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A rewarding dungeon; most items are HAGANE, there are many Magic Circles for farming or a quick rest.

The first cutscenes for quite a while, in The Auction Block and Ants Prepare for Winter

In the second playthrough New Game Plus one of the richest chests in the game, filled entirely with DAMASCUS items, can be accessed here. It is locked behind a Gold Key door

Dark Abhors LightDream of the Holy LandThe Ore RoadThe Air StirsBonds of FriendshipBacchus is CheapScreams of the WoundedThe Ore-BearersThe Dreamer's ClimbAtone for EternityStair to SanctuaryThe Fallen HallThe Rotten CoreSinner's SustenenceThe Timely Dew of SleepCompanions in ArmsThe Auction BlockAscensionWhere the Serpent HuntsDrowned in Fleeting JoyThe Laborer's BonfireStone and Sulfurous FireTorture Without EndWay DownExcavated HollowParting RegretsCorridor of TalesDust Shall Eat the DaysHall of the Wage-PayingTunnel of the HeartlessAnts Prepare for Winter


Bestiary Edit

Air Elemental * Alpha Ogre Lord * Deep Water Elemental * Dullahan * Earth Elemental * Fire Elemental * Gremlin *
* Ogre * Water Elemental * Wraith

Gremlins, Evil creatures, are fast and flying, requiring good timing and patience and/or a weapon that offers good range, such as a Crossbow or Polearm. They are the best armed creatures in the first playthrough, with multiple instances of Damascus weapons here and in the Temple of Kiltia

VSGremlin

Ogres and Ogre Lords are resistant to Chain attacks, and very fleet of foot. Holding down the directional button in the direction Ashley needs to go before closing the main Menu, and using the Main instead of the L2 Quick Menu, which allows a sliver of time to pass before it opens, may help keep abreast of them to inflict the multiple hits required to keep up with their considerable damage

Dark Abhors Light Edit

Locked. Aster Sigil and Iron Key needed to pass both doors into Dream of the Holy Land
No enemies


Dream of the Holy Land Edit

Obligatory Battle; Congratulations! screen, Stat reels.


The Ore Road Edit

The door to this room is locked with the Aster Sigil. See Undercity East

  • Magic Circle. Save and Teleport

No enemies

Doors to Atone for Eternity (Western Route), Dream of the Holy Land (North to exit), and The Air Stirs (Eastern Route)

The Air Stirs Edit

(Eastern Route) Trigger 1: HP > = 150 HP

  • Gremlin. Trigger 1. Head: Herakles, Silence, Cureall
HAGANE Chain Sleeve 8/255. Left: No armor HAGANE Sallet 8/255 HAGANE Segmentata 8/255 HAGANE Poleyn 8/255

HAGANE Shotel + Side Ring grip + Morlock Jet gem 8/255, HAGANE Spiked Shield + Haeralis gem 8/255, Vera Root 48/255


  • Gremlin. Head: Heal, Silence, Magic Cancel
Right: No armor. HAGANE Chain Sleeve 8/255. HAGANE Sallet 8/255. HAGANE Breastplate 8/255. HAGANE Poleyn 8/255
HAGANE Hatchet + Side Ring grip + Salamander Ruby gem 8/255, HAGANE Round Shield + Nightkiller gem + Salamander Ruby gem 8/255, Snowfly Draught 48/255


Bonds of Friendship Edit

Locked door battle with no time limit:

Bacchus is Cheap Edit

  • Wraith Arms attack with Mind Blast, Head casts Avalanche Lv. 2 and Curse. Drops Angelic Paean 48/255

Screams of the Wounded Edit

Locked door battle. Enter from the north: two Ogres, and a 20-second timer. From the south: two Dullahans

The Ore-Bearers Edit

HAGANE Chain Sleeve 8/255. HAGANE Gauntlet 8/255. Head: no armor. HAGANE Breastplate, 8/255. HAGANE Poleyn, 8/255.
HAGANE Tabar, (Heavy Grip, Gnome Emerald), 8/255. Snowfly Draught, 48/255.


The Dreamer's Climb Edit

  • Heal Square Trap

No enemies

Place the southeastern blue block on the northwestern and climb up to the north door, locked with the Eulelia Sigil from Bazaar of the Bizarre in the Eastern Undercity (killing the same Lich that grants the Sigil gives the Teleport Ability).


Atone for Eternity Edit

(Western Route)

Trigger: HP > = 150 HP

HAGANE Gauntlet 8/255. HAGANE Chain Sleeve 8/255. HAGANE Barbut 8/255 . HAGANE Brigandine 8/255. HAGANE Jambeau 8/255
DAMASCUS Lug Crossbow + Falarica Bolt grip + Sylphid Topaz gem 8/255, Vera Root 48/255


HAGANE Chain Sleeve 8/255. HAGANE Gauntlet 8/255. Head: No armor. HAGANE Breastplate 8/255. HAGANE Poleyn 8/255
HAGANE Tabar (Heavy Grip + Gnome Emerald), 8/255. Snowfly Draught 48/255


Stair to Sanctuary Edit

Wraith Arms attack with Mind Blast, Head casts Explosion Level 2 and Curse. Drops Angelic Paean 32/255

The Fallen Hall Edit

Locked door battles. Enter from the north: two Dullahans, 20-second timer. From the south: two Ogres

The Rotten Core Edit

Right: no armor. HAGANE Chain Sleeve 8/255. HAGANE Sallet, 8/255. HAGANE Breastplate, 8/255. HAGANE Poleyn, 8/255.
HAGANE Round Shield (Salamander Ruby, Nightkiller), 8/255. HAGANE Hatchet (Side Ring grip, Salamander Ruby), 8/255. Snowfly Draught, 48/255.


Sinner's Sustenence Edit

Acolyte's Nostrum, 48/255.

The Timely Dew of Sleep Edit

Door to the East (Companions in Arms) locked with the Gold Key; not openable until the second playthrough

  • Trigger: HP > = 150; second Gremlin spawns also
HAGANE Chain Sleeve 8/255. Left: no armor. HAGANE Sallet, 8/255. HAGANE Segmentata, 8/255. HAGANE Poleyn, 8/255.
HAGANE Spiked Shield (Haeralis), 8/255. HAGANE Shotel (Side Ring grip, Morlock Jet), 8/255. [[Restorative|Snowfly Draught, 32/255.


HAGANE Chain Sleeve 8/255. HAGANE Gauntlet 8/255. Left: no armor. HAGANE Breastplate, 8/255. HAGANE Poleyn, 8/255.
HAGANE Tabar (Heavy Grip, Gnome Emerald), 8/255. Vera Root, 32/255.


Companions in Arms Edit

Door to this room locked with the Gold Key, which is obtainable in the second playthrough

  • Chest: Unlockable with spell. DAMASCUS Executioner + Side Ring + Balvus + Beowulf ("Death Sentence"),

DAMASCUS Casserole Shield + Orlandu + Ogmius, Spiral Pole, DAMASCUS Close Helm, DAMASCUS Plate Mail, Edgar's Earrings, Grimoire Fleau

The Auction Block Edit

Cutscene before entering:
Callo remarks on Hardin's concern for his ward, Duke Bardoba's child. Callo's Heart-Seer powers conjure Hardin's shade, who speaks of his days in the Peaceguard. Callo challenges Hardin's desire for vengeance; Hardin scoffs at what he believes to be her naiivete. They are interrupted by the arrival of Guildenstern, ascending through an aperture in the corner of the room on a Cloudstone[1][2][3][4]

Door to the North (to Ascension) locked with the Silver Key

  • Magic Circle. Save and Teleport

Ascension Edit

Door to this room locked with the Silver Key

Where the Serpent Hunts Edit

HAGANE Chain Sleeve 8/255. Left: no armor. HAGANE Sallet, 8/255. HAGANE Segmentata, 8/255. HAGANE Poleyn, 8/255.
HAGANE Shotel (Side Ring grip, Morlock Jet), 8/255. HAGANE Spiked Shield (Haeralis), 8/255. Snowfly Draught, 16/255.


HAGANE Gauntlet 8/255. HAGANE Chain Sleeve 8/255. HAGANE Barbut, 8/255. HAGANE Brigandine, 8/255. HAGANE Jambeau, 8/255.
DAMASCUS Lug Crossbow, (Falarica Bolt, Sylphid Topaz) 8/255. Snowfly Draught, 48/255.


Drowned in Fleeting Joy Edit

End of Silver Key area

The Laborer's Bonfire Edit

Door to the South locked with the Melissa Sigil gotten from the Nightstalker in Gemsword Blackmarket in the Eastern Undercity.

Paralysis Trap to the East

Coming from the East (The Auction Block), stack the two blue boxes where the angle is right to jump to the center island. A difficult jump; Faerie Wings help, and they do not disappear when you fall and reenter, like some effects. On the center island, destroy three boxes; it is possible, standing at the very corner furthest from the boxes (SE) with a range 4 or better Weapon, but always travelling with a Crossbow makes sure of these things
Coming from the West (Stone and Sulfurous Fire) kill just one box and jump up.

No enemies


Stone and Sulfurous Fire Edit

Torture Without End Edit

VSOgreLord

Trigger: First visit. Obligatory battle: Congratulations! screen and Stat Reel. New battle thereafter

Players may well have already found out the unfortunate fact that any spell will disrupt Surging Balm, even the ones the caster casts on themselves; here is a chance to use that disadvantage against the enemy. As usual, though, if something is not working, try something else; Ogre Lords have enough Intelligence to fend off a few spells with a bit of luck. What they are best at fending off, though, is Blunt.

IRON Schiavona (Power Palm grip, Braveheart, Morlock Jet), 255/255. Agales's Chain, 255/255. Elixir of Queens, 255/255. Three Mana Tonics, 255/255. Cure Potion, 255/255.


Way Down Edit

  • Magic Circle. Save and Teleport

No enemies

Excavated Hollow Edit

Obligatory battle: Locked door

Parting Regrets Edit

Corridor of Tales Edit

Trigger: HP > = 180. Gremlin is spawned also

Right: no armor. HAGANE Chain Sleeve 8/255. HAGANE Sallet, 8/255. HAGANE Breastplate, 8/255. HAGANE Poleyn, 8/255.
HAGANE Round Shield, (Salamander Ruby, Nightkiller) 8/255. HAGANE Hatchet (Side Ring grip, Salamander Ruby), 8/255. Snowfly Draught, 48/255.


Dust Shall Eat the Days Edit

No enemies

Hall of the Wage-Paying Edit

Trigger: First entry. Obligatory Combat: Congratulations! screen and Stat Reel.

Tunnel of the Heartless Edit

No enemies

The Cube Puzzle can be circumvented by using a Faerie Wing and leaping West from the Northeast corner to the exit ledge.

Cube Puzzle:
Push the (glowing) sliding cube on the lower level North, then East (Ashley will want to walk onto the cube instead, so position him carefully). Push the (glowing) sliding cube on the upper level East, then South. Push the eastern digit cube South, and push the western digit cube East, on top of it. Push the top cube South. Push the box East one space, then North one space, then East to the wall. Push it North two spaces. Push it East two spaces. Push it North, off the edge. Push it West, off the edge. North two, West two, done.

Ants Prepare for Winter Edit

Door exiting to Those Who Drink the Dark in Temple of Kiltia

No enemies

See Also Edit


Citations Edit

  1. Vagrant Story part 15(of 21) The Key Video, 0:00 to 3:18
  2. Hardin: There was an investigation into an incident. I was part of a special team, entrusted with delivering blades to rebels in a neighboring kingdom. Apparently, some did not reach their destination. They claimed some of us were making coppers selling the steel on the black market. ...We were all guilty, I was not the only one. They presented me with an offer. Betray my friends, and I would walk free. Vagrant Story, Square, 2000, Playstation One
  3. Hardin: ...I had a brother, half my age. He was gravely ill, and we knew not when he would leave us. I wanted money...I wanted my freedom. I sold my friend, my brother. But they did not set me free. When I escaped from prison, my brother was dead. Vagrant Story, Square, 2000, Playstation One
  4. Dungeon: Limestone Quarry Vagrant Story Script, rpgGamer.com

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