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Prevalence is the rule regarding the material of all combines that are not Same combinations or rare combinations

Design PrevalenceSame Design
Equipment PrevalenceSame Equipment
Shield

Prevalence[]

Prevalence is the hierarchy of weapon Designs and armor Equipments; the material of those at the beginning of its order, when combined with Designs and Equipments further on in its order, determines the material of the product. To put it another way; the material of a combination result is almost always the material of the Design or Equipment first in the Prevalence order.

The exceptions are combinations of the same Design or Equipment; results these are ruled by the Same rule and the rules of Progression

Design Prevalence[]

As with armor, the material of one Design is almost always retained over another. The exceptions can be a product with increased material quality.

Design Prevalence:
Heavy Mace > Polearm > Great Axe > Great Sword >
Crossbow > Axe and Mace > Sword > Staff > Dagger

For example:

  • Heavy Mace material type is retained when combining with any material of Polearm, Great Axe, Great Sword, Crossbow, Axe, Mace, Sword, Staff or Dagger
  • Axe and Mace are treated as one Design for the purpose of Prevalence and any combinations of them are Same combinations
  • Staff material type is retained when combining with a Dagger of any material


Equipments Prevalence[]

When combining different Body Locations of armor (called Equipments in these guides), the material of one Equipment will almost always prevail. E.g., DAMASCUS Leg Armor plus Arm, Head or Body armor usually results in a Damascus armor piece.

Equipments' Prevalence:
Leg > Arm > Body > Head

With many individual instances of exceptions, though not adding up to a significant percentage:

  • Leg armor material type is retained when combining with any material of Arm, Body, or Head
  • Arm armor material type is retained when combining with any material of Body or Head
  • Body armor material type is retained when combining with any material of Head armor
  • Head armor combined with other armor types, consequently, is a good place to look for material conversions, as it is known to not retain its material

LEATHER itself is not retained when combining with other materials, let alone the Equipment type, so it does not follow the above rules.

Notably, SILVER foot armor combines with HAGANE foot armor to make DAMASCUS foot armor, which will almost always convert other armor to DAMASCUS.


Same[]

Same Design[]

All combinations that are not Prevalence combinations are Same combinations, when two weapons of the same design are combined. Same combinations are good in the early game; in this case, BRONZE always combines with IRON to make HAGANE. Same combinations tend to be bad for the later game, as SILVER and DAMASCUS combine to make Silver. This is still better than the rule for Same Equipments though, as Silver weapons have a better chance to become Damascus than Hagane.

Conversely, if retaining a lower material type is desired, such as when looking for Iron Polearms or Iron Staves for converting to Damascus, weapons must be built up of Iron components, and Hagane or Bronze ones only added if they are of a different design, usually to convert the blade design.

Same Equipment[]

All equipment combinations that are not Prevalence combinations are Same combinations, when two equipments of the same design are combined. Same combinations are good in the early game; in this case, LEATHER and BRONZE always combine with IRON to make HAGANE. Same combinations are bad for the later game, as SILVER and DAMASCUS combine to make Hagane.


Shield[]

Shields have no Prevalence by type, only by material. With two exceptions, Shields follow a HAGANE > IRON = BRONZE > SILVER > DAMASCUS > WOOD hierarchy. The equals sign indicates one of the exceptions, and the other is Bronze + Hagane combinations, as seen below.

One exception is that BRONZE shields always combine with IRON shields, in whatever order, to make HAGANE shields.

The other exception is a BRONZE shield in the first slot combined with a HAGANE shield in the second slot, which makes a SILVER shield. Since Silver Shields can only be combined with Damascus to make Silver, or with 'lesser' materials to make lesser, this is of purely aesthetic utility.

WOOD shields always combine with DAMASCUS to make DAMASCUS. This is usable to strengthen the damage Type resistances on shields without multiple playthroughs, as DAMASCUS shields are very rare.


See also[]

Citations[]

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