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Weapons found in Vagrant Story fall into one of ten categories, called Designs for the purpose of this guide. The categories each have a section here, in alphabetical order. The individual weapons within that category are arranged by Attack (STR), from weakest to strongest. The levels of weapon Designs, from weak to strong, are called Tiers for the purpose of this guide.

MaceAxeCrossbowDagger
Great AxeGreat SwordHeavy MacePolearmStaffSword


The results of Combinations of the eight weapons of the Mace Design with all of the 90 weapons in Vagrant Story are shown here. A combination of a weapon Design of a particular Tier with one of the same Design and Tier results in either that same weapon, in most cases, and the next higher Tier, in the case of end-Tier weapons, but the Affinities and Classes of the ingredients are combined. For more on the effect of combinations on Affinities and Classes, see Combine in Vagrant Story.

Combination Analysis

  • Generally speaking, it can be observed that weapons belong to Design groups, such as Swords or Polearms. Within these Designs, individual weapons belong to Tiers, ranging from least powerful to most powerful. Some Designs have six Tiers, others eight or ten or even twelve.
  • Weapons of the same Design, in adjacent (consecutive) Tiers, will advance, creating a weapon of the same type but the next higher Tier.
  • Weapons in the same Tier, of any Design, are more likely to combine productively. This results, as with armor, in a Morph to another design. Unlike armor, there are often two other Morphs. These often occur from either Design being one Tier higher than the other. However, the second and third Morph may instead be from only one Design, and two or more Tiers higher.
  • A weapon in a lower tier will often 'devolve' the higher weapon to the same type but a lower tier. This is called Mismatch in these guides and can be useful if the product is rare (see the Combines section)

Table Key

  • + Progression: Same-Design combinations of consecutive Tiers that combine to make the next higher consecutive Tier of that same Design. These are usually marked with +
  • / Morph: Design A + Design B = Design C. These can be useful to turn unneeded weapon Designs into ones that can fill in gaps in Tier Progression. They occur most often near same-Tier combinations, and are often Regular, with most or even all of the combinations of same, one-apart, and two-apart Tiers giving the same Design result. Irregular Morphs often occur far away from the same Tier, and usually occur when the Design of one ingredient has many more tiers than the others, and there are therefore extra combinations above the same-Tier ones. So a combination of the fifth tier weapon of a Design that has six tiers with a sixth tier weapon of a Design with eight tiers yields a useful fifth tier product of another, third Design with six tiers. It is not a lower tier than both of them, but it is lower than one of them. The usefulness depends entirely on the availability of the product as a drop or chest item and the demand for it in the production chain of the third or other Designs; usefulness is not distinguished when marking it as a / item.
  • L and S are used for the two versions of Footman's Mace; L for Large or Long, and S for Small or Short, choice of mnemonic is up to the reader.
  • Sometimes there are two different products of the same ingredients, depending on which order the ingredients are added. The first product listed represents a combination of the first ingredient from the left, vertical column of ingredients in the first Combine slot.
  • - Mismatch; there tends to be a much heavier penalty on combinations that are close together but not consecutive, than there is for combining a very low weapon with a high one. This can be seen in the combination of the high Tier Bullova axe with Great Axes; the very lowest Great Axe combines to make a mid Tier Axe. As the Great Axes go up Tiers, the product drops in Tier. It goes up again at two Tiers below, and becomes a Morph at one Tier below.
  • = Equal Combinations potentially improve the Class and Affinities of weapons without changing their Design or Tier; Daggers are a Design that commonly produces Equal Combinations (and does not change their Material, either, due to being furthest along the chain of Design Prevalence).

Blades[]

Axe and Mace[]

Axes and Maces are very similar in use; chopping and hammering are similar actions with different effects. They both have short handles. They are lumped together in the ingame item description. Their damage leapfrogs in early levels. For the purposes of Break Arts, they are most definitely the same weapon. This has lead some guides to group them together in Combinations tables.

However, they follow the patterns of different-design combinations and do not follow the patterns of same-design combinations; in these significant ways, they are different Designs for the purposes of Combinations. Every other two weapons of the same Design of consecutive Tiers will create the next consecutive Tier; Axes and Maces do not, with rare exceptions. Every other two separate weapon Designs have combinations between weapons of different Tiers that 'devolve' the higher Tier into the same Design of a lower Tier than either weapon; this, Axes and Maces do.

Mace with Same[]

Goblin Club Spiked Club Ball Mace Footman's Mace S Morning Star War Hammer Bec de Corbin War Maul
Goblin Club Goblin Club = Goblin Club = Spiked Club Goblin Club = Spiked Club Ball Mace Footman's Mace S Morning Star
Spiked Club Spiked Club = Footman's Mace S + Spiked Club Ball Mace Spiked Club = Ball Mace Footman's Mace S
Ball Mace Ball Mace = Morning Star + Footman's Mace S Morning Star Spiked Club Ball Mace
Footman's Mace S Footman's Mace S War Hammer + Goblin Club War Hammer Spiked Club
Morning Star Morning Star = Morning Star = Footman's Mace S Goblin Club
War Hammer Bec de Corbin + Goblin Club War Hammer
Bec de Corbin War Maul + Footman's Mace S
War Maul War Maul =


Axe with Mace[]

See Axe Combinations, Great Axe Combinations, Heavy Mace Combinations, Staff Combinations

There is a tendency for Axes combined with Maces of around the same Tier to create Staves, Great Axes, or Heavy Maces

The result of these combinations will always be of the same material as the Mace blade; see Design Prevalence and Rare Combinations

Hand Axe Battle Axe Francisca Tabarzin
Goblin Club Goblin Club Hand Axe Hand Axe Battle Axe
Spiked Club Goblin Club Spiked Club Battle Axe Battle Axe
Ball Mace Spiked Club Langdebeve Guisarme Wizard Staff
Footman's Mace S Ball Mace Spiked Club Sabre Mace Large Crescent
Morning Star Footman's Mace S Ball Mace Ball Mace Footman's Mace L
War Hammer Morning Star Footman's Mace S Ball Mace Footman's Mace S
Bec de Corbin War Hammer Morning Star Footman's Mace S Footman's Mace S
War Maul Bec de Corbin War Hammer Morning Star Footman's Mace S


Chamkaq Tabar Bullova Crescent
Goblin Club Francisca Tabarzin Chamkaq Tabar
Spiked Club Battle Axe Francisca Tabarzin Chamkaq
Ball Mace Francisca Francisca Francisca Tabarzin
Footman's Mace S Clergy Rod Tabarzin Tabarzin Tabarzin
Morning Star Sabre Halberd Summoner Baton Chamkaq Chamkaq
War Hammer Gloomwing Balbriggan Shamanic Staff Tabar
Bec de Corbin Morning Star Mjolnir Double Blade Bishop's Crosier
War Maul Morning Star War Hammer Griever Halberd

Crossbow with Mace[]

See Crossbow Combinations, Dagger Combinations, Great Sword Combinations, Sword Combinations

There is a tendency for Crossbows of a Tier near Heavy Maces they are combined with to create Daggers, Swords, and Great Swords.

The result of these combinations will always be of the same material as the Crossbow blade; see Design Prevalence and Rare Combinations

Gastraph Bow Light Crossbow Target Bow Windlass
Goblin Club Broad Sword / Gastraph Bow Gastraph Bow Gastraph Bow
Spiked Club Battle Knife / Norse Sword / Light Crossbow Light Crossbow
Ball Mace Spatha / Scramasax / Katana / Target Bow
Footman's Mace S Spiked Club Scimitar / Dirk / Executioner /
Morning Star Ball Mace Spiked Club Rapier / Throwing Knife /
War Hammer Footman's Mace S Ball Mace Ball Mace Short Sword /
Bec de Corbin Morning Star Footman's Mace S Ball Mace Footman's Mace S
War Maul War Hammer Morning Star Footman's Mace S Footman's Mace S


Cranequin Lug Crossbow Siege Bow Arbalest
Goblin Club Light Crossbow Target Bow Windlass Cranequin
Spiked Club Light Crossbow Light Crossbow Target Bow Windlass
Ball Mace Target Bow Target Bow Target Bow Target Bow
Footman's Mace S Windlass Windlass Windlass Windlass
Morning Star Claymore / Cranequin Cranequin Cranequin
War Hammer Kudi / Schiavona / Lug Crossbow Lug Crossbow
Bec de Corbin Firangi / Cinquedea / Bastard Sword / Siege Bow
War Maul Morning Star Shamshir / Kris / Nodachi /


Dagger with Mace[]

See Mace Combinations, Great Axe Combinations, Staff Combinations
Morph: Irregular, but with an ultimate-Halberd Great Axe, and a penultimate, Bishop's Crosier Staff. There are only two Morph types instead of the usual three
Design Prevalence: Combinations with Dagger will always be the material of the other blade
Rare Combinations: There are no rare combinations between Mace and Dagger blades
Goblin Club Spiked Club Ball Mace Footman's Mace S
Battle Knife Goblin Club Goblin Club Spiked Club Ball Mace
Scramasax Battle Knife Spiked Club Spiked Club Spiked Club
Dirk Battle Knife Scramasax Ball Mace Ball Mace
Throwing Knife Battle Knife Scramasax Guisarme Sabre Mace
Kudi Scramasax Scramasax Dirk Large Crescent /
Cinquedea Dirk Scramasax Dirk Wizard Staff /
Kris Throwing Knife Dirk Dirk Throwing Knife
Hatchet Kudi Throwing Knife Dirk Throwing Knife
Khukuri Cinquedea Kudi Throwing Knife Throwing Knife
Baselard Kris Cinquedea Kudi Throwing Knife
Stiletto Hatchet Kris Cinquedea Kudi
Jamadhar Khukuri Hatchet Kris Cinquedea


Morning Star War Hammer Bec de Corbin War Maul
Battle Knife Footman's Mace S Morning Star War Hammer Bec de Corbin
Scramasax Ball Mace Footman's Mace S Morning Star War Hammer
Dirk Ball Mace Ball Mace Footman's Mace S Morning Star
Throwing Knife Footman's Mace S Footman's Mace S Footman's Mace S Footman's Mace S
Kudi Footman's Mace L Morning Star Morning Star Morning Star
Cinquedea Sabre Halberd / Gloomwing War Hammer War Hammer
Kris Clergy Rod / Balbriggan / Mjolnir Bec de Corbin
Hatchet Kudi Summoner Baton / Double Blade / Griever
Khukuri Kudi Cinquedea Shamanic Staff / Halberd /
Baselard Kudi Cinquedea Kris Bishop's Crosier /
Stiletto Kudi Cinquedea Kris Hatchet
Jamadhar Kudi Cinquedea Kris Hatchet

Great Axe with Mace[]

See Great Axe Combinations, Staff Combinations, Heavy Mace Combinations, Polearm Combinations in Vagrant Story

This set of combinations features two slot-dependent combinations, both with Double Blade. Double Blade in the first slot, and War Hammer in the second gives Bishop's Crosier. Reverse the ingredients to get Shamanic Staff. Double Blade first slot + Bec de Corbin makes Mjolnir, the reverse yields Gloomwing.

Guisarme Large Crescent Sabre Halberd Balbriggan Double Blade Halberd
Goblin Club Spear Guisarme - Large Crescent - Sabre Halberd - Balbriggan - Double Blade -
Spiked Club Wizard Staff Glaive Large Crescent - Sabre Halberd - Balbriggan - Balbriggan -
Ball Mace Langdebeve Clergy Rod Scorpion Sabre Halberd - Sabre Halberd - Sabre Halberd -
Footman's Mace S Spiked Club Sabre Mace Summoner Baton Corcesca Balbriggan - Balbriggan -
Morning Star Ball Mace Spiked Club Footman's Mace L Shamanic Staff Trident Double Blade -
War Hammer Footman's Mace S / Ball Mace Ball Mace Gloomwing Shamanic Staff
Bishop's Crosier
Awl Pike
Bec de Corbin Morning Star Footman's Mace S Ball Mace Footman's Mace S Gloomwing
Mjolnir
+Sage's Cane
War Maul War Hammer Morning Star Footman's Mace S Footman's Mace S Morning Star Griever

Great Sword with Mace[]

See Great Axe Combinations, Great Sword Combinations, Heavy Mace Combinations, Mace Combinations, Staff Combinations

Beginning at Tier three, regular Morphs: Even Tiers produce Heavy Maces. If the Great Sword is one Tier higher, Great Axe. If the Great Sword is two Tiers higher, Staff.

Prevalence: The Great Sword determines the material of the result

Goblin Club Spiked Club Ball Mace Footman's Mace S
Broad Sword Goblin Club Goblin Club Spiked Club Ball Mace
Norse Sword Broad Sword Spiked Club Spiked Club Spiked Club
Katana Broad Sword Norse Sword Langdebeve / Ball Mace
Executioner Broad Sword Norse Sword Guisarme / Sabre Mace /
Claymore Norse Sword Norse Sword Wizard Staff / Large Crescent /
Schiavona Katana Norse Sword Katana Clergy Rod /
Bastard Sword Executioner Katana Katana Executioner
Nodachi Claymore Executioner Katana Executioner
Rune Blade Schiavona Claymore Executioner Executioner
Holy Win Goblin Club Spiked Club Ball Mace Footman's Mace S


Morning Star War Hammer Bec de Corbin War Maul
Broad Sword Footman's Mace S Morning Star War Hammer Bec de Corbin
Norse Sword Ball Mace Footman's Mace S Morning Star War Hammer
Katana Ball Mace Ball Mace Footman's Mace S Morning Star
Executioner Footman's Mace S Footman's Mace S Footman's Mace S Footman's Mace S
Claymore Footman's Mace L / Morning Star Morning Star Morning Star
Schiavona Sabre Halberd / Gloomwing / War Hammer War Hammer
Bastard Sword Summoner Baton / Balbriggan / Mjolnir / Bec de Corbin
Nodachi Claymore Shamanic Staff / Double Blade / Griever /
Rune Blade Claymore Schiavona Bishop's Crosier / Halberd /
Holy Win Morning Star War Hammer Bec de Corbin War Maul

Heavy Mace with Mace[]

See Heavy Mace Combinations, Crossbow Combinations, Dagger Combinations, Polearm Combinations
Morph: Regular, except of course with the Hand of Light. Notable-seventh Tier Boar Spear, and much less so, seventh-Tier Kris. Even-Tier combinations give Dagger. If the Mace is one Tier higher, it results in a Polearm. If the Mace is two Tiers higher, it makes a Crossbow
Design Prevalence: Heavy Mace will determines the material
Rare Combinations: There are no rare combinations with Heavy Mace blades
Langdebeve Sabre Mace Footman's Mace L Gloomwing
Goblin Club Battle Knife / Langdebeve Langdebeve Sabre Mace
Spiked Club Spear / Scramasax / Sabre Mace Sabre Mace
Ball Mace Gastraph Bow / Glaive / Dirk / Footman's Mace L
Footman's Mace S Spiked Club Gastraph Bow / Scorpion / Throwing Knife /
Morning Star Ball Mace Spiked Club Target Bow / Corcesca /
War Hammer Footman's Mace S Ball Mace Ball Mace Windlass /
Bec de Corbin Morning Star Footman's Mace S Ball Mace Footman's Mace S
War Maul War Hammer Morning Star Footman's Mace S Footman's Mace S


Mjolnir Griever Destroyer Hand of Light
Goblin Club Footman's Mace L Gloomwing Mjolnir Goblin Club
Spiked Club Sabre Mace Footman's Mace L Gloomwing Spiked Club
Ball Mace Footman's Mace L Footman's Mace L Gloomwing Ball Mace
Footman's Mace S Gloomwing Gloomwing Gloomwing Footman's Mace S
Morning Star Kudi / Mjolnir Mjolnir Morning Star
War Hammer Trident / Cinquedea / Griever War Hammer
Bec de Corbin Cranequin / Awl Pike / Kris / Bec de Corbin
War Maul Morning Star Lug Crossbow / Boar Spear / War Maul

Polearm with Mace[]

See Polearm Combinations, Crossbow Combinations, Dagger Combinations, Sword Combinations
Morph: Irregular and of poor quality, none higher Tier than six; Crossbow, Dagger and Sword
Design Prevalence: Combinations of Mace and Polearm will be the material of the Polearm, the exception being:
Rare Combinations: HAGANE Mace in the first position, SILVER Polearm in the second, makes DAMASCUS blades.
Spear Glaive Scorpion Corcesca
Goblin Club Spear Spear Spear Spear
Spiked Club Battle Knife / Gastraph Bow / Spatha / Glaive
Ball Mace Goblin Club Goblin Club Scramasax / Light Crossbow /
Footman's Mace S Spiked Club Goblin Club Spiked Club Spiked Club
Morning Star Ball Mace Spiked Club Spiked Club Spiked Club
War Hammer Footman's Mace S Ball Mace Ball Mace Spiked Club
Bec de Corbin Morning Star Footman's Mace S Footman's Mace S Ball Mace
War Maul War Hammer Morning Star Morning Star Footman's Mace S


Trident Awl Pike Boar Spear Fauchard
Goblin Club Glaive Scorpion Corcesca Trident
Spiked Club Glaive Glaive Scorpion Corcesca
Ball Mace Scimitar / Scorpion Scorpion Scorpion
Footman's Mace S Dirk / Target Bow / Rapier / Corcesca
Morning Star Ball Mace Ball Mace Throwing Knife / Windlass /
War Hammer Ball Mace Ball Mace Footman's Mace S Morning Star
Bec de Corbin Ball Mace Ball Mace Footman's Mace S Morning Star
War Maul Footman's Mace S Ball Mace Footman's Mace S Morning Star


Voulge Pole Axe Bardysh Brandestoc
Goblin Club Awl Pike Boar Spear Fauchard Voulge
Spiked Club Trident Awl Pike Boar Spear Fauchard
Ball Mace Corcesca Trident Awl Pike Boar Spear
Footman's Mace S Corcesca Trident Trident Awl Pike
Morning Star Short Sword / Trident Trident Trident
War Hammer Kudi / Cranequin / Firangi / Awl Pike
Bec de Corbin Morning Star War Hammer Cinquedea / Lug Crossbow /
War Maul Morning Star War Hammer War Hammer Bec de Corbin


Staff with Mace[]

See Staff Combinations, Crossbow Combinations, Heavy Mace Combinations, Polearm Combinations

Morph: Entirely regular: Even-Tier combinations yield Crossbow, up to Tier six Lug Crossbow. With Maces one Tier higher, a Heavy Mace is created, up to Tier six Griever. With Maces two Tier higher, Polearms are created, up to Tier six Awl Pike

Prevalence: Mace determines the material

Rare Combinations: SILVER Mace in the first Combine slot and HAGANE Staff in the second gives DAMASCUS results

Wizard Staff Clergy Rod Summoner Baton
Goblin Club Gastraph Bow / Wizard Staff Clergy Rod
Spiked Club Langdebeve / Light Crossbow / Clergy Rod
Ball Mace Spear / Sabre Mace / Target Bow /
Footman's Mace S Spiked Club Glaive / Footman's Mace L /
Morning Star Ball Mace Spiked Club Scorpion /
War Hammer Footman's Mace S Ball Mace Ball Mace
Bec de Corbin Morning Star Footman's Mace S Ball Mace
War Maul War Hammer Morning Star Footman's Mace S


Shamanic Staff Bishop's Crosier Sage's Cane
Goblin Club Summoner Baton Shamanic Staff Bishop's Crosier
Spiked Club Clergy Rod Summoner Baton Shamanic Staff
Ball Mace Summoner Baton Summoner Baton Shamanic Staff
Footman's Mace S Windlass / Shamanic Staff Shamanic Staff
Morning Star Gloomwing / Cranequin / Bishop's Crosier
War Hammer Corcesca / Mjolnir / Lug Crossbow /
Bec de Corbin Footman's Mace S Trident / Griever /
War Maul Footman's Mace S Morning Star Awl Pike /


Sword with Mace[]

Maces combined with swords may make Great Axe or Staff morphs.

Maces are a separate design from Axe for the purposes of Combine; see Axe and Mace.

Axes, Maces and Swords are fairly easy to find in at least HAGANE in the midgame. As in most roleplaying games, they are overpowered in comparison with two handed weapons, offering nearly as much damage and superior defense by allowing shield use. Consider using high-damage two handed weapons anytime Ashley can kill before much damage is dealt, though, especially when farming for drops.

Mprphs are Staff, Great Axe and Heavy Mace


Spatha Scimitar Rapier Short Sword Firangi Shamshir
Goblin Club Goblin Club Spatha Spatha Spatha Scimitar Rapier
Spiked Club Goblin Club Spiked Club Scimitar Scimitar Scimitar Scimitar
Ball Mace Spiked Club Spiked Club Ball Mace Guisarme Rapier Rapier
Footman's Mace 1H Ball Mace Spiked Club Ball Mace Sabre Mace Large Crescent Wizard Staff
Morning Star Footman's Mace 1H Ball Mace Ball Mace Footman's Mace 1H Footman's Mace 2H Sabre Halberd
War Hammer Morning Star Footman's Mace 1H Ball Mace Footman's Mace 1H Morning Star Gloomwing
Bec de Corbin War Hammer Morning Star Footman's Mace 1H Footman's Mace 1H Morning Star War Hammer
War Maul Bec de Corbin War Hammer Morning Star Footman's Mace 1H Morning Star War Hammer


Falchion Shotel Khora Khopesh Wakizashi Rhomphaia
Goblin Club Short Sword Firangi Shamshir Falchion Shotel Goblin Club
Spiked Club Rapier Short Sword Firangi Shamshir Falchion Spiked Club
Ball Mace Rapier Rapier Short Sword Firangi Shamshir Ball Mace
Footman's Mace 1H Short Sword Short Sword Short Sword Short Sword Firangi Footman's Mace 1H
Morning Star Clergy Rod Firangi Firangi Firangi Firangi Morning Star
War Hammer Balbriggan Summoner Baton Shamshir Shamshir Shamshir War Hammer
Bec de Corbin Mjolnir Double Blade Shamanic Staff Falchion Falchion Bec de Corbin
War Maul Bec de Corbin Griever Halberd Bishop's Crosier Shotel War Maul

Mace with Same[]









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See Also[]

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