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"Rare" here is used in the usual sense of 'hard to obtain', but also can mean 'desirable' or 'excellent'. These combinations are the little gems that many players have worked very hard to find amidst the dross, or that are just so useful that their mundane nature is elevated.

The vast majority of these combinations cannot be performed in the first playthrough, as they require the Godhands workshop only accessible in a New Game Plus. The exception is the use of Design Prevalence and Equipments Prevalence to retain a desired Material

Miscellaneous Transmutation
Material Transmuting Blades
Design PrevalenceSame Design
Equipment PrevalenceSame Equipment
Weapon NotesArmor Notes
Leather ArmorShield


Miscellaneous Transmutation[]

The first and second positions of these combinations are as important as their Design and Materials

Leather and Hagane to Silver[]

This can be done at the Junction Point Workshop in Town Center East

Transmuting Base to Silver: The amount of armor pieces required to make same-tier Morphs or consecutive-tier Progressions is quite prohibitive. Additionally, Type will suffer, in the same circumstances, with the same time-consuming solution. See the transmutation of Hagane and Silver to Damascus, shown below, and Divine Leather Armor for possible solutions

Transmuting Base to Silver
Equipment 1 Equipment 2 New Armor
LEATHER Helm HAGANE ArmL SILVER Helm, Arm, Body
HAGANE Arm LEATHER Helm SILVER Helm, Arm, Body


Leather and Silver to Damascus[]

New Game Plus only:

Transmuting Leather and Silver to Damascus: A great deal of effort is required to collect enough Leather to amount to decent Type bonuses. If low numbers of Leather pieces are used, there will be considerable loss of Type.

Transmuting Leather and Silver to Damascus
Equipment 1 Equipment 2 New Armor
SILVER Helm LEATHER Leg DAMASCUS Helm, Arm, Leg
LEATHER Body SILVER Helm DAMASCUS Helm, Body, Leg

SILVER Armet in Rue Crimnade

Hagane and Silver to Damascus[]

New Game Plus only:

Transmuting Hagane and Silver to Damascus: Vastly superior to Leather and Silver, as much higher Tiers can be used, making them more time efficient.

Transmuting Hagane and Silver to Damascus
Equipment 1 Equipment 2 New Armor
SILVER Leg HAGANE Body DAMASCUS Arm, Body, Leg
HAGANE Leg SILVER Leg DAMASCUS Leg

Damascus Leg will combine with almost any piece to make a Damascus piece Specific examples

Equipment 1 Equipment 2 New Armor
LEATHER Cuirass SILVER Armet DAMASCUS Sallet
DAMASCUS Rondanche HAGANE Scale Armor DAMASCUS Basinet
DAMASCUS Rondanche HAGANE Armet DAMASCUS Basinet
DAMASCUS Brigandine HAGANE Close Helm DAMASCUS Basinet
DAMASCUS Freiturnier HAGANE Plate Mail DAMASCUS Close Helm
DAMASCUS Freiturnier HAGANE Burgonet DAMASCUS Close Helm
SILVER Jambeau HAGANE Brigandine DAMASCUS Brigandine
HAGANE Chain Leggings SILVER Jambeau DAMASCUS Missaglia


Misc. Weapon[]

New Game Plus only:
The first and second positions of these combinations are as important as their Design and Materials

Generic examples

First Blade Second Blade DAMASCUS Result
SILVER Great Sword IRON Polearm Polearm, Great Sword,
Dagger, Sword, Axe
IRON Staff SILVER Great Axe Great Axe, Staff, Heavy Mace,
Polearm, Crossbow
SILVER Axe/Mace HAGANE Staff Staff, Axe, Mace, Polearm,
Crossbow, Heavy Mace
SILVER Great Axe HAGANE Crossbow Crossbow, Great Axe, Great Sword,
Dagger, Sword
SILVER Polearm HAGANE Dagger Polearm, Dagger, Sword,
Great Sword, Crossbow
HAGANE Axe/Mace SILVER Polearm Polearm, Axe, Mace, Crossbow,
Dagger, Sword
HAGANE Crossbow SILVER Great Sword Crossbow, Great Sword, Dagger,
Axe, Mace
HAGANE Dagger SILVER Staff Staff, Dagger, Heavy Mace,
Polearm, Crossbow

Specific examples

Blade 1 Blade 2 New Blade
HAGANE Baselard SILVER Bishop's Crosier DAMASCUS Griever
SILVER Broad Sword IRON Brandestoc DAMASCUS Voulge
HAGANE Scramasax SILVER Bishop's Crosier DAMASCUS Shamanic Staff
SILVER Shamanic Staff HAGANE Hatchet DAMASCUS Mjolnir

Material Transmuting Blades[]

Hand of Light, Holy Win, Rhomphaia
Only obtainable as drops


Holy Win[]

The Holy Win Great Sword is roughly in the same shape as the Rood Inverse; a long blade crossed by an X of a second and third double-pointed blades.
See it here at 4 minutes 30 seconds into the video

It works on Axes, Crossbows, Daggers, Maces, Swords, and Staves to transmute them into the same Material as the Holy Win (preferably Damascus) without changing their shape.

With Heavy Maces or Polearms, there is no change; with other Great Swords, the material usually changes to Hagane.

Rhomphaia[]

Rhomphaia combines with Staves and Daggers to create blades of the same material as the Rhomphaia.

Rhomphaia combined with other Designs do not change those blade's type or Material, other than Swords, which are usually transmuted to Hagane.

Hand of Light[]

Hand of Light is a Heavy Mace dropped by Minotaurs and Minotaur Zombies that combines with no change to the other weapon other than Material, which becomes the same as the Hand of Light. An exception is other Heavy Maces, which usually become Hagane. Another exception is with the Hand of Light in the first Combine slot, from which third weapon Designs (Staves, Great Axes, Maces) can result


Prevalence and Same[]

See Prevalence and Same combinations in Vagrant Story

Design Prevalence[]

As with armor, the material of one Design is almost always retained over another. The exceptions can be a product with increased material quality.

Design Prevalence:
Heavy Mace > Polearm > Great Axe > Great Sword >
Crossbow > Axe and Mace > Sword > Staff > Dagger

Same Design[]

All combinations that are not Prevalence combinations are Same combinations, when two weapons of the same Design are combined. Same combinations are good in the early game; in this case, BRONZE always combines with IRON to make HAGANE. Same combinations tend to be bad for the later game, as SILVER and DAMASCUS combine to make Silver. This is still better than the rule for Same Equipments though, as Silver weapons have a better chance to become Damascus than Hagane.

Equipment Prevalence[]

When combining armor equipped on different locations (or different Equipments as per these guides), the material of one Equipment will almost always prevail. E.g., Damascus Leg Armor plus Arm, Head or Body armor usually results in a Damascus armor piece.

Equipments' Prevalence:
Leg > Arm > Body > Head

Leather itself is not retained when combining with other materials, let alone the Equipment type, so it does not follow the above rules.

Same Equipment[]

All equipment combinations that are not Prevalence combinations are Same combinations, when two equipments of the same design are combined. Same combinations are good in the early game; in this case, LEATHER and BRONZE always combine with IRON to make HAGANE. Same combinations are bad for the later game, as SILVER and DAMASCUS combine to make Hagane.


Weapon Notes[]

Precious metal weapons are harder to make: base materials can only be combined with Silver or Damascus to make Damascus blades, and no base materials will create Silver blades. At least no blade products will ever be of lower quality material than those of the first and second blade.

Armor Notes[]

Low-Tier items can be combined to make low level Damascus items, and subsequently a Damascus Leg. The Leg or Foot equipment is then able to add a lot of other items' Type Resistances to it, gradually bringing it to the same level as a high level item and thus not losing the high item's bonuses.

While it may seem like combining with only low items is preferable, this is not the case, due a counterintuitive code in Combinations: other than the obvious exceptions of same-tier and consecutive-tiers combinations, the wider the spread in Tiers, the greater the Tier created. This is called Mismatch

Leather Armor[]

Main article: Divine Leather Armor

The following combinations of LEATHER enable the creation of any type of Leather armor.[1]

The process of obtaining Type bonuses can be sped up considerably by using the prevalence of Leggings to imbue combinations with their material. Thus, the equipments with more Type bonuses: Fluted Armor, Tilt Glove, Plate Mail and Missaglia.[2]

Shield[]

Shields have no Prevalence by type, only by material. With two exceptions, Shields follow a HAGANE > IRON = BRONZE > SILVER > DAMASCUS > WOOD hierarchy. The equals sign indicates one of the exceptions, and the other is Bronze + Hagane combinations, as seen below.

One exception is that BRONZE shields always combine with IRON shields, in whatever order, to make HAGANE shields.

The other exception is a Bronze shield in the first slot combined with a Hagane shield in the second slot, which makes a Silver shield. Since Silver Shields can only be combined with Damascus to make Silver, or with 'lesser' materials to make lesser, this is of purely aesthetic utility.

Wood shields always combine with Damascus to make Damascus. This is usable to strengthen the damage Type resistances on shields without multiple playthroughs, as Damascus shields are very rare. This combination too requires the Godhands workshop. Wooden Shields are not nearly so weak in Type bonuses, compared with other materials, as Leather armor is to other materials of armor.

Shield 1 Shield 2 New Shield
WOOD Shield DAMASCUS Shield DAMASCUS Shield
BRONZE HAGANE SILVER


See Also[]

External Links[]

Citations[]

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