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All Two-handed, or Large weapons do more damage than their small weapon counterparts.

Great Axe has the only Break Arts group entirely based on the affinity of the weapon, which make them adaptable to enemies' greatest affinity weaknesses.

Great Axes, along with Great Swords and Heavy Maces have very good 'reach', or attack radius, with ratings of four. Polearms, with five or six, are second best to the unique Hand of Light's seven.

Halberd has the same listed damage, 35, as the rare Holy Win Great Sword; the highest listed damage in the game is Heavy Mace's Destroyer, with 36.

Great Axe Design, together with the rarer Staff, have only six Tiers. This makes them the shortest ladders up which can be taken weapons that have accumulated a lot of Class and Affinity bonuses, rather than just throwing those weapons away because their Design is weak.

Great AxeAxeCrossbowDagger
Great SwordHeavy MaceMacePolearmStaffSword


Weapons found in Vagrant Story fall into one of seven categories. The categories each have a section here, in alphabetical order. The individual weapons within that category are arranged by Attack (STR), from weakest to strongest.

The results of Combinations of the six weapons in the Great Axe category with all of the 90 weapons in Vagrant Story are shown here. A combination of a weapon type with one of the same type always results in that same weapon, although the Affinities and Classes are combined. For more on the effect of combinations on Affinities and Classes, see Combine in Vagrant Story.

Generally speaking, it can be observed that weapons belong to tiers, ranging from least powerful to most powerful.

  • Weapons in the same Tier, of any Design, are more likely to combine productively.
  • Weapons of the same Design, in adjacent (consecutive) tiers, will combine the best, creating a weapon of the same type but the next higher tier.
  • A weapon in a lower tier will often 'devolve' the higher weapon to the same type but a lower tier. This is called Mismatch in these guides and can be useful if the product is rare (see the Combine section)

Blades Edit

Combination Analysis and Table Key Edit

  • Progression: Same-Design combinations of consecutive Tiers that combine to make the next higher consecutive Tier of that same Design. These are usually marked with +
  • Morph: Design A + Design B = Design C. No marking, as they are quite common and neither often useful nor always useless. These can be useful to turn unneeded weapon Designs into ones that can fill in gaps in Tier Progression. They occur most often near same-Tier combinations, and more with Designs with differing numbers of Tiers, because those have extra combinations above the same-Tier ones, which are often / combinations.
  • / More useful than it is good. Often Morphs of note. These can come about because of some Designs of weapons having more tiers than others. So a combination of the fifth tier weapon of a Design that has six tiers with a sixth tier weapon of a Design with seven tiers yields a useful fifth tier product of another, third Design with six tiers. It is not a lower tier than both of them, but it is lower than one of them. The usefulness depends entirely on the availability of the product as a drop or chest item and the demand for it in the production chain of the third or other Designs; this is not distinguished when marking it as a / item.
  • + Shows combinations that are the most superior. These are usually Morphs or Progressions
  • L and S are used for the two versions of Footman's Mace; L for Large or Long, and S for Small or Short, choice of mnemonic is up to you.
  • Sometimes there are two different products of the same ingredients, depending on which order the ingredients are added. The first product listed is always the combination with the first ingredient from the left, vertical column of ingredients.
  • - Mismatch; there tends to be a much heavier penalty on combinations that are close together but not consecutive, than there is for combining a very low weapon with a high one. This can be seen in the combination of the high Tier Bullova axe with Great Axes; the very lowest Great Axe combines to make a mid Tier Axe. As the Great Axes go up Tiers, the product drops in Tier. It goes up again at two Tiers below, and becomes a Morph at one Tier below.
  • = Equal Combinations potentially improve the Class and Affinities of weapons without changing their Design or Tier; Daggers are a Design that commonly produces Equal Combinations.


Same Edit

Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade Halberd
Guisarme Guisarme = Guisarme Sabre Halberd - Large Crescent - Sabre Halberd - Balbriggan -
Large Crescent Guisarme - Large Crescent = + Balbriggan Sabre Halberd Large Crescent Sabre Halberd
Sabre Halberd Guisarme - + Balbriggan Sabre Halberd = + Double Blade Balbriggan - Sabre Halberd
Large Crescent -
Balbriggan Sabre Halberd - Sabre Halberd - Double Blade Balbriggan Guisarme - Double Blade -
Double Blade Sabre Halberd - Large Crescent Balbriggan - Guisarme - + Halberd Guisarme -
Halberd Balbriggan - Sabre Halberd - Large Crescent - Double Blade - Guisarme - Halberd =


Axe Edit

Axes and Maces are very similar in use; chopping and hammering are similar actions with different effects. They both have short handles. They are lumped together in the ingame item description. Their damage leapfrogs in early levels. This has lead some guides to group them together.

However, the real key, apart from their damage types, is that they do not combine the same. Every other two weapons of the same type but next to each other in power will make the next more powerful weapon; axes and maces do not, with rare exceptions. Every other two weapons of different types but of different power will 'devolve' the higher one into one of the same type but lower in power than either; this, axes and maces do, therefore they are different types.


Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade Halberd
Hand Axe Spear Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade
Battle Axe Wizard Staff Glaive Large Crescent Sabre Halberd Balbriggan Double Blade
Francisca Langdebeve Clergy Rod Scorpion Sabre Halberd - Sabre Halberd - Balbriggan -
Tabarzin Battle Axe - Sabre Mace - Summoner Baton Corcesca Balbriggan - Balbriggan -
Chamkaq Francisca - Battle Axe - Footman's Mace L Shamanic Staff Trident Double Blade
Tabar Tabarzin - Francisca - Francisca - Gloomwing Bishop's Crozier / Awl Pike
Bullova Chamkaq - Tabarzin - Francisca - Tabarzin - Mjolnir Sage's Cane /
Crescent Tabar - Chamkaq - Tabarzin - Tabarzin - Chamkaq - Griever


Crossbow Edit

Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade Halberd
Gastraph Bow Spatha Guisarme - Guisarme - Large Crescent - Sabre Halberd - Balbriggan -
Light Crossbow Battle Knife Scimitar Large Crescent - Large Crescent - Large Crescent - Sabre Halberd -
Target Bow Broad Sword Scramasax Rapier Sabre Halberd - Sabre Halberd - Sabre Halberd -
Windlass Light Crossbow - Norse Sword Dirk Short Sword Balbriggan - Balbriggan -
Cranequin Light Crossbow Target Bow Katana Throwing Knife Firangi Double Blade -
Lug Crossbow Target Bow - Target Bow - Windlass Executioner Kudi Shamshir
Siege Bow Windlass Target Bow Windlass Cranequin Claymore Cinquedea
Arbalest Cranequin Windlass Windlass Cranequin Lug Crossbow Schiavona


Dagger Edit

Daggers have the most Tiers of any Design. As there were so many Tiers, there had to be Combinations requiring formulas after the normal Combination formulas were applied to the list; consequently the low and high ends of the Combinations were given a couple of uncharacteristic Combinations, namely Equal Combinations, and the middle Tiers were clogged up with multiples of the same Design and Tier. A few low-Tier Daggers are useful for improving the Class and Affinities of weapons without changing their Design or Tier, and some higher ones give useful Morphs.

Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade Halberd
Battle Knife Guisarme = Guisarme - Large Crescent - Sabre Halberd - Balbriggan - Double Blade -
Scramasax Wizard Staff Large Crescent = Large Crescent - Sabre Halberd - Balbriggan - Double Blade -
Dirk Sabre Mace Spear Large Crescent - Large Crescent - Sabre Halberd - Balbriggan - -
Throwing Knife Battle Knife Clergy Rod Sabre Halberd - Sabre Halberd - Sabre Halberd - Balbriggan - -
Kudi Scramasax - Footman's Mace L Glaive Sabre Halberd - Sabre Halberd - Sabre Halberd -
Cinquedea Dirk - Scramasax - Summoner Baton Balbriggan - Balbriggan - Balbriggan -
Kris Throwing Knife - Dirk - Gloomwing Scorpion / Balbriggan - Balbriggan -
Hatchet Kudi - Throwing Knife - Dirk - Shamanic Staff / Double Blade - Double Blade -
Khukuri Cinquedea - Kudi - Throwing Knife - Mjolnir Corcesca Double Blade -
Baselard Kris Cinquedea - Kudi - Throwing Knife - Bishop's Crosier Halberd =
Stiletto Hatchet - Kris - Cinquedea - Kudi - Griever / Trident
Jamadhar Khukuri - Hatchet - Kris - Cinquedea - Kudi - Sage's Cane


Great Sword Edit

See also Great Sword Combinations, Heavy Mace Combinations, Polearm Combinations, and Staff Combinations

Great Swords of note:

  • An easy-to-find, but still uncommon drop, of Damascus Nodachi in the Death + Ogre Zombie Time Trials
  • Holy Win, which not only imparts its material type to any weapon without changing the Design, like the Hand of Light of Heavy Mace Design and Rhomphaia Sword. Like the Rhomphaia, it can be found in Damascus material, but they are very rare indeed (Rhomphaia 10/255 and 8/255, Holy Win 3/255).[1]
Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade Halberd
Broad Sword Wizard Staff / Guisarme - Large Crescent - Sabre Halberd - Balbriggan - Double Blade -
Norse Sword Langdebeve Glaive Large Crescent - Sabre Halberd - Balbriggan - Double Blade -
Katana Broad Sword - Clergy Rod / Large Crescent - Large Crescent - Sabre Halberd - Balbriggan -
Executioner Broad Sword - Sabre Mace / Scorpion / Sabre Halberd - Sabre Halberd - Balbriggan -
Claymore Norse Sword - Norse Sword - Summoner Baton / Sabre Halberd - Sabre Halberd - Sabre Halberd -
Schiavona Katana - Norse Sword - Footman's Mace L / Corcesca / Balbriggan - Balbriggan -
Bastard Sword Executioner - Katana - Katana - Shamanic Staff / Balbriggan - Balbriggan -
Nodachi Claymore - Executioner - Katana - Gloomwing / Trident / Double Blade -
Rune Blade Schiavona - Claymore - Executioner Executioner Bishop's Crosier / Double Blade -
Holy Win Guisarme = Large Crescent = Sabre Halberd = Balbriggan = Double Blade = Halberd =

Heavy Mace Edit

See Heavy Mace Combinations, Crossbow Combinations, Dagger Combinations, Polearm Combinations

The Morphs of Heavy Mace and Great Axe combinations are uniform. If they are the same Tier, a Dagger is the result. If the Great Axe is one Tier higher, it makes a Polearm. If it is two Tiers higher, it makes a Crossbow.

In general, these morphs are only useful to fill in gaps in drops, as the results are such low Tier compared with the maximum for these weapons. No morphs are ever higher than Tier four of the eight-tier Crossbow, or Tier six of Dagger and tier five of Polearm, both with 12 tiers in total.

Langdebeve Sabre Mace Footman's Mace Gloomwing
Guisarme Battle Knife / Sabre Mace Sabre Mace Sabre Mace
Large Crescent Spear / Scramasax / Footman's Mace L Footman's Mace L
Sabre Halberd Gastraph Bow / Glaive / Dirk / Gloomwing
Balbriggan Large Crescent Gastraph Bow / Scorpion / Throwing Knife /
Double Blade Sabre Halberd Large Crescent Target Bow / Corcesca /
Halberd Balbriggan Sabre Halberd Sabre Halberd Windlass /


Mjolnir Griever Destroyer Hand of Light
Guisarme Footman's Mace L Gloomwing Mjolnir Guisarme
Large Crescent Footman's Mace L Footman's Mace L Gloomwing Large Crescent
Sabre Halberd Gloomwing Gloomwing Gloomwing Sabre Halberd
Balbriggan Mjolnir Mjolnir Mjolnir Balbriggan
Double Blade Kudi / Griever Griever Double Blade
Halberd Trident / Cinquedea / Destroyer Halberd


Mace Edit

Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade Halberd
Goblin Club Spear Guisarme - Large Crescent - Sabre Halberd - Balbriggan - Double Blade -
Spiked Club Wizard Staff Glaive Large Crescent - Sabre Halberd - Balbriggan - Balbriggan -
Ball Mace Langdebeve Clergy Rod Scorpion Sabre Halberd - Sabre Halberd - Sabre Halberd -
Footman's Mace S Spiked Club Sabre Mace Summoner Baton Corcesca Balbriggan - Balbriggan -
Morning Star Ball Mace Spiked Club Footman's Mace L Shamanic Staff Trident Double Blade -
War Hammer Footman's Mace S / Ball Mace Ball Mace Gloomwing Shamanic Staff
Bishop's Crosier
Awl Pike
Bec de Corbin Morning Star Footman's Mace S Ball Mace Footman's Mace S Gloomwing
Mjolnir
+Sage's Cane
War Maul War Hammer Morning Star Footman's Mace S Footman's Mace S Morning Star Griever


Polearm Edit

See Crossbow Combinations, Dagger Combinations, Great Axe Combinations, Sword Combinations

Highly irregular Morphs into Crossbow, Dagger, and Sword.

Prevalence: Polearm > Great Sword and all but Heavy Mace

Spear Glaive Scorpion Corcesca Trident Awl Pike
Guisarme Spear Spear Spear Spear Glaive Scorpion
Large Crescent Battle Knife / Gastraph Bow / Spatha / Glaive Glaive Glaive
Sabre Halberd Guisarme Guisarme Scramasax / Light Crossbow / Scimitar / Scorpion
Balbriggan Large Crescent Guisarme Large Crescent Large Crescent Spatha /
Dirk /
Target Bow /
Double Blade Sabre Halberd Large Crescent Large Crescent Large Crescent Sabre Halberd Sabre Halberd
Halberd Balbriggan Sabre Halberd Large Crescent
Sabre Halberd
Large Crescent Sabre Halberd Sabre Halberd


Boar Spear Fauchard Voulge Pole Axe Bardysh Brandestoc
Guisarme Corcesca Trident Awl Pike Boar Spear Fauchard Voulge
Large Crescent Scorpion Corcesca Trident Awl Pike Boar Spear Fauchard
Sabre Halberd Scorpion Scorpion Corcesca Trident Awl Pike Boar Spear
Balbriggan Rapier / Corcesca Corcesca Trident Trident Awl Pike
Double Blade Throwing Knife / Windlass / Short Sword / Trident Trident Trident
Halberd Balbriggan Balbriggan Kudi / Cranequin / Firangi / Awl Pike

StavesEdit

See Staff Combinations, Crossbow Combinations, Heavy Mace Combinations, Polearm Combinations

Quite irregular combinations, with the one consistency being a Crossbow result when the Staff is one Tier higher than the Great Axe. When the Tiers are equal, the result is a Heavy Mace except for Bishop's Crosier plus Double Blade yielding Trident. When the Great Axe is one Tier higher, the result is more often than not, a Polearm.

All combinations will be of the material of the Great Axe as per Prevalence

Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade Halberd
Wizard Staff Sabre Mace Gastraph Bow Guisarme Large Crescent Sabre Halberd Balbriggan
Clergy Rod Gastraph Bow Spear
Footman's Mace L
Glaive Large Crescent Large Crescent Sabre Halberd
Summoner Baton Clergy Rod Light Crossbow Gloomwing Scorpion Sabre Halberd Sabre Halberd
Shamanic Staff Summoner Baton Clergy Rod Target Bow Mjolnir Corcesca Target Bow
Balbriggan?
Bishop's Crosier Shamanic Staff Summoner Baton Summoner Baton Windlass Trident Summoner Baton
Sage Cane Bishop's Crozier Shamanic Staff d- Summoner Baton Shamanic Staff Cranequin Destroyer

SwordsEdit

  • Rhomphaia, which not only imparts its material type to any weapon without changing the Design, like the Hand of Light of Heavy Mace Design and Holy Win Great Sword. Like the Holy Win, it can be found in Damascus material, but they are very rare indeed (Rhomphaia 10/255 and 8/255, Holy Win 3/255).[1]
Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade Halberd
Spatha Guisarme Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade
Scimitar Wizard Staff Large Crescent Large Crescent Sabre Halberd Balbriggan Double Blade
Rapier Sabre Mace Spear Large Crescent - Large Crescent - Sabre Halberd - Balbriggan -
Short Sword Spatha Clergy Rod Sabre Halberd - Sabre Halberd - Sabre Halberd - Balbriggan -
Firangi Scimitar - Footman's Mace L Glaive Sabre Halberd - Sabre Halberd - Sabre Halberd -
Shamshir Rapier - Scimitar - Summoner Baton Balbriggan - Balbriggan - Balbriggan -
Falchion Short Sword - Rapier - Gloomwing Scorpion Balbriggan - Balbriggan -
Shotel Firangi - Short Sword - Rapier - Shamanic Staff Corcesca Double Blade -
Kora Shamshir - Firangi - Short Sword - Mjolnir Bishop's Crosier Double Blade -
Khopesh Falchion - Shamshir - Firangi - Short Sword - Griever Trident
Wakizashi Shotel Falchion Shamshir Firangi Firangi Sage's Cane
Rhomphaia Guisarme = Large Crescent = Sabre Halberd = Balbriggan = Double Blade = Halberd =

Footnote Edit

  1. 1.0 1.1 Enemy FAQ by J Tilton (Enemy Locations and Drops)

External Links Edit

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