Vagrant Story relies heavily on inventory items as part of gameplay; usually consumable, except for "Key" items. Items can be accessed either from the main menu, with the Triangle button, or by holding the second left shoulder button (L2) and tapping the Up button on the D-Pad or joystick.
Grimoires will cast a spell for no mana cost when they are used, whether or not there is a valid target for them. For the majority of Grimoires, there is an item with the same effect, such as the Eye of Argon that reveals traps in the same way as the Eureka spell, or the Angelic Paen item that cures Curse just as Blessing does.
Sigils open doorways, and the door will always be open thereafter.
Keys must be carried to be effective, and the door will always be locked without them.
Grimoire[]
All spells in Vagrant Story are learned by using them, in the form of Grimoire (meaning Book of Spells) items obtained from Bosses and even regular enemies. Area of effect spells such as Explosion and Meteor will become more powerful as successive Grimoires are consumed. Grimoires will always cast the spell for zero MP, so additional copies of even single-target spells are useful, but additional books of multiple-target spells will also increase damage or range. Grimoires can be retrieved from chests for all but a few spells. Grimoire drops can often get the spell before it can be found in chests, albeit not much earlier, in most cases, and in most cases it requires a lot of work. None of these restrictions add to gameplay and there does not seem to be a very good balancing reason for them either.
Grimoire | Spell Name | Area | Room | Source | Drop% Repeat |
Agilite | Invigorate | Snowfly Forest area | Forest River | Chest | Once |
---|---|---|---|---|---|
Ameliorer | Prostasia | Sanctum | Hall of Sacrilege | Golem | Once |
Analyse | Analysis | Sanctum | The Cleansing Chantry | Dragon | Once |
Annuler | Magic Ward | Snowfly Forest | Hewn from Nature | Grissom | Once |
Antidote | Antidote | Catacombs | The Beast's Domain | Lizardman | Once |
Avalanche | Avalanche | Great Cathedral B1 | Order and Chaos | Marid | Once |
Limestone Quarry | Dream of the Holy Land | Water Elemental | Once | ||
Escapeway | Fear and Loathing | Marid | Once | ||
Temple of Kiltia | Hall of Prayer | Water Elemental | 8/255 | ||
Iron Maiden B1 | The Ducking Stool | Shadow | 8/255 | ||
Banish | Banish | Undercity East | Arms Against Invaders | Harpy | 13/255 |
Barrer | Aqua Guard | Limestone Quarry | Hall of the Wage-Paying | Snow Dragon | Once |
Benir | Blessing | Limestone Quarry | Bonds of Friendship | Chest | Once |
Clef | Unlock | Town Center West | Tircolas Flow | Duane | Once |
Debile | Degenerate | Wine Cellar | The Gallows | Minotaur | Once |
Demance | Drain Mind | Abandoned Mines B2 | Dining in Darkness | Sky Dragon | |
Demolir | Explosion | Great Cathedral L1 | Monk's Leap | Lich | |
Town Center West | Tircolas Flow | Duane | |||
Undercity East | Where Black Waters Ran | Lich | 8/255 | ||
Deteriorer | Tarnish | Snowfly Forest | Hewn from Nature | Dark Crusader | |
Dissiper | Dispel | Undercity West | The Children's Hideout | Chest | |
Eclairer | Enlighten | Undercity East | Gemsword Blackmarket | Nightstalker | |
Egout | Drain Heart | Limestone Quarry | Stone and Sulfurous Fire | Chest | |
Exsorcer | Exorcism | Iron Maiden B1 | The Cauldron | Wraith | |
Flamme | Flame Sphere | Great Cathedral B1 | Truth and Lies | Ifrit | |
Abandoned Mines B1 | The Smeltry | Fire Elemental | |||
Escapeway | Fear and Loathing | Ifrit | |||
Limestone Quarry | Excavated Hollow | Chest | |||
Iron Maiden B1 | The Judas Cradle | Shadow | 8/255 | ||
Fleau | Curse | Limestone Quarry | Companions in Arms | Chest | |
Foudre | Thunderburst | Great Cathedral L1 | Great Cathedral#The Flayed Confessional | Djinn | |
Abandoned Mines B2 | The Miner's End | Air Elemental | |||
Temple of Kiltia | Those who Fear the Light | Air Elemental | 8/255 | ||
Iron Maiden B1 | The Branks | Shadow | 8/255 | ||
Gaea | Gaea Strike | Great Cathedral L3 | Hopes of the Idealist | Dao | |
Abandoned Mines B2 | Tomb of the Reborn | Earth Elemental | |||
Iron Maiden B1 | The Wheel | Shadow | 8/255 | ||
Glace | Aqua Blast | Sanctum | Theology Classroom | Ghost | 8/255 |
Undercity West | Remembering Days of Yore | Zombie Mage | 8/255 | ||
Undercity West | Corner of Prayers | Dark Eye | 8/255 | ||
Gnome | Soil Fusion | Snowfly Forest | Hewn from Nature | Grissom | |
Guerir | Heal | Wine Cellar | The Gallows | Minotaur | |
Halte | Fixate | Sanctum | Alchemists' Laboratory | Chest | |
Ignifuge | Pyro Guard | Abandoned Mines B1 | The Battle's Beginning | Wyvern | |
Incendie | Fireball | Catacombs | Bandits' Hideout | Ghost | 8/255 |
Undercity West | Sewer of Ravenous Rats | Zombie Mage | 8/255 | ||
Undercity West | Nameless Dark Oblivion | Dark Eye | 8/255 | ||
Intensite | Herakles | Undercity East | Place of Free Words | Harpy | |
Lux | Spirit Surge | Wine Cellar | The Hero's Winehall | Dullahan | |
Iron Maiden B1 | The Cauldron | Wraith | 8/255 | ||
Meteore | Meteor | Great Cathedral L2 | What Ails You, Kills You | Nightmare | |
Undercity West | Fear of the Fall | Dark Elemental | |||
Undercity East | Catspaw Blackmarket | Lich | 8/255 | ||
Escapeway | Buried Alive | Chest | |||
Mollesse | Restoration | Abandoned Mines B2 | Hidden Resources | Chest | |
Muet | Silence | Town Center South | The House Khazabas | Chest | |
Nuageux | Psychodrain | Undercity East | Weapons Not Allowed | Chest | |
Paralysie | Stun Cloud | Undercity East | Catspaw Blackmarket | Chest | |
Parebrise | Aero Guard | Snowfly Forest | Return to the Land | Earth Dragon | |
Patir | Dark Chant | Undercity West | Sinner's Corner | Dark Eye | 8/255 |
Iron Maiden B1 | The Cauldron | Wraith | 8/255 | ||
Purifier | Clearance | Temple of Kiltia | Hall of Prayer | Last Crusader | |
Radius | Radial Surge | Great Cathedral L2 | Maelstrom of Malice | Lich Lord | |
Undercity East | Sale of the Sword | Lich | 13/255 | ||
Undercity East | Weapons Not Allowed | Lich | 13/255 | ||
Escapeway | Buried Alive | Chest | |||
Rempart | Terra Guard | Abandoned Mines B1 | Traitor's Parting | Ogre | |
Salamandre | Spark Fusion | Abandoned Mines B2 | Delusions of Happiness | Chest | |
Sylphe | Luft Fusion | Undercity West | Underdark Fishmarket | Giant Crab | |
Tardif | Leadbones | Undercity East | Sale of the Sword | Chest | |
Terre | Vulcan Lance | Catacombs | The Withered Spring | Ghost | 8/255 |
Undercity West | The Washing-Woman's Way | Zombie Mage | 8/255 | ||
Undercity West | The Children's Hideout | Dark Eye | 8/255 | ||
Teslae | Lightning Bolt | Catacombs | Rodent-Ridden Chamber | Ghost | 8/255 |
Undercity West | Underdark Fishmarket | Zombie Mage | 8/255 | ||
Undercity West | Fear of the Fall | Dark Eye | 8/255 | ||
Undine | Frost Fusion | Abandoned Mines B1 | Rust in Peace | Chest | |
Venin | Poison Mist | Iron Maiden B1 | Starvation | Wraith | |
Vie | Surging Balm | Abandoned Mines B2 | Acolyte's Burial Vault | Chest | |
Visible | Eureka | Abandoned Mines B1 | Miners' Resting Hall | Chest | |
Zephyr | Solid Shock | Catacombs | The Lamenting Mother (post-quake) | Ghost | 8/255 |
Undercity West | Corner of Prayers | Dark Eye | 8/255 | ||
Iron Maiden B1 | Starvation | Wraith | 8/255 |
Keys[]
All locked doors are opened with inventory items. Some are held fast with either a normal lock requiring a named Key. This Key must be carried to open the door; if it is put away in a Container, the door cannot be opened. Some Keys can only be obtained in a Second playthrough.
Key | Area | Room | Source |
---|---|---|---|
Bronze Key | Snowfly Forest | Return to the Land | Earth Dragon |
Iron Key | Undercity East | Weapons Not Allowed | Chest |
Silver Key | Temple of Kiltia | Chapel of Meschaunce | Chest |
Gold | Undercity West | Crumbling Market | Chest |
Platinum Key | Snowfly Forest | Nature's Womb | Damascus Crab |
Steel Key | Forgotten Pathway | The Fallen Knight | Chest |
Crimson Key | Town Center West | Tircolas Flow | Duane |
Chest Key | Iron Maiden B1 | Spanish Tickler | Wyvern Knight |
- Bronze Key opens doors in areas:
Sigils[]
Sigils work on only one door and then crumble to dust. They dissolve the Arcane obstructions created by Sydney and Hardin, constructed of warding spells merged with the more physical presence of ancient Kildean magical script. When the Sigil's counterpart, hidden away by Sydney in the more remote recesses of Leá Monde, is used on the door, both halves of the Sigil vanish, making the door accessible once more. Some Sigils can only be obtained in a New Game Plus.
Sigil | Area | Room | Source | Opens doors in/to: |
---|---|---|---|---|
Acacia Sigil | Great Cathedral L1 | A Light in the Dark | Arch Dragon | The Hall of Broken Vows south door to The Melodics of Madness |
Anemone Sigil | Iron Maiden B1 | Knotting | Wyvern Queen | Keep Earth Dragon Timed Trial |
Aster Sigil | Undercity East | Catspaw Blackmarket | Chest | Limestone Quarry Main Door |
Azalea Sigil | Iron Maiden B2 | The Shin-Vice | Ogre Zombie | Keep Death+Ogre Zombie Timed Trial |
Calla Sigil | Great Cathedral L2 | Hall of Broken Vows | Flame Dragon | The Heretic's Story into Hope of The Idealist |
Cattleya Sigil | Undercity West | Fear of the Fall | Dark Elemental | Rue Crimnade into Junction Point |
Chamomile Sigil | Wine Cellar | Gallows | Minotaur | Smokebarrel Stair into Room Of Cheap Red Wine |
Clematis Sigil | Undercity West | Larder for a Lean Winter | Chest | From Boy to Hero into A Welcome Invasion |
Colombine Sigil | Iron Maiden B1 | Burial | Iron Golem | Keep Dragon Timed Trial |
Eulelia Sigil | Undercity East | Bazaar of the Bizarre | Lich | The Dreamer's Climb into Sinner's Sustenence |
Fern Sigil | Abandoned Mines B1 | Coal Mine Storage | Chest | Live Long and Prosper into Pray to the Mineral Gods |
Hyacinth Sigil | Abandoned Mines B1 | Battle's Beginning | Wyvern | The Earthquake's Mark into The Passion of Lovers |
Kalmia Sigil | Iron Maiden B1 | Starvation | Wraith | Keep Minotaur Timed Trial |
Laurel Sigil | Great Cathedral L1 | Monk's Leap | Lich | The Poisoned Chapel into A Light In The Dark |
Lily Sigil | Catacombs | Beasts' Domain | Lizardman | The Withered Spring into Prisoner's Niche |
Mandrake Sigil | Iron Maiden B1 | The Cauldron | Wraith | Rue Aliano into The House Kazabas |
Marigold Sigil | Iron Maiden B2 | The Saw | Dragon Zombie | Keep Damascus Crab Timed Trial |
Melissa Sigil | Undercity East | Gemsword Blackmarket | Nightstalker | The Laborer's Bonfire into Stone and Sulphurous Fire |
Palm Sigil | Great Cathedral L3 | Hopes of the Idealist | Dao | The Melodics of Madness into What Ails You Kills You |
Schirra Sigil | Iron Maiden B2 | Pressing | Ravana | Keep Damascus Golem Timed Trial |
Stock Sigil | Undercity East | Sale of the Sword | Chest | Reopens The Gallows in Wine Cellar |
Tearose Sigil | Abandoned Mines B2 | Dining in Darkness | Sky Dragon | Iron Maiden B1 Main door |
Tigertail Sigil | Iron Maiden B3 | The Iron Maiden | Asura | Keep Asura Timed Trial |
Verbena Sigil | Iron Maiden B2 | Ordeal by Fire | Dark Dragon | Keep Snow Dragon Timed Trial |
Restoration[]
HP restore, MP restore, RISK reduction, effect negation
The Best Drop does not include bosses or other single appearance monsters, nor, obviously, chests
Name | Effects | Best Drop |
---|---|---|
Cure Root | Restores 50 HP | 52/255, Repent, O ye Sinners and Hallowed Hope |
Cure Bulb | Restores 100 HP | Numerous, many conditional spawns |
Cure Tonic | Restores 150 HP | Bonds of Friendship, 32/255 |
Cure Potion | Restores HP to maximum | 8/255, 2nd playthrough, Tormentum Insomniae |
Mana Root | Restores 25 MP | 32/255 The Squire's Gathering |
Mana Bulb | Restores 50 MP | 48/255, Numerous |
Mana Tonic | Restores 150 MP | 32/255, Numerous |
Mana Potion | Restores MP to maximum | Squassation and Lead Sprinkler, 32/255 |
Vera Root | Lowers RISK by 25 | 255/255, both Stirges, Dreamers' Entrance |
Vera Bulb | Lowers RISK by 50 | 32/255, Numerous, |
Vera Tonic | Lowers RISK by 150 | 32/255, Hall of Prayer |
Vera Potion | Reduces RISK to zero | 32/255, Wraith in Parting Regrets |
Acolyte's Nostrum | Restores 100 HP and MP | 48/255, Wraith, Sinner's Sustenence (sic) |
Saint's Nostrum | Restores HP and MP to maximum | 32/255, 1st playthrough, Skeleton (One Arm) in The Academia Corridor. 2nd: 38/255 Death, room next to "Godhands" |
Alchemist's Reagent | Restores 25 HP. Lowers RISK by 25 | 12/255 Hallway of Heroes |
Sorceror's Reagent | Restores 50 HP. Lowers RISK by 50 | 32/255 Minotaur Lord The Chapel of Meschaunce |
Yggdrasil's Tears | Removes Paralysis effect | 48/255 Treaty Room and Where Weary Riders Rest |
Faerie Chortle | Removes Poison effect | 255/255 Numerous incl. Treaty Room |
Spirit Orison | Removes Numbness effect | 48/255 Where Weary Riders Rest |
Angelic Paean | Removes Curse effect | 64/255 Harpies (both types) |
Panacea | Removes Paralysis, Poison, and Numbness effects | 26/255 Conflict and Accord |
Elixir[]
Elixirs and Magical Effects Items are most easily acquired as rewards for progressing in the main storyline, but they are found, at low rates, elsewhere. Snowfly Draughts' drop rate reaches its maximum in Snowfly Forest from the Basilisks there. Faerie Wings are a guaranteed drop from six of the twelve Ichthious in Snowfly Forest.
Name | Effects | Max Chance | Source |
Audentia | Permanently increases HP 1-4 | 8/255 | Sanctum, Abandoned Mines B2, Iron Maiden B2 |
---|---|---|---|
Elixir of Dragoons | Permanently increases Agility 1-4 | 8/255 | Dragon Dummy |
Elixir of Kings | Permanently increases Strength 1-4 | 16/255 | Undercity West |
Elixir of Mages | Permanently increases MP 1-4 | 38/255 | Undercity West or 8/255 Phantom Dummy |
Elixir of Queens | Permanently increases HP 1-4 | 48/255 | Crusaders in Iron Maiden B2 2nd playthrough |
Elixir of Sages | Permanently increases Intelligence 1-4 | 13/255 | Gharmes Walk |
Eye of Argon | Temporarily reveals traps | 64/255 | Underdark Fishmarket |
Faerie Wing | Temporarily increases Agility and length of jumps[1] | 255/255 | Snowfly Forest, Ichthious |
Prudens | Permanently increases Intelligence 1-4 | 8/255 | Iron Maiden B2 |
Snowfly Draught | Removes magical effects from the target | 64/255 | Snowfly Forest |
Valens | Permanently increases Strength 1-4 | 8/255 | Abandoned Mines B1, Iron Maiden B2 |
Virtus | Permanently increases MP 1-4 | 8/255 | Iron Maiden B2 |
Volare | Permanently increases Agility 1-4 | 8/255 | Iron Maiden B2 |
+ First playthrough 13/255 Dummies and Minotaur Zombie
Gallery[]
Links[]
- Mapy Squarezone - Maps of, mostly, the locations of inventory items. Polish site, but most of the words from the game are in English in any case and the rest are mostly English, slightly altered.
- ↑ Agility may increase other jump parameters such as run speed, but this is not yet proven