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This is about the Class values for armor and weapons. For the enemy type, NPCs, etc, see Human. If a link has directed you here erroneously, please fix it.

Human Class is the first on the ingame list, and the first enemy type encountered in the game, but they quickly become outnumbered by Beast and especially Undead enemies for quite some time, until the First Abandoned Mines.

It is recommended to keep a separate weapon for Human/Phantom, Beast/Dragon, and Undead/Evil enemies. Whenever fighting Dragon or Evil enemies, those classes will rise, and Human will tend to fall, albeit at a slightly lower rate. The same is true for armor, but this is far less convenient, with re-equipping time being quintupled, and less necessary, due to the larger number of armor drops and relative ease of obtaining Class bonuses.

Human Class is of moderate difficulty to obtain for armor at low to mid ranges, with Crimson Blades being of firm ability and well armored and equipped. It becomes more difficult to obtain at very high values only because of far lesser numbers at very high level. However, they are of higher level than the vast majority of Undead, and numerous in the streets; if Risk becomes the biggest factor in enemy misses, the player can simply move on to a new Crimson Blade.

Class for weapons is most easily obtained in the usual way, with Dummies

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