Ivalice is the grander setting of Vagrant Story, and cities and towns in it are mentioned in dialogue. The cursed city of Leá Monde and four locations outside of Leá Monde are seen in cutscenes. Gameplay, however, is restricted to mostly Leá Monde, with the exception of a beginning sequence in Duke Bardoba's Manor.
The sections from Leá Monde onwards are presented as in the individual area pages: in order of appearance as they become accessible ingame.
Thus, for example, Undercity West is presented in five sections, for the parts of it that can be visited coming from Town Center West, City Walls East, Abandoned Mines B2, and then opened with the Silver Key and Rood Inverse.
For more on the history of the Vagrant Story setting created by Yasumi Matsuno, including events that occurred in the past and future and in other games, see the article Ivalice.
Within Ivalice lies the country of Valendia; it is an early-stage constitutional monarchy, with nobility wielding a considerable degree of power in politics, despite official power being in the hands of a Parliament. Valendia may well have carved itself considerable new territory in recent years, even to the extent of annexing other nearby nations. Anecdotal evidence is given of attempts at regime change by the more covert branches of the Valendia Knights of the Peace, in Ashley's flashbacks and the testimony of Rosencrantz.
Factions[]
- Main article: Ivalicians Past and Present in Vagrant Story
- Parliament
- Kingsguard
- Crimson Blades
- Valendia Knights of the Peace (VKP) with Head Quarters in Valnain
- Müllunkamp (revived religion and political faction)
- Nobility of Valendia, the only representative member being Duke Bardoba
Cutscene Locations[]
Intro Location: VKP HQ
Cutscene Location: Duke Bardoba's Manor, Graylands
Cutscene Location: a mile away from Leá Monde, near the entrance to the Wine Cellar
Location of many cutscenes: an unnamed hill in Valendia. Ashley may have been here on a picnic, or on a mission. The mission may have been to kill his family, or kill an unnamed witness and their family, or another objective that accidentally resulted in the deaths of a family. Either way, this event and this place were pivotal in Ashley's life.
Map[]
See the Gameplay section of the Main Page for more on the map menu
A Compass is available on the Map screen, but sadly, not the screen Ashley uses to navigate and fight.
The Locations are listed differently on the map menu than in this page's section headings, below is the list of areas as presented in game, from top to bottom first, then left to right, linking to the section headings. 'Center' is the spelling in the North American release of the game; there is some evidence to suggest that the spelling 'Centre' may be used for the PAL version.
Links to location sections on this page, in alphabetical order:
Duke Bardoba's Manor[]
- Main article: Graylands Manor
There is no passage between the two areas; when one is finished, cutscenes roll and the new area is loaded; the player controls Ashley's placement and the timing and location of his sword swings. The Manor is not listed on the Map Menu.
Manor Courtyard
Manor Interior (Chapel)
Cutscene: Outside the tunnels leading under the dark waters wracked with whirlpools, that isolate Leá Monde from the rest of the world.
Leá Monde[]
Wine Cellar[]
See Main Article Leá Monde Wine Cellar
Catacombs[]
See Main Article Leá Monde Catacombs
Sanctum[]
See Main Article Leá Monde Sanctum
Town Center West[]
See Main Article Western Town Center
For the second half of the area, see the Town Center West (south of Tircolas Flow) section
The south half of this area is inaccessible on the first visit. The Tircolas Flow blocks the way, and the Cloudstone that later ferries back and forth across it is frozen in place.
Rue Vermillion | The Rene Coastroad | Workshop "Magic Hammer" |
Rue Mal Fallde | Tircolas Flow | Rue Bouquet |
Glacialdra Kirk Ruins | Rue Sant D'alsa | Dinas Walk |
Villeport Way |
City Walls West[]
See Main Article Walls of Leá Monde
Students of Death | The Gabled Hall | Where the Master Fell |
First Abandoned Mines[]
(Abandoned Mines B1)
- See Main Article First Abandoned Mines
Town Center West (South of Tircolas Flow)[]
See the South of Tircolas Flow section of the Main Article 'Western Town Center'
For the north side room listings in this article, see Town Center West
Upon reentering the western town center from Abandoned Mines, the Cloudstone begins moving properly, and the north side and south are linked.
Rue Bouquet | Tircolas Flow | Glacialdra Kirk Ruins |
Rue Sant D'alsa | Villeport Way | Dinas Walk |
Undercity West[]
See Undercity West
For the other sections of the city on this page, see South Side and Northeast Side
The Undercity is a large area that become accessible a chunk at a time. Some of it is blocked off by the Iron Key, some by the Silver Key, the far side of the Crumbling Market by the Gold Key, which is only available after the game has been beaten once, and played through a second time. This is known as New Game Plus, or second playthrough. Some of the rooms in the area require Sigils.
First is the path to the Snowfly Forest:
Snowfly Forest[]
See Main Article Snowfly Forest
It is necessary to visit 16 of the 26 areas in Snowfly Forest to complete the game, and three more to also kill the Damascus Crab boss.
City Walls South[]
See Main Article Walls of Leá Monde
The Weeping Boy | Swords for the Land | In Wait of the Foe |
Where Weary Riders Rest | The Boy's Training Room |
The Keep[]
See the section Leá Monde Keep for a short list of the Time Trials in The Keep and the Main Article Time Trials for information about the Time Trials and rooms in The Keep
An exit whence ye came, and other exits to a multitude of currently inaccessible Time Trial rooms, Iron Maiden B1 (only a short sojourn possible here, just long enough to pick up the Mandrake Sigil; the Tearose Sigil is needed to go further) Keane's Crafts, and after a boss battle in the courtyard, Town Center South.
The Soldier's Bedding | A Storm of Arrows | Urge The Boy On |
A Taste of the Spoils | Wiping Blood From Blades | The Warrior's Rest |
Workshop "Keane's Crafts" |
Town Center South[]
See Main Article Southern Town Center
As regards navigation and the main storyline, the objective is to get to Town Center East via Bandit's Hollow. There is a short path through City Walls East and Undercity West (South Side), and a long way, under pressure of a timer, through the Second Abandoned Mines. Abandoned Mines is completely optional. There is a tough Dark Elemental boss battle standing in the way, but assuming the player is up for that, there is nothing else preventing going forward and getting powerful, and only returning to Abandoned Mines B2 to come back and slap the Orcs silly and steal their loot.
The Town Center itself is a big area, with lots of rooftops to leap across. Good practice for running past things without engaging them in battle. As usual, though, the player may prefer a chance to gain the Crimson Blades' rich gear.
Forcas Rise | Rue Aliano | Valdiman Gates |
The House Khazabas | Zebel's Walk | Rue Volnac |
Rue Faltes | Rue Morgue |
City Walls East[]
See Main Article Walls of Leá Monde
Train and Grow Strong | The Squire's Gathering | The Invaders are Found |
The Dream Weavers | The Cornered Savage |
Undercity West (South Side)[]
See Main Article Undercity West
Fear of the Fall | Sinner's Corner | Nameless Dark Oblivion |
Corner of Prayers | The Children's Hideout | Hope Obstructed |
The Crumbling Market | Tears from Empty Sockets |
Second Abandoned Mines[]
(Abandoned Mines B2)
- See Main Article Second Abandoned Mines of Leá Monde (Vagrant Story)
Most of this is an optional area, one of two ways to get to Bandit's Hollow from Town Center South.
After the battle in Dining in Darkness, the Tearose Sigil is obtained and the optional area The First Iron Maiden area becomes accessible. Getting Teleportation before going there is more efficient in terms of travel time.
Undercity West (Northeast Side)[]
See Main Article Undercity West
Silver Key:
Beggars of the Mouthharp | Corner of the Wretched |
Gold Key (Rood Inverse):
Path to the Greengrocer | Crossroads of Rest | Path of the Children |
Where Flood Waters Ran | The Body Fragile Yields | Salvation for the Mother |
Bite the Master's Wounds | Workshop "Godhands" |
City Walls North[]
See Main Article Walls of Leá Monde
Traces of Invasion Past | From Squire to Knight | Be for Battle Prepared |
Destruction and Rebirth | From Boy to Hero | A Welcome Invasion |
Town Center East[]
See Main Article Eastern Town Center
Rue Lejour | Kesch Bridge | Rue Crimnade |
Workshop "Junction Point" | Rue Fisserano | Workshop "Metal Works" |
Shasras Hill Park | Plateia Lumitar | Gharmes Walk |
The House Gilgitte |
Undercity East (First part)[]
See Undercity East
Hall to a New World | Place of Free Words | Bazaar of the Bizarre |
Noble Gold and Silk | Weapons Not Allowed | A Knight Sells his Sword |
Gemsword Blackmarket | The Pirate's Son | Sale of the Sword |
The Gallows |
Undercity East (Second part)[]
See Undercity East
Taking the Aster Sigil from the chest in Catspaw Blackmarket is the first trigger of a condition that sends Ashley to a preset location to fight Crimson Blade Commanders, removes Blood Lizards with valuable Damascus armor from a Walls North room, and puts the Phantom Dummy in their place. See City Walls North and Combinations tips articles.
The Greengrocer's Stair | Where Black Waters Ran | Arms Against Invaders |
Catspaw Blackmarket |
First Iron Maiden Dungeon[]
See Main Article First Dungeon of the Iron Maiden (Vagrant Story)
Although the first two rooms can be accessed as soon as Ashley comes to the door in The Keep, the Tearose Sigil is required to pass further, and is not obtained until the enemy is defeated in Dining in Darkness It is an optional area, and The Steel Key, not available until the second playthrough, is required to complete the whole area.
In the first part of Undercity East, the Teleportation ability is acquired. This speeds up getting around considerably.
The first Iron Maiden rooms contain Undead and Phantom enemies, two Dragon bosses and an Evil boss. A Major Gem of each of the four primary elements can be obtained here. It is the only place in the game to get a HAGANE Heater shield, although of course Iron and Bronze ones can be Combined.
Limestone Quarry[]
See Main Article Limestone Quarry
With 31 rooms, the largest area in the game before the Great Cathedral with 33. Numerous Magic Circles give ample opportunity for a break.
Temple of Kiltia[]
See Main Article Temple of Kiltia
Near the end of the first playthrough, this could well be as easy as it gets, in terms of the player's power vs that of the enemies, if the player has taken full advantage of all possible paths to power. Those Who Fear the Light offers a lucrative grinding opportunity for those inclined to do so in the first playthrough, with DAMASCUS drops
The Dark Coast | Hall of Prayer | Those who Drink the Dark |
The Chapel of Meschaunce | The Resentful Ones | Those who Fear the Light |
Chamber of Reason | Exit to City Center |
Great Cathedral[]
See Main Article Great Cathedral
Numerous bosses, and quite a maze to navigate, with quite a bit of jumping to do
Basement[]
Struggle for the Soul | Order and Chaos | Truth and Lies |
Sanity and Madness | The Victor's Laurels | An Offering of Souls |
Ground Floor[]
Into Holy Battle | Cracked Pleasures | Hieratic Recollections |
The Flayed Confessional | Where Darkness Spreads | Monk's Leap |
Sin and Punishment | The Poisoned Chapel | A Light in the Dark |
Second Floor[]
Third Floor[]
The Wine-Lecher's Fall | The Heretics' Story | Hopes of the Idealist |
Despair of the Fallen | Where the Soul Rots |
Fourth Floor[]
Dome of the Cathedral[]
Special: The Keep Time Trials[]
See the Main Article Time Trials for more information about the Time Trials and rooms in The Keep
Many of these Sigils are acquired during the game after passing some landmark, sometimes as a similar form of the creatures in the Trials are defeated (e.g. defeating the Dark Dragon opens up the Snow Dragon timed trial and defeating Asura opens up her own Time Trial).
See Sigil for their sources and Time Trials for all details of the encounters
Room | Sigil (North Door) | Foe | Sigil (South Door) | Foe |
A Storm of Arrows | Kalmia | Minotaur | Columbine | Dragon |
Urge the Boy On | Anemone | Earth Dragon | Verbena | Snow Dragon |
A Taste of the Spoils | Schirra | Damascus Golem | Marigold | Damascus Crab |
Wiping Blood from Blades | Azalea | Ogre Zombie + Death | Tigertail | Asura |
Rood Inverse Areas[]
Some areas cannot be accessed in the first playthrough. They either require the Rood Inverse to enter, or the Gold Key, which itself requires the Rood Inverse.
Forgotten Pathway[]
See Main Article Forgotten Pathway
Stair to the Sinners | Slaughter of the Innocent | The Fallen Knight |
The Oracle Sins No More | Awaiting Retribution |
Snowfly Forest East[]
See Main Article Snowfly Forest
Source for Platinum Key
Steady the Boar-Spears | The Boar's Revenge | Nature's Womb |
The Escapeway[]
See Main Article The Escapeway
Path to the Gold Key
Shelter From the Quake | Buried Alive | Movement of Fear |
Facing Your Illusions | The Darkness Drinks | Fear and Loathing |
Blood and the Beast | Where Body and Soul Part |
Second Iron Maiden[]
(Iron Maiden B2)
- See Main Article Second Dungeon of the Iron Maiden (Vagrant Story)
This dungeon, and the next, are as tough as it gets in Vagrant Story, in terms of the raw stats of the enemies. They never get as easy as other areas, due to the infinite maze and poor lighting, but it can become routine with sufficient practice and a good travel plan.
Third Iron Maiden[]
(Iron Maiden B3)
- See Main Article Third Dungeon of the Iron Maiden (Vagrant Story)
The Iron Maiden | Saint Elmo's Belt |
Judgement | Dunking the Witch |
Gallery[]
See Also[]
External Links[]
- Enemy FAQ by J Tilton. JT retrieved the data on entities and their locations from the game code of Vagrant Story that is the basis for the lists here and at 'Locations in Vagrant Story'. J Tilton's list of Entities has here been wholly rearranged by Class first, and then alphabetical order, to give a different utility, more suitable for a wiki with links, than alphabetical order alone.