Grips do not determine the Type of the weapon they are attached to; instead, the Blades determine Type, and the Grip's value for that Type, divided by four and divided by one hundred, is multiplied by the weapon's Strength value in the Damage formula.
Gem capacity and Slash and Pierce rating are considerations (See Damage for the calculations)
Power Palms cannot be obtained until Undercity East, but once there, they are in great abundance, and the extra Gem slot makes them arguably better even for the Piercing weapons. Spiral Hilts are the best, but only drop from enemies in the Second Dungeon of the Iron Maiden that is not available in the first playthrough
|Short Hilt|| ||4||1||0|
|Swept Hilt|| ||2||4||0|
|Cross Guard|| ||6||2||1|
|Counter Guard|| ||8||7||1|
|Knuckle Guard|| ||5||9||2|
|Side Ring|| ||12||10||2|
|Murderer's Hilt|| ||13||17||2|
|Power Palm|| ||15||12||3|
|Spiral Hilt|| ||20||20||3|
Double the Blunt rating of the 'best' handle means that Grimoire Grip may be preferred for a Mace or Staff, despite having only capacity for two gems. Three gems and the best rating make the Elephant grip unequivocally best for Axes' Edged blades.
Because Axes are equal to Maces in every other respect, they come out on top because of the extra damage from a grip rating that matches their damage type.
Grips for Polearms
With the maximum gem capacity of three and only one less Blunt damage, Spiral Pole is the best Pole, and is available relatively early, from a chest in Companions in Arms in the Limestone Quarry. The bad news is that is the only place in each playthrough to get one.
Framea can be obtained as early as Undercity West
Grips for Crossbows.
The low maximum gem capacity of one is a major drawback of Crossbows in the late game.
Stone Bullet is best for Blunt damage crossbows; Sonic Bullet for Piercing