marid[]

Hit Points Magic Points Strength Intelligence Agility
500 180 145 135 122
Body Location Physical Air Fire Earth Water Light Dark
All 50 50 35 50 100 50 50
Body Location Blunt Edged Piercing
Arms 15 40 25
Head 16 42 28
Body 10 35 20
Legs 22 38 32


VSNightmare


Nightmare[]

Hit Points Magic Points Strength Intelligence Agility
500 180 145 135 122
Body Location Physical Air Fire Earth Water Light Dark
All 50 50 50 50 50 35 100
Body Location Blunt Edged Piercing
Arms 15 40 25
Head 16 42 28
Chest 10 35 20
Legs 22 38 32


Deep Water Elemental[]

Water Elemental (400 HP)

Hit Points Magic Points Strength Intelligence Agility
400 170 142 130 120
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 45 45 5 45 75 45 45 10 12 35

Water Elemental (230 HP)[]

Hit Points Magic Points Strength Intelligence Agility
230 120 134 118 112
Body Location Physical Air Fire Earth Water Light Dark
All 45 45 5 45 75 45 45 10 12 35

Wraith[]

Hit Points Magic Points Strength Intelligence Agility
120 140 130 125 105
Body Location Physical Air Fire Earth Water Light Dark
Arms 15 15 15 15 15 -15 30
Head, Body 18 18 18 18 18 -10 40
Body Location Blunt Edged Piercing
Arms, Body 24 18 23
Head 35 18 23


Dragon[]

Arch Dragon[]

Hit Points Magic Points Strength Intelligence Agility
790 0 156 141 120
Body Location Physical Air Fire Earth Water Light Dark
Head, Neck, Legs 40 45 45 45 45 65 10
Body, Tail 45 50 50 50 50 70 20
Body Location Blunt Edged Piercing
Head, Neck, Legs 15 -10 -5
Body 20 -3 6
Tail -25 5 10


Blood Lizard[]

Hit Points Magic Points Strength Intelligence Agility
250 0 135 108 120
Body Location Physical Air Fire Earth Water Light Dark
All 10 -10 5 15 35 15 20
Body Location Blunt Edged Piercing
Arms 20 0 -5
Head 24 2 -3
Body 29 7 -2
Legs 17 -5 -14


Dark Dragon[]

Hit Points Magic Points Strength Intelligence Agility
850 0 160 151 125
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head, Neck, Legs 42 45 45 45 45 10 65 8 15 -10
Body 47 50 50 50 50 20 75 12 19 -6
Tail 47 50 50 50 50 20 75 -10 12 18


Dragon[]

Hit Points Magic Points Strength Intelligence Agility
480 0 118 132 95
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Head 45 36 36 36 36 36 36 8 -5 -10
Neck 50 43 43 43 43 43 43 8 -5 -10
Body 55 43 43 43 43 43 43 8 -5 -10
Tail 45 38 38 38 38 38 38 5 -25 3
Legs 50 43 43 43 43 43 43 11 -3 -10


Earth Dragon[]

Hit Points Magic Points Strength Intelligence Agility
510 0 145 138 110
Body Location Physical Air Fire Earth Water Light Dark
All 38 25 46 75 56 48 39
Body Location Blunt Edged Piercing
Head 12 0 -5
Neck 17 5 0
Body 22 10 5
Tail 8 -5 10
Legs 26 5 15


Flame Dragon[]

Hit Points Magic Points Strength Intelligence Agility
750 0 154 143 117
Body Location Physical Air Fire Earth Water Light Dark
All 45 (Head 40) 45 65 45 10 45 45
Body Location Blunt Edged Piercing
Head 0 10 13
Neck, Body 8 -5 -10
Tail 5 -25 3
Legs 11 -3 -10

Lizardman (240 HP)[]

Hit Points Magic Points Strength Intelligence Agility
240 26 115 110 112
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 15 -15 8 15 35 17 14 25 0 -8


Lizardman (195 HP)[]

Hit Points Magic Points Strength Intelligence Agility
195 26 115 110 112
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 15 -15 8 15 35 17 14 25 0 -8


Sky Dragon[]

Hit Points Magic Points Strength Intelligence Agility
670 0 148 142 113
Body Locations Physical Air Fire Earth Water Light Dark
All 42 (Head 36) 75 45 30 45 48 43
Body Locations Blunt Edged Piercing
Head 13 0 -5
Neck 15 3 1
Body 25 12 7
Tail 10 -4 15
Legs 32 8 6


Snow Dragon[]

Hit Points Magic Points Strength Intelligence Agility
720 0 152 145 116
Body Locations Physical Air Fire Earth Water Light Dark
All 34 38 28 42 81 65 43
Body Locations Blunt Edged Piercing
Head 15 -10 -5
Neck 19 -6 -1
Body 24 -2 1
Tail 12 5 -16
Legs 29 3 6


Wyvern (340 HP)[]

Hit Points Magic Points Strength Intelligence Agility
340 0 136 145 99
Body Location Physical Air Fire Earth Water Light Dark
All 39 48 42 43 45 47 41
Body Location Blunt Edged Piercing
Head -8 -2 11
Neck -12 -5 8
Body -17 -8 3
Tail 5 -25 15
Legs -7 -1 13


Wyvern (85 HP)[]

Hit Points Magic Points Strength Intelligence Agility
85 0 85 55 74
Body Location Physical Air Fire Earth Water Light Dark
Head, Legs, Neck, Body 35 15 15 15 15 5 10
Tail 35 15 15 15 15 5 10
Body Location Blunt Edged Piercing
Head, Legs 28 16 21
Neck 15 0 8
Body 25 10 18
Tail 6 -10 0


VSWyvernKnight


Wyvern Knight[]

Hit Points Magic Points Strength Intelligence Agility
525 0 139 150 125
Body Location Physical Air Fire Earth Water Light Dark
Head 40 50 41 45 44 48 52
Body Location Blunt Edged Piercing
Head -5 0 10
Neck 10 -5 15
Body 8 -10 16
Tail 15 25 -25
Legs 10 30 25


Wyvern Queen[]

Hit Points Magic Points Strength Intelligence Agility
700 0 158 15 135
Body Location Physical Air Fire Earth Water Light Dark
All 42 48 45 48 50 52 53
Body Location Blunt Edged Piercing
Head -15 5 15
Neck 12 -5 21
Body -5 -15 21
Tail 20 -25 10
Legs 32 15 50


Evil[]

Dullahan Forest

Affinities and Type bonuses are affected by armor at that armor's location. Of the flying Evil, only Gremlins are amored. Neither Golems nor Quicksilvers nor Shriekers are. All the rest are armored, although the drop chance may be zero in rare cases.

Damascus Golem[]

Hit Points Magic Points Strength Intelligence Agility
560 0 162 150 119
Body Location Physical Air Fire Earth Water Light Dark
All 32 18 72 75 45 72 55
Body Location Blunt Edged Piercing
Arms, Head 0 20 30
Body -10 15 20
Legs 10 25 35


Dark Crusader (540 HP)[]

Hit Points Magic Points Strength Intelligence Agility
540 160 141 154 115
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Arms, Legs 55 30 85 72 44 45 82 28 15 0
Chest 55 30 85 72 44 45 82 32 19 4
Abdomen 40 24 86 74 48 46 84 19 8 -5


Dark Crusader (380 HP)[]

Hit Points Magic Points Strength Intelligence Agility
380 80 121 134 105
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Arms, Legs 55 30 85 72 44 45 82 28 15 0
Chest 55 30 85 72 44 45 82 32 19 4
Abdomen 40 24 86 74 48 46 84 19 8 -5


Death[]

Hit Points Magic Points Strength Intelligence Agility
350 500 145 145 130
Body Location Physical Air Fire Earth Water Light Dark
All 38 61 50 58 53 100 32
Body Location Blunt Edged Piercing
Arms 0 0 0
Head 9 9 9
Body 15 15 15
Legs 20 20 20


VSDullahan


Dullahan (First Circle)[]

Hit Points Magic Points Strength Intelligence Agility
185 25 109 105 98
Body Location Physical Air Fire Earth Water Light Dark
Arms 30 50 64 58 64 24 78
Chest, Legs 35 50 64 58 64 24 78
Abdomen 20 50 64 58 64 24 78
Body Location Blunt Edged Piercing
Arms 28 15 0
Chest, Legs 28 15 5
Abdomen 20 10 -5


Dullahan (Second Circle)[]

Hit Points Magic Points Strength Intelligence Agility
150 50 115 105 98
Body Location Physical Air Fire Earth Water Light Dark
Arms 40 50 64 58 64 38 78
Chest 15 50 64 58 64 38 78
Abdomen 22 50 64 58 64 38 78
Legs 30 50 64 58 64 38 78
Body Location Blunt Edged Piercing
Arms, Chest 28 15 0
Abdomen 15 12 -3
Legs 30 17 2


Gargoyle[]

Hit Points Magic Points Strength Intelligence Agility
120 0 125 45 121
Body Location Physical Air Fire Earth Water Light Dark
All 22 (Right Arm 38) 29 5 -15 41 22 52
Body Location Blunt Edged Piercing
Arms 15 5 0
Head 5 -5 -10
Body 20 15 5
Wings 10 5 -5
Legs 5 0 -10


Golem[]

Hit Points Magic Points Strength Intelligence Agility
240 15 125 118 92
Body Location Physical Air Fire Earth Water Light Dark
All 32 18 72 75 45 72 55
Body Location Blunt Edged Piercing
Arms -15 5 15
Head -18 2 11
Body -30 -5 0
Legs -10 5 15


Gremlin[]

Hit Points Magic Points Strength Intelligence Agility
190 90 138 134 119
Body Location Physical Air Fire Earth Water Light Dark
All 35 34 75 61 13 35 54
Body Location Blunt Edged Piercing
Arms 2 18 11
Head -3 12 3
Body 5 18 9
Wings 4 21 13
Legs 6 23 15


Guildenstern (Penultimate Transformation)[]

Hit Points Magic Points Strength Intelligence Agility
540 90 118 135 110
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
Arms 50 50 50 50 50 80 90 15 10 5
Head 50 50 50 50 50 80 90 15 15 15
Body 45 45 45 45 45 90 80 20 20 20
Legs 45 45 45 45 45 90 80 5 10 15


Guildenstern (Final Transformation)[]

Hit Points Magic Points Strength Intelligence Agility
666 666 170 155 132
Body Location Physical Air Fire Earth Water Light Dark
Arms, Head 50 50 50 50 50 80 90
Chest, Body 50 50 50 50 50 90 80
Body Location Blunt Edged Piercing
All 15 15 15


Imp[]

Hit Points Magic Points Strength Intelligence Agility
150 70 131 128 125
Body Location Physical Air Fire Earth Water Light Dark
All 3 25 42 38 24 8 49
Body Location Blunt Edged Piercing
Arms 7 3 12
Head 5 0 7
Body 8 2 11
Wings 10 3 15
Legs 12 5 17


Iron Golem[]

Hit Points Magic Points Strength Intelligence Agility
420 0 148 142 102
Body Location Physical Air Fire Earth Water Light Dark
All 32 18 72 75 45 72 55
Body Location Blunt Edged Piercing
Arms, Head -5 15 25
Chest -20 5 10
Legs 0 15 25


Last Crusader (480 HP)[]

Hit Points Magic Points Strength Intelligence Agility
480 240 134 142 118
Body Location Physical Air Fire Earth Water Light Dark
All 45 70 70 70 70 70 70
Body Location Blunt Edged Piercing
Arm 15 0 26
Chest 25 10 36
Abdomen, Legs 10 -5 15


Last Crusader (400 HP)[]

Hit Points Magic Points Strength Intelligence Agility
400 180 134 142 118
Body Location Physical Air Fire Earth Water Light Dark
All 45 70 70 70 70 70 70
Body Location Blunt Edged Piercing
Arms 15 0 26
Chest 25 10 36
Abdomen, Legs 10 -5 15
Lich1

Lich

Lich[]

Hit Points Magic Points Strength Intelligence Agility
120 105 130 135 120
Body Location Physical Air Fire Earth Water Light Dark
All 34 57 46 54 49 25 75
Body Location Blunt Edged Piercing
Arms 0 0 0
Head 3 3 3
Body 5 5 5
Legs 10 10 10


Lich Lord[]

Hit Points Magic Points Strength Intelligence Agility
285 320 137 140 125
Body Location Physical Air Fire Earth Water Light Dark
All 36 59 48 56 51 35 85
Body Location Blunt Edged Piercing
Arms 0 0 0
Head 6 6 6
Chest 10 10 10
Legs 15 15 15


Nightstalker (260 HP)[]

Hit Points Magic Points Strength Intelligence Agility
260 110 128 138 115
Body Location Physical Air Fire Earth Water Light Dark
All 40 (Abdomen 30) 50 (Right Arm 25) 50 (Left Arm 25) 50 (Chest 25) 50 35 85
Body Location Blunt Edged Piercing
Abdomen 38 25 5
Other 4 35 25


Nightstalker (180 HP)[]

Hit Points Magic Points Strength Intelligence Agility
180 90 128 138 115
Body Location Physical Air Fire Earth Water Light Dark
All 40 (Abdomen 30) 50 (Right Arm 25) 50 (Left Arm 25) 50 (Chest 25) 50 35 85
Body Location Blunt Edged Piercing
Right Arm 48 35 20
Left Arm, Chest, Legs 48 35 25
Abdomen 38 25 5


Quicksilver[]

Hit Points Magic Points Strength Intelligence Agility
120 70 115 115 122
Body Location Physical Air Fire Earth Water Light Dark
All 10 5 10 15 24 0 15
Body Location Blunt Edged Piercing
Arms, Legs 5 0 5
Head 2 3 5
Body 3 -2 3


Shadow[]

Hit Points Magic Points Strength Intelligence Agility
165 260 125 140 110
Body Location Physical Air Fire Earth Water Light Dark Blunt Edged Piercing
All 50 -20 -20 -20 -20 50 50 0 10 15


Shrieker[]

Hit Points Magic Points Strength Intelligence Agility
160 150 130 125 145
Body Location Physical Air Fire Earth Water Light Dark
All 15 2 7 18 27 25 2
Body Location Blunt Edged Piercing
Arm, Legs 10 5 0
Head 15 8 2
Body 12 4 -5

See Also[]

External Links[]

  • Enemy FAQ by J Tilton. Like many guides, a list of creatures, but also a complete list of their weapons, armor and drops.
  • Vagrant Story: Combat Mechanics Guide by Beamup. Like many guides, a list of creatures. Also creature abilities and vulnerabilities, and details about the abilities (affinity, type, etc)
  • Enemy Library (Vagrant Story) - Archived copy of a website with a unique game hints/list format
  1. Ashley: "Are cults not the Templars' concern?" Vagrant Story, Square, 2000, Playstation One
Advertisement