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Areas: Town Center West > Undercity West > First Abandoned Mines > Undercity West > Snowfly Forest in Valendia
Later: Iron, Silver Keys
New Game Plus: Gold Key Areas

Vagrant Story shows off its ambient lighting in this twilight blue environment. Hitoshi Sakimoto's score blends the harp and bell sounds usually used for happy, elfin music into ominous horns and strings for a truly memorable track, Undercity.

UndercityWestWotML

A Skeleton Knight and Ghast in the twilight of the Way of the Mother Lode Undercity West area

Like ancient Rome,[1] and other cities of long history, the Undercity of Leá Monde was built upon by successive generations until it became a basement level; still with streets and houses and rooms intact. Long before the cataclysmic geomancy that sacrificed the lives of all its citizens, this part of Leá Monde had been buried.

It has in total twenty eight rooms, but other areas have more. Like the Wine Cellar with its triggers, though, it does stand ou, but as something of a paradox. It is both, a hub to travel between many areas, and inacessible to itself. The Undercity has eleven tantalizing locked doors, that become accessible as the story progresses. The Western side of the Undercity has a notable number of areas that are unlocked late in the first playthrough or cannot be accessed until the second playthrough, locked with the Silver and Iron and Gold Keys. There is even a locked door between two accessible rooms. Conversely, Undercity West has doors to more areas than other areas in the game, with doors to Town Center West (both sides of the river), Snowfly Forest, City Walls East, Second Abandoned Mines (both ends), Limestone Quarry, Town Center East and Escapeway.

The door between Washing-Woman's Way (west side) and Nameless Dark Oblivion (east side) is locked with the Silver Key, and can only be opened late in the first playthrough, but both rooms can be reached from their respective sides. See Washing-Woman's Way.

The Bread Peddler's WayWay of the Mother LodeSewer of Ravenous Rats
Underdark FishmarketThe Sunless WayRemembering Days of Yore
Where the Hunter ClimbedLarder for a Lean WinterHall of Poverty
The Washing-Woman's WayFear of the FallSinner's Corner
Nameless Dark OblivionCorner of PrayersThe Children's Hideout
Hope ObstructedThe Crumbling MarketTears from Empty Sockets
Silver Key Areas
Beggars of the MouthharpCorner of the Wretched
Gold Key / Iron Key / Rood Inverse Areas
Path to the GreengrocerCrossroads of RestPath of the Children
Where Flood Waters RanThe Body Fragile YieldsSalvation for the Mother
Bite the Master's WoundsWorkshop "Godhands"


Bestiary[]

* Dark Eye * Dark Elemental * Dark Skeleton *
* Dullahan * Gargoyle * Giant Crab * Lich *
* One Arm Skeleton * Skeleton * Zombie Mage * Zombie Knight *

The player has no need to be concerned about the imposing stats on some of these enemies; entering this area for the first time, Ashley will meet nothing more than Skeletons (and not even the Dark Skeletons), Ghasts, Zombies (although the Zombie Mages can be a little tricky at low levels), and the Giant Crab. Later areas in the Undercity are similarly populated, with the possible exception of Fear of the Fall with its Meteor-casting, chain resistant Dark Phantom, and the Liches encountered before acquiring the Silver Key .

The Bread Peddler's Way[]

Exit, south, to Town Center West. East door to Way of the Mother Lode T-junction. No enemies

Way of the Mother Lode[]

T-Junction. Doors West to The Bread Peddler's Way, East door, to Sewer of Ravenous Rats. South to Boss fight

Right: HAGANE Knuckles, 8/255; Left: HAGANE Ring Sleeve, 8/255. IRON Chain Coif, 16/255. LEATHER Cuirass, 16/255. HAGANE Ring Leggings, 16/255.
HAGANE Short Sword 16/255 (Knuckle Guard, Salamander Ruby). HAGANE Tower Shield (Sylphid Topaz, 16/255. Snowfly Draught, 32/255
Right: HAGANE Ring Sleeve 8/255; Left: IRON Chain Sleeve, 8/255. IRON Spangenhelm, 8/255. HAGANE Banded Mail. IRON Cuisse, 8/255.
HAGANE Short Sword (Cross Guard, Braveheart), 16/255. Acolyte's Nostrum, 16/255.

South to Underdark Fishmarket Giant Crab boss, East to Sewer of Ravenous Rats

Sewer of Ravenous Rats[]

West door to Way of the Mother Lode. Door to the north, to Beggars of the Mouthharp, is locked with the Silver Key, accessible late in the first playthrough.

Right and Left, both: HAGANE Knuckles, 8/255. IRON Chain Coif, 16/255. LEATHER Cuirass, 16/255. HAGANE Light Greave, 16/255.
HAGANE Scorpion 16/255 (Winged Pole). Panacea, 8/255
  • Skeleton
Right: HAGANE Ring Sleeve 8/255; Left: IRON Knuckles, 8/255. HAGANE Chain Coif, 16/255. IRON Banded Mail. HAGANE Light Greave, 16/255.
HAGANE Rapier (Knuckle Guard, Dragonite gem), 16/255. Angelic Paen, 16/255.
LEATHER Bandage, 8/255. LEATHER Leather Glove, 8/255. HAGANE Spangenhelm, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Ring Leggings, 8/255.
HAGANE Throwing Knife (Knuckle Guard), 16/255. Grimoire Incendie 8/255

Underdark Fishmarket[]

Trigger 1: First visit. Giant Crab mandatory battle with Congratulations! screen and Stat Reel on first entry

Strategies vary with available damage types. Avoid Edged weapons, generally. With Blunt, go for the Arms or Legs, with Piercing weapons, go for the Mouth. Air and to a lesser extent Fire magic is effective.

Right: IRON Ring Sleeve, 8/255; Left: HAGANE Knuckles, 8/255. HAGANE Bone Helm , 16/255. IRON Banded Mail, 16/255. IRON Chain Leggings, 16/255.
HAGANE Circle Shield, 16/255. IRON Firangi (Cross Guard), 16/255. Eye of Argon, 64/255.
  • Zombie Knight
HAGANE Knuckles , 8/255. HAGANE Knuckles, 8/255. HAGANE Chain Coif, 16/255. HAGANE Banded Mail, 16/255. IRON Chain Leggings, 16/255.
HAGANE Target Bow (Javelin Bolt), 16/255
LEATHER Bandage, 8/255. LEATHER Bandage, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. LEATHER Long Boots, 8/255
HAGANE Clergy Rod (Sarissa Grip, Dragonite), 16/255. Grimoire Teslae, 8/255.

South to Crossroads: The Sunless Way

The Sunless Way[]

Off_The_Shelf_(Let's_Play)_Vagrant_Story_PSX_-_Part_35_Heading_to_Snowfly_Forest

Off The Shelf (Let's Play) Vagrant Story PSX - Part 35 Heading to Snowfly Forest

  • Magic Circle (Save, and later Teleport)
  • Door to the first room of the Limestone Quarry locked with the Iron Key. Passage beyond the second room, containing a Water Elemental, requires the Aster Sigil.

East to Hall of Poverty T-junction. West to Remembering Days of Yore T-junction

Remembering Days of Yore[]

T-junction.

IRON Chain Sleeve, 8/255. HAGANE Ring Sleeve, 8/255. BRONZE Spangenhelm, 8/255.IRON Ring Mail, 8/255. BRONZE Cuisse, 8/255
IRON Tabarzin (Sand Face), 16/255.
HAGANE Knuckles, 8/255. HAGANE Knuckles, 8/255. HAGANE Chain Coif, 16/255. HAGANE Banded Mail , 16/255. IRON Chain Leggings, 16/255
HAGANE Target Bow (Javelin Bolt), 16/255. Vera Root, 16/255

Trigger 1: HP > = 180

LEATHER Leather Glove 8/255. LEATHER Leather Glove 8/255. HAGANE Spangenhelm, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Ring Leggings 8/255
HAGANE Kudi (Cross Guard), 16/255. Grimoire Glace, 8/255

Doors: East to The Sunless Way crossroads, South to Where the Hunter Climbed exit, West to Larder for a Lean Winter dead-end.

Where the Hunter Climbed[]

No enemies. The exit to The Faerie Circle in Snowfly Forest and a pivotal cutscene. Ashley can not, up to this point, have seen an alternative to being locked in struggle against Sydney. Rosencrantz is obviously attempting to curry favor with Ashley, but what if he is right, and the Cardinal really is the primary threat?

Larder for a Lean Winter[]

Dead end. Locked at the beginning of the game with the Iron Key, this room itself contains a Sigil: Clematis Sigil.

Chest: HAGANE Tabar "Balin's Revenge" (Heavy Grip), HAGANE Vambrace, Elixir of Sages, Five Alchemist's Reagent, Clematis Sigil

HAGANE Chain Sleeve, 8/255. IRON Gauntlet, 8/255. IRON Sallet, 16/255. IRON Scale Armour, 16/255. IRON Fusskampf, 16/255.
IRON Kite Shield (Speedster), 16/255. HAGANE Chamkaq (Gendarme grip), 16/255.
  • Dark Skeleton
IRON Vambrace, 8/255. HAGANE Chain Sleeve, 8/255. HAGANE Barbut, 16/255. HAGANE Breastplate, 16/255. HAGANE Ring Leggings, 16/255
IRON Windlass (Javelin Bolt), 16/255
Trigger: HP > = 200

Lich. Head casts Silence, Psychodrain, Thunderburst Lv. 2, Drain Mind

HAGANE Tilt Glove, 8/255. HAGANE Tilt Glove, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Missaglia, 8/255. Rusted Nails, 8/255.
HAGANE Shamanic Staff (Grimoire Grip), 8/255. Titan Malachite, Angelic Paean, 32/255

Hall of Poverty[]

West to The Sunless Way crossroads. South to The Washing-Woman's Way. East to a very large, locked area: The Crumbling Market

IRON Ring Sleeve, 8/255. HAGANE Knuckles, 8/255. HAGANE Bone Helm, 16/255. IRON Banded Mail, 16/255. IRON Chain Leggings, 16/255. HAGANE Circle Shield, 16/255.
IRON Firangi (Cross Guard grip), 16/255.
Right and Left arm: HAGANE Ring Sleeve, 8/255. HAGANE Chain Coif, 8/255. HAGANE Ring Mail, 8/255. LEATHER Long Boots, 8/255.
HAGANE Footman's Mace S (Czekan Type grip), 16/255.
  • Ghast
HAGANE Ring Sleeve, 8/255. IRON Chain Sleeve, 8/255. IRON Spangenhelm, 8/255. HAGANE Banded Mail, 8/255. IRON Cuisse, 8/255.
HAGANE Short Sword (Cross Guard grip, Braveheart), 16/255. Vera Root, 32/255.

The Washing-Woman's Way[]

The door to Nameless Dark Oblivion is locked with the Silver Key, and can only be opened late in the first playthrough, but both rooms can be reached from their respective sides (Second Abandoned Mines on the Nameless Dark Oblivion side (east), and Second Abandoned Mines / Snowfly Forest / Town Center East / City Walls East on the Washing-Woman's Way side (west). This is even less of a consideration later in the game, when Ashley can Teleport to no less than three Save points, with at least one on each side of the obstruction.

Heal Panel and Cure Panel Traps

IRON Chain Sleeve, 8/255. HAGANE Ring Sleeve, 8/255. BRONZE Spangenhelm, 8/255. IRON Ring Mail, 8/255. BRONZE Cuisse, 8/255.
IRON Tabarzin (Sand Face grip), 16/255. Vera Root, 32/255.
HAGANE Knuckles, 8/255. HAGANE Knuckles, 8/255. HAGANE Chain Coif, 16/255. HAGANE Banded Mail, 16/255. IRON Chain Leggings, 16/255.
HAGANE Target Bow (Javelin Bolt grip), 16/255.
LEATHER Reinforced Glove, 8/255. LEATHER Reinforced Glove, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Cuisse, 8/255.
IRON Summoner Baton (Czekan Type grip), 16/255. Grimoire Terre, 8/255.

Fear of the Fall[]

Dark Phantom defeat1

Dark Elemental boss, defeated

Door is on a latch; Enter only from City Walls East until it is unlatched from there.

On the first entrance: Pre-combat cutscene, Obligatory battle, Congratulations! Screen and Stat Reel:
Cattleya Sigil, 255/255. Grimoire Meteore, 255/255

As with normal Dark Elementals, only the Head and Chest are not protected by 192/255 evasion of Chain abilities.[2] 65% more HP; 380 HP instead of 230, and no weak body parts. All body parts are still weak to Light. Attacking the Head has the benefit of possibly shutting down the deadly Meteor for a short but precious amount of time, near the end of the battle when RISK is likely highest.

Somewhat unusually for bosses, which are often encountered later on as regular enemies, this one battle is the only appearance of this enemy in the game.

Once Ashley has its Grimoire Meteor, he has some small control over the rare Dark armor affinity and can raise Dark affinity on multiple Equipments simultaneously, albeit painfully and slowly. Perhaps preferable to stand in front of Dark Eyes.

Killing it triggers spawns, which appear on subsequent visits:

IRON Vambrace, 8/255. IRON Vambrace, 8/255. IRON Sallet, 16/255. IRON Segmentata, 16/255. HAGANE Chain Leggings, 16/255. HAGANE Kite Shield (Brainshield), 16/255.
HAGANE Morning Star (Gendarme grip), 16/255. Vera Root, 32/255.
HAGANE Chain Sleeve, 8/255. IRON Gauntlet, 8/255. HAGANE Sallet, 16/255. HAGANE Breastplate, 16/255. IRON Chain Leggings, 16/255. IRON Kite Shield, 16/255.

(Powerfist)

HAGANE Firangi (Knuckle Guard grip, Iocus), 16/255.

Cure Bulb, 16/255.

Grimoire Teslae, 8/255.

North to Sinner's Corner crossroads.

Sinner's Corner[]

  • Crossroads. Magic Circle (Save, and later Teleport)

Dark Eye, Windlass Skeleton, Corcesca Skeleton.

Grimoire Patir, 8/255.
IRON Vambrace, 8/255. HAGANE Chain Sleeve, 8/255. HAGANE Barbut, 16/255. HAGANE Breastplate, 16/255. HAGANE Ring Leggings, 16/255.
IRON Windlass (Javelin Bolt), 16/255. Vera Bulb, 16/255.
IRON Gauntlet, 8/255. HAGANE Chain Sleeve, 8/255. HAGANE Sallet, 16/255. IRON Scale Armour, 16/255. HAGANE Ring Leggings, 16/255.
HAGANE Corcesca (Framea Pole grip), 16/255. Vera Root, 16/255.

Doors: North to Nameless Dark Oblivion, East to Corner of Prayers T-junction, South to Fear of the Fall, and West to Children's Hideout dead-end

Nameless Dark Oblivion[]

The west door toThe Washing-Woman's Way is locked with the Silver Key. South to Sinner's Corner crossroads

IRON Gauntlet, 8/255. HAGANE Chain Sleeve, 8/255. IRON Barbut, 16/255. IRON Segmentata, 16/255. HAGANE Chain Leggings, 16/255. HAGANE Round Shield (Brainshield), 16/255.
IRON Shamshir (Knuckle Guard grip), 16/255. Cure Bulb, 16/255|}
Grimoire Incendie, 8/255.

South to Sinner's Corner crossroads

Corner of Prayers[]

T-junction.

Trigger: HP > = 205. Second Dark Eye spawns also.
Grimoire Glace, 8/255
Grimoire Zephyr, 8/255
HAGANE Chain Sleeve, 8/255. IRON Gauntlet, 8/255. IRON Sallet, 16/255. IRON Scale Armour, 16/255. IRON Fusskampf, 16/255.
HAGANE Chamkaq (Gendarme grip), 16/255. IRON Kite Shield (Speedster), 16/255. Vera Root, 16/255.

Doors: North to Hope Obstructed, West to Sinner's Corner crossroads. East-Gold Key to Salvation for the Mother

The Children's Hideout[]

  • Two Gargoyles. Legs: Numbing Hook Special Attack
Spirit Orison, 32/255
Grimoire Terre, 8/255

Hope Obstructed[]

Exit, North, to Second Abandoned Mines. South to Corner of Prayers T-junction

  • Trigger: HP > = 150 HP: First Gargoyle spawns
  • Trigger: HP > = 200 HP. Second Gargoyle spawns also
  • Two Gargoyles. Arms, physical attacks, Legs do Numbing Hook Enemy Ability (Physical, Evil)
Spirit Orison, 32/255


The Crumbling Market[]

  • Magic Circle
  • Eruption, Freeze, Gust, Terra Thrust, Holy Light Traps. Mostly on the side of the water that is inaccessible during the first playthrough, but that just makes it potentially more fun to use Eye of Argon or cast Eureka here.

Doors: North, across the wide and sweeping river, is a door to Where Flood Waters Ran and thence to Escapeway, a Gold Key area. East to Tears from Empty Sockets. West to Hall of Poverty. West down a flight of stairs next to the river to a door to Second Abandoned Mines, only unlatchable from in the Mines.

J. Tilton's guide[3] was the result of a computer analysis, and is in most cases faultless by default, but the Crumbling Market is one of those rare areas that include creatures from both the first and second playthroughs, and his program was not capable of discerning the difference. This is effectively a trigger, so it is noted as such.

  • Trigger: Ashley enters the Temple of Kiltia. Dullahan spawn removed, Lich spawn added
  • Trigger for New Game Plus: Ashley enters the Temple of Kiltia. Dullahan spawn removed, Lich and Lich Lord spawn added
  • Dullahan. Arms, normal attacks. Chest casts Degenerate and Herakles.
HAGANE Round Shield 24/255 (Powerfist gem). HAGANE Balbriggan (Heavy Grip), 16/255. Cure Tonic, 32/255
Right and left HAGANE Tilt Gloves, each 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Missaglia, 8/255. Rusted Nails, 8/255.
HAGANE Shamanic Staff (Grimoire Grip, Titan Malachite), 8/255
Right: HAGANE Rondanche 8/255. Left: IRON Freiturnier, 8/255. HAGANE Armet, 8/255. HAGANE Plate Mail, 8/255. HAGANE Missaglia, 8/255. Palolo's Ring, 8/255.
HAGANE Shamanic Staff, 8/255 (Grimoire Grip, Dao Moonstone)

Tears from Empty Sockets[]

Door to the West to The Crumbling Market. An East exit to Town Center West?[4] barred with the Rood Inverse, and a door to the South and The Body Fragile Yields locked with the Gold Key (second playthrough only)

  • Dark Skeleton
IRON Gauntlet, 8/255. HAGANE Chain Sleeve, 8/255. IRON Barbut, 16/255. IRON Segmentata, 16/255. HAGANE Chain Leggings, 16/255. HAGANE Round Shield (Brainshield), 16/255.
IRON Shamshir (Knuckle Guard grip), 16/255.

Silver Key Areas[]

Bestiary[]

* Dark Skeleton * Dullahan * Lich *

Beggars of the Mouthharp[]

Door to the south and Sewer of Ravenous Rats locked with the Silver Key. Door to the North and Corner of the Wretched. This one room is accessible late in the first playthrough, giving access to a SILVER Bishop's Crosier, which can be turned into various Damascus weapons, and a DAMASCUS Freiturnier.

The rich trove of Damascus armour and weapons in the rooms beyond, carried by powerful Liches, is locked with the Gold Key and not accessible until the second playthrough.

Trigger: HP = < 200 Lich is spawned; Dullahan is not
Trigger: HP = > 201 Dullahan is spawned; Lich is not
Right: SILVER Rondanche, 8/255; Left: DAMASCUS Freiturnier, 8/255. HAGANE Armet, 8/255. HAGANE Brigandine, 8/255. HAGANE Jambeau, 8/255. Marduk, 8/255
SILVER Bishop's Crosier (Bhuj Type, Djinn Amber), 8/255. Mana Tonic, 16/255.
HAGANE Round Shield (Powerfist), 24/255. HAGANE Balbriggan (Heavy Grip), 16/255


Corner of the Wretched[]

West beyond this point, the way is locked with the Rood Inverse. Door to the South and Beggars of the Mouthharp.

R: HAGANE Chain Sleeve, 8/255. L: IRON Gauntlet, 8/255. IRON Sallet, 16/255. IRON Scale Armour, 16/255. IRON Fusskampf, 16/255. IRON Kite Shield (Speedster), 16/255.
HAGANE Chamkaq (Gendarme grip), 16/255.
Right: IRON Vambrace, 8/255. L:HAGANE Chain Sleeve, 8/255. HAGANE Barbut, 16/255. HAGANE Breastplate, 16/255. HAGANE Ring Leggings, 16/255.
IRON Windlass (Javelin Bolt grip), 16/255.
HAGANE Tilt Glove, 8/255. HAGANE Tilt Glove, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Missaglia, 8/255. Rusted Nails, 8/255.
HAGANE Shamanic Staff (Grimoire Grip, Titan Malachite), 8/255. Cure Potion, 32/255.

Gold Key / Iron Key / Rood Inverse Areas[]

Second playthrough only

Bestiary[]

* Death * Dullahan * Lich * Lich Lord *

Northwest area[]

The order of the next three areas is unknown. One goes North and East to Town Center West, one is a T-Junction between, and one goes South to Escapeway.

Path to the Greengrocer[]

Mutually exclusive triggers: HP = < 150, Dullahan spawns, and HP > = 151, Lich spawns instead

HAGANE Round Shield (Powerfist), 32/255. HAGANE Balbriggan (Heavy Grip), 16/255. Elixir of Kings, 16/255.
SILVER Rondanche, 8/255. DAMASCUS Freiturnier, 8/255. HAGANE Armet, 8/255. HAGANE Brigandine, 8/255. HAGANE Jambeau, 8/255. Marduk, 8/255.
SILVER Bishop's Crosier (Bhuj Type grip, Djinn Amber), 8/255. Cure Potion, 32/255.

Crossroads of Rest[]

Second playthrough only

HAGANE Tilt Glove, 8/255. HAGANE Rondanche, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. SILVER Jambeau, 8/255. Tamulis Tongue, 8/255.
DAMASCUS Summoner Baton (Grimoire Grip, Ifrit Carnelian), 8/255.

Path of the Children[]

Second playthrough only.

No enemies


Center[]

Where Flood Waters Ran[]

A passage from the other end of Escapeway, a Gold Key area, to the other side of the rushing waters of Crumbling Market (second playthrough only).

No enemies. Cloudstone across to a three by three square platform. Chest in the corner. Gust, Terra Thrust, Eruption, Holy Light and Freeze traps surround it.

Southeast[]

The Body Fragile Yields[]

Second playthrough. North door from Tears from Empty Sockets locked with Gold key. South to Salvation for the Mother.

Mutually exclusive Triggers: 201 < = HP and 200 = > HP . Either the Dullahan or the Lich Lord appears.

HAGANE Round Shield (Powerfist), 32/255.
HAGANE Balbriggan (Heavy Grip), 16/255.
HAGANE Tilt Glove, 8/255. HAGANE Rondanche, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. SILVER Jambeau, 8/255. Tamulis Tongue, 8/255.
DAMASCUS Summoner Baton (Grimoire Grip, Ifrit Carnelian), 8/255. Mana Tonic, 32/255.


Salvation for the Mother[]

Diabolos, Poison Panel Traps. Exit to the West (Corner of Prayers) locked with the Gold Key. North to The Body Fragile Yields. East to Bite the Master's Wounds.

HAGANE Rondanche, 8/255. IRON Freiturnier, 8/255. HAGANE Armet, 8/255. HAGANE Plate Mail, 8/255. HAGANE Missaglia, 8/255. Palolo's Ring, 8/255.
HAGANE Shamanic Staff (Grimoire Grip, Dao Moonstone), 8/255. Mana Potion, 16/255.
SILVER Rondanche, 8/255. DAMASCUS Freiturnier, 8/255. HAGANE Armet, 8/255. HAGANE Brigandine, 8/255. HAGANE Jambeau, 8/255. Marduk, 8/255.
SILVER Bishop's Crosier (Bhuj Type grip, Djinn Amber), 8/255. Cure Potion, 32/255.


Bite the Master's Wounds[]

West to Salvation for the Mother. North to Workshop "Godhands"

DAMASCUS Freiturnier, 8/255. HAGANE Tilt Glove, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. DAMASCUS Poleyn, 8/255. Talian Ring, 8/255.
DAMASCUS Shamanic Staff (Grimoire Grip, Marid Aquamarine), 8/255. Saint's Nostrum, 32/255.
HAGANE Tilt Glove, 8/255. DAMASCUS Rondanche, 8/255. DAMASCUS Armet, 8/255. DAMASCUS Brigandine, 8/255. SILVER Jambeau, 8/255. Diadra's Earring, 8/255.
SILVER Bishop's Crosier (Bhuj Type grip, Berial Blackpearl), 8/255. Elixir of Mages, 32/255.

Workshop "Godhands"[]

  • Any Combination of Materials can be made here.
  • Container. Items added to this container can be accessed from any container in the game.
  • Magic Circle. This teleport destination is added to the center of the teleport chain

See Also[]

Citations[]

  1. Underground Rome
  2. Vagrant Story: Combat Mechanics Guide by Beamup
  3. Vagrant Story: Enemy FAQ by JTilton
  4. Squarezone map, see link, says TC East
  • Maps of Vagrant Story areas, Squarezone
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