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Vagrant Story relies heavily on usable and often consumable inventory items as part of gameplay. For the majority of spells, there is an item with the same effect, such as the Eye of Argon that reveals traps in the same way as the Eureka spell, or the Angelic Paen item that cures Curse just as Blessing does.

Items can be accessed either from the main menu, with the Triangle button, or by holding the second left shoulder button (L2) and tapping the Up button on the D-Pad or joystick.

Quest

No image is shown for Grimoires


Grimoires Edit

All spells in Vagrant Story are learned by using them, in the form of Grimoire (meaning Book of Spells) items obtained from Bosses and even regular enemies. Area of effect spells such as Explosion and Meteor will become more powerful as successive Grimoires are consumed. Single-target spell Grimoires have no effect other than casting the spell as normal, after the spell is learned, and Grimoires can be retrieved from chests for all but a few spells, therefore the vast majority of single-target Grimoire drops are only useful to get the spell early, and not that much earlier, for a lot of work, in most cases. Not a very good game design in that sense.

Grimoire Spell Name Area Room Source Drop% Repeat
Agilite Invigorate Snowfly Forest area Forest River Chest Once
Ameliorer Prostasia Sanctum Hall of Sacrilege Golem Once
Analyse Analysis Sanctum The Cleansing Chantry Dragon Once
Annuler Magic Ward Snowfly Forest Hewn from Nature Grissom Once
Antidote Antidote Catacombs The Beast's Domain Lizardman Once
Avalanche Avalanche Great Cathedral B1 Order and Chaos Marid Once
Limestone Quarry Dream of the Holy Land Water Elemental Once
Escapeway Fear and Loathing Marid Once
Temple of Kiltia Hall of Prayer Water Elemental 8/255
Iron Maiden B1 The Ducking Stool Shadow 8/255
Banish Banish Undercity East Arms Against Invaders Harpy 13/255
Barrer Aqua Guard Limestone Quarry Hall of the Wage-Paying Snow Dragon Once
Benir Blessing Limestone Quarry Bonds of Friendship Chest Once
Clef Unlock Town Center West Tircolas Flow Duane Once
Debile Degenerate Wine Cellar The Gallows Minotaur Once
Demance Drain Mind Abandoned Mines B2 Dining in Darkness Sky Dragon
Demolir Explosion Great Cathedral L1 Monk's Leap Lich
Town Center West Tircolas Flow Duane
Undercity East Where Black Waters Ran Lich 8/255
Deteriorer Tarnish Snowfly Forest Hewn from Nature Dark Crusader
Dissiper Dispel Undercity West The Children's Hideout Chest
Eclairer Enlighten Undercity East Gemsword Blackmarket Nightstalker
Egout Drain Heart Limestone Quarry Stone and Sulfurous Fire Chest
Exsorcer Exorcism Iron Maiden B1 The Cauldron Wraith
Flamme Flame Sphere Great Cathedral B1 Truth and Lies Ifrit
Abandoned Mines B1 The Smeltry Fire Elemental
Escapeway Fear and Loathing Ifrit
Limestone Quarry Excavated Hollow Chest
Iron Maiden B1 The Judas Cradle Shadow 8/255
Fleau Curse Limestone Quarry Companions in Arms Chest
Foudre Thunderburst Great Cathedral L1 Great Cathedral#The Flayed Confessional Djinn
Abandoned Mines B2 The Miner's End Air Elemental
Temple of Kiltia Those who Fear the Light Air Elemental 8/255
Iron Maiden B1 The Branks Shadow 8/255
Gaea Gaea Strike Great Cathedral L3 Hopes of the Idealist Dao
Abandoned Mines B2 Tomb of the Reborn Earth Elemental
Iron Maiden B1 The Wheel Shadow 8/255
Glace Aqua Blast Sanctum Theology Classroom Ghost 8/255
Undercity West Remembering Days of Yore Zombie Mage 8/255
Undercity West Corner of Prayers Dark Eye 8/255
Gnome Soil Fusion Snowfly Forest Hewn from Nature Grissom
Guerir Heal Wine Cellar The Gallows Minotaur
Halte Fixate Sanctum Alchemists' Laboratory Chest
Ignifuge Pyro Guard Abandoned Mines B1 The Battle's Beginning Wyvern
Incendie Fireball Catacombs Bandits' Hideout Ghost 8/255
Undercity West Sewer of Ravenous Rats Zombie Mage 8/255
Undercity West Nameless Dark Oblivion Dark Eye 8/255
Intensite Herakles Undercity East Place of Free Words Harpy
Lux Spirit Surge Wine Cellar The Hero's Winehall Dullahan
Iron Maiden B1 The Cauldron Wraith 8/255
Meteore Meteor Great Cathedral L2 What Ails You, Kills You Nightmare
Undercity West Fear of the Fall Dark Elemental
Undercity East Catspaw Blackmarket Lich 8/255
Escapeway Buried Alive Chest
Mollesse Restoration Abandoned Mines B2 Hidden Resources Chest
Muet Silence Town Center South The House Khazabas Chest
Nuageux Psychodrain Undercity East Weapons Not Allowed Chest
Paralysie Stun Cloud Undercity East Catspaw Blackmarket Chest
Parebrise Aero Guard Snowfly Forest Return to the Land Earth Dragon
Patir Dark Chant Undercity West Sinner's Corner Dark Eye 8/255
Iron Maiden B1 The Cauldron Wraith 8/255
Purifier Clearance Temple of Kiltia Hall of Prayer Last Crusader
Radius Radial Surge Great Cathedral L2 Maelstrom of Malice Lich Lord
Undercity East Sale of the Sword Lich 13/255
Undercity East Weapons Not Allowed Lich 13/255
Escapeway Buried Alive Chest
Rempart Terra Guard Abandoned Mines B1 Traitor's Parting Ogre
Salamandre Spark Fusion Abandoned Mines B2 Delusions of Happiness Chest
Sylphe Luft Fusion Undercity West Underdark Fishmarket Giant Crab
Tardif Leadbones Undercity East Sale of the Sword Chest
Terre Vulcan Lance Catacombs The Withered Spring Ghost 8/255
Undercity West The Washing-Woman's Way Zombie Mage 8/255
Undercity West The Children's Hideout Dark Eye 8/255
Teslae Lightning Bolt Catacombs Rodent-Ridden Chamber Ghost 8/255
Undercity West Underdark Fishmarket Zombie Mage 8/255
Undercity West Fear of the Fall Dark Eye 8/255
Undine Frost Fusion Abandoned Mines B1 Rust in Peace Chest
Venin Poison Mist Iron Maiden B1 Starvation Wraith
Vie Surging Balm Abandoned Mines B2 Acolyte's Burial Vault Chest
Visible Eureka Abandoned Mines B1 Miners' Resting Hall Chest
Zephyr Solid Shock Catacombs The Lamenting Mother (post-quake) Ghost 8/255
Undercity West Corner of Prayers Dark Eye 8/255
Iron Maiden B1 Starvation Wraith 8/255


Keys Edit

All locked doors are opened with inventory items. Some are held fast with either a normal lock requiring a named Key. This Key must be carried to open the door; if it is put away in a Container, the door cannot be opened. Some Keys can only be obtained in a Second playthrough.

Key Area Room Source
Bronze Key Snowfly Forest Return to the Land Earth Dragon
Iron Key Undercity East Weapons Not Allowed Chest
Silver Key Temple of Kiltia Chapel of Meschaunce Chest
Gold Undercity West Crumbling Market Chest
Platinum Key Snowfly Forest Nature's Womb Damascus Crab
Steel Key Forgotten Pathway The Fallen Knight Chest
Crimson Key Town Center West Tircolas Flow Duane
Chest Key Iron Maiden B1 Spanish Tickler Wyvern Knight
  • Bronze Key opens doors in areas:


Sigils Edit

Sigils work on only one door and then crumble to dust. They dissolve the Arcane obstructions created by Sydney and Hardin, constructed of warding spells merged with the more physical presence of ancient Kildean magical script. When the Sigil's counterpart, hidden away by Sydney in the more remote recesses of Leá Monde, is used on the door, both halves of the Sigil vanish, making the door accessible once more. Some Sigils can only be obtained in a New Game Plus.

Sigil Area Room Source Opens doors in/to:
Acacia Sigil Great Cathedral L1 A Light in the Dark Arch Dragon The Hall of Broken Vows
south door to
The Melodics of Madness
Anemone Sigil Iron Maiden B1 Knotting Wyvern Queen Keep
Earth Dragon
Timed Trial
Aster Sigil Undercity East Catspaw Blackmarket Chest Limestone Quarry
Main Door
Azalea Sigil Iron Maiden B2 The Shin-Vice Ogre Zombie Keep
Death+Ogre Zombie
Timed Trial
Calla Sigil Great Cathedral L2 Hall of Broken Vows Flame Dragon The Heretic's Story
into
Hope of The Idealist
Cattleya Sigil Undercity West Fear of the Fall Dark Elemental Rue Crimnade
into
Junction Point
Chamomile Sigil Wine Cellar Gallows Minotaur Smokebarrel Stair
into
Room Of Cheap Red Wine
Clematis Sigil Undercity West Larder for a Lean Winter Chest From Boy to Hero
into
A Welcome Invasion
Colombine Sigil Iron Maiden B1 Burial Iron Golem Keep
Dragon
Timed Trial
Eulelia Sigil Undercity East Bazaar of the Bizarre Lich The Dreamer's Climb
into
Sinner's Sustenence
Fern Sigil Abandoned Mines B1 Coal Mine Storage Chest Live Long and Prosper
into
Pray to the Mineral Gods
Hyacinth Sigil Abandoned Mines B1 Battle's Beginning Wyvern The Earthquake's Mark
into
The Passion of Lovers
Kalmia Sigil Iron Maiden B1 Starvation Wraith Keep
Minotaur
Timed Trial
Laurel Sigil Great Cathedral L1 Monk's Leap Lich The Poisoned Chapel
into
A Light In The Dark
Lily Sigil Catacombs Beasts' Domain Lizardman The Withered Spring
into
Prisoner's Niche
Mandrake Sigil Iron Maiden B1 The Cauldron Wraith Rue Aliano
into
The House Kazabas
Marigold Sigil Iron Maiden B2 The Saw Dragon Zombie Keep
Damascus Crab
Timed Trial
Melissa Sigil Undercity East Gemsword Blackmarket Nightstalker The Laborer's Bonfire
into
Stone and Sulphurous Fire
Palm Sigil Great Cathedral L3 Hopes of the Idealist Dao The Melodics of Madness
into
What Ails You Kills You
Schirra Sigil Iron Maiden B2 Pressing Ravana Keep
Damascus Golem
Timed Trial
Stock Sigil Undercity East Sale of the Sword Chest Reopens The Gallows
in Wine Cellar
Tearose Sigil Abandoned Mines B2 Dining in Darkness Sky Dragon Iron Maiden B1
Main door
Tigertail Sigil Iron Maiden B3 The Iron Maiden Asura Keep
Asura
Timed Trial
Verbena Sigil Iron Maiden B2 Ordeal by Fire Dark Dragon Keep
Snow Dragon
Timed Trial

Restorative Items Edit

HP restore, MP restore, RISK reduction, effect negation |- bgcolor=#004922|- bgcolor=#004016|- bgcolor=#003313|- bgcolor=#002410|- bgcolor=#001907 |- bgcolor=#002249|- bgcolor=#001640|- bgcolor=#001333|- bgcolor=#001024|- bgcolor=#000719 The Best Drop does not include bosses or other single appearance monsters, nor, obviously, chests

Name Effects Best Drop
Cure Root Restores 50 HP 52/255, Repent, O ye Sinners and Hallowed Hope
Cure Bulb Restores 100 HP Numerous, many conditional spawns
Cure Tonic Restores 150 HP Bonds of Friendship, 32/255
Cure Potion Restores HP to maximum 8/255, 2nd playthrough, Tormentum Insomniae
Mana Root Restores 25 MP 32/255 The Squire's Gathering
Mana Bulb Restores 50 MP 48/255, Numerous
Mana Tonic Restores 150 MP 32/255, Numerous
Mana Potion Restores MP to maximum Squassation and Lead Sprinkler, 32/255
Vera Root Lowers RISK by 25 255/255, both Stirges, Dreamers' Entrance
Vera Bulb Lowers RISK by 50 32/255, Numerous,
Vera Tonic Lowers RISK by 150 32/255, Hall of Prayer
Vera Potion Reduces RISK to zero 32/255, Wraith in Parting Regrets
Acolyte's Nostrum Restores 100 HP and MP 48/255, Wraith, Sinner's Sustenence (sic)
Saint's Nostrum Restores HP and MP to maximum 32/255, 1st playthrough, Skeleton (One Arm) in The Academia Corridor. 2nd: 38/255 Death, room next to "Godhands"
Alchemist's Reagent Restores 25 HP. Lowers RISK by 25 12/255 Hallway of Heroes
Sorceror's Reagent Restores 50 HP. Lowers RISK by 50 32/255 Minotaur Lord The Chapel of Meschaunce
Yggdrasil's Tears Removes Paralysis effect 48/255 Treaty Room and Where Weary Riders Rest
Faerie Chortle Removes Poison effect 255/255 Numerous incl. Treaty Room
Spirit Orison Removes Numbness effect 48/255 Where Weary Riders Rest
Angelic Paean Removes Curse effect 64/255 Harpies (both types)
Panacea Removes Paralysis, Poison, and Numbness effects 26/255 Conflict and Accord

Elixirs and Magical Effects Items Edit

Elixirs are most easily acquired as rewards for progressing in the main storyline, but they are found, at low rates, elsewhere. Snowfly Draughts' drop rate reaches its maximum in Snowfly Forest and enemies that drop them are most common there. Faerie Wings always drop from certain Ichthious.

Name Effects Max Chance Source
Audentia Permanently increases HP 1-4 8/255 Sanctum, Abandoned Mines B2, Iron Maiden B2
Elixir of Dragoons Permanently increases Agility 1-4 8/255 Dragon Dummy
Elixir of Kings Permanently increases Strength 1-4 16/255 Undercity West
Elixir of Mages Permanently increases MP 1-4 38/255 Undercity West or 8/255 Phantom Dummy
Elixir of Queens Permanently increases HP 1-4 48/255 Crusaders in Iron Maiden B2 2nd playthrough
Elixir of Sages Permanently increases Intelligence 1-4 13/255 Gharmes Walk
Eye of Argon Temporarily reveals traps 64/255 Underdark Fishmarket
Faerie Wing Temporarily increases Agility and increases duration,
and therefore length, of jumps
255/255 Snowfly Forest, Ichthious
Prudens Permanently increases Intelligence 1-4 8/255 Iron Maiden B2
Snowfly Draught Removes magical effects from the target 64/255 Snowfly Forest
Valens Permanently increases Strength 1-4 8/255 Abandoned Mines B1, Iron Maiden B2
Virtus Permanently increases MP 1-4 8/255 Iron Maiden B2
Volare Permanently increases Agility 1-4 8/255 Iron Maiden B2

+ First playthrough 13/255 Dummies and Minotaur Zombie

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