"Rare" here is used in the usual sense of 'hard to obtain', but also can mean 'desirable' or 'excellent'. These combinations are the little gems that many players have worked very hard to find amidst the dross, or that are just so useful that their mundane nature is elevated.
The vast majority of these combinations cannot be performed in the first playthrough, as they require the Godhands workshop only accessible in a New Game Plus. The exception is the use of Design Prevalence and Equipments Prevalence to retain a desired Material
• Miscellaneous Transmutation • • Material Transmuting Blades • • Design Prevalence • Same Design • • Equipment Prevalence • Same Equipment • • Weapon Notes • Armor Notes • Leather Armor • Shield • |
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Miscellaneous Transmutation[]
Leather and Hagane to Silver[]
- This can be done at the Junction Point Workshop in Town Center East
Transmuting Base to Silver: The amount of armor pieces required to make same-tier Morphs or consecutive-tier Progressions is quite prohibitive. Additionally, Type will suffer, in the same circumstances, with the same time-consuming solution. See the transmutation of Hagane and Silver to Damascus, shown below, and Divine Leather Armor for possible solutions
Transmuting Base to Silver |
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Equipment 1 | Equipment 2 | New Armor |
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LEATHER Helm | HAGANE ArmL | SILVER Helm, Arm, Body |
HAGANE Arm | LEATHER Helm | SILVER Helm, Arm, Body |
Leather and Silver to Damascus[]
- New Game Plus only:
Transmuting Leather and Silver to Damascus: A great deal of effort is required to collect enough Leather to amount to decent Type bonuses. If low numbers of Leather pieces are used, there will be considerable loss of Type.
Transmuting Leather and Silver to Damascus |
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Equipment 1 | Equipment 2 | New Armor |
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SILVER Helm | LEATHER Leg | DAMASCUS Helm, Arm, Leg |
LEATHER Body | SILVER Helm | DAMASCUS Helm, Body, Leg |
SILVER Armet in Rue Crimnade
Hagane and Silver to Damascus[]
- New Game Plus only:
Transmuting Hagane and Silver to Damascus: Vastly superior to Leather and Silver, as much higher Tiers can be used, making them more time efficient.
Transmuting Hagane and Silver to Damascus |
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Equipment 1 | Equipment 2 | New Armor |
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SILVER Leg | HAGANE Body | DAMASCUS Arm, Body, Leg |
HAGANE Leg | SILVER Leg | DAMASCUS Leg |
Damascus Leg will combine with almost any piece to make a Damascus piece Specific examples
Equipment 1 | Equipment 2 | New Armor |
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LEATHER Cuirass | SILVER Armet | DAMASCUS Sallet |
DAMASCUS Rondanche | HAGANE Scale Armor | DAMASCUS Basinet |
DAMASCUS Rondanche | HAGANE Armet | DAMASCUS Basinet |
DAMASCUS Brigandine | HAGANE Close Helm | DAMASCUS Basinet |
DAMASCUS Freiturnier | HAGANE Plate Mail | DAMASCUS Close Helm |
DAMASCUS Freiturnier | HAGANE Burgonet | DAMASCUS Close Helm |
SILVER Jambeau | HAGANE Brigandine | DAMASCUS Brigandine |
HAGANE Chain Leggings | SILVER Jambeau | DAMASCUS Missaglia |
Misc. Weapon[]
- New Game Plus only:
Generic examples
First Blade | Second Blade | DAMASCUS Result |
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SILVER Great Sword | IRON Polearm | Polearm, Great Sword, Dagger, Sword, Axe |
IRON Staff | SILVER Great Axe | Great Axe, Staff, Heavy Mace, Polearm, Crossbow |
SILVER Axe/Mace | HAGANE Staff | Staff, Axe, Mace, Polearm, Crossbow, Heavy Mace |
SILVER Great Axe | HAGANE Crossbow | Crossbow, Great Axe, Great Sword, Dagger, Sword |
SILVER Polearm | HAGANE Dagger | Polearm, Dagger, Sword, Great Sword, Crossbow |
HAGANE Axe/Mace | SILVER Polearm | Polearm, Axe, Mace, Crossbow, Dagger, Sword |
HAGANE Crossbow | SILVER Great Sword | Crossbow, Great Sword, Dagger, Axe, Mace |
HAGANE Dagger | SILVER Staff | Staff, Dagger, Heavy Mace, Polearm, Crossbow |
Specific examples
Blade 1 | Blade 2 | New Blade |
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HAGANE Baselard | SILVER Bishop's Crosier | DAMASCUS Griever |
SILVER Broad Sword | IRON Brandestoc | DAMASCUS Voulge |
HAGANE Scramasax | SILVER Bishop's Crosier | DAMASCUS Shamanic Staff |
SILVER Shamanic Staff | HAGANE Hatchet | DAMASCUS Mjolnir |
Material Transmuting Blades[]
Hand of Light, Holy Win, Rhomphaia
Only obtainable as drops
Holy Win[]
The Holy Win Great Sword is roughly in the same shape as the Rood Inverse; a long blade crossed by an X of a second and third double-pointed blades.
See it here at 4 minutes 30 seconds into the video
It works on Axes, Crossbows, Daggers, Maces, Swords, and Staves to transmute them into the same Material as the Holy Win (preferably Damascus) without changing their shape.
With Heavy Maces or Polearms, there is no change; with other Great Swords, the material usually changes to Hagane.
Rhomphaia[]
Rhomphaia combines with Staves and Daggers to create blades of the same material as the Rhomphaia.
Rhomphaia combined with other Designs do not change those blade's type or Material, other than Swords, which are usually transmuted to Hagane.
Hand of Light[]
Hand of Light is a Heavy Mace dropped by Minotaurs and Minotaur Zombies that combines with no change to the other weapon other than Material, which becomes the same as the Hand of Light. An exception is other Heavy Maces, which usually become Hagane. Another exception is with the Hand of Light in the first Combine slot, from which third weapon Designs (Staves, Great Axes, Maces) can result
Prevalence and Same[]
Design Prevalence[]
As with armor, the material of one Design is almost always retained over another. The exceptions can be a product with increased material quality.
Heavy Mace > Polearm > Great Axe > Great Sword >
Crossbow > Axe and Mace > Sword > Staff > Dagger
Same Design[]
All combinations that are not Prevalence combinations are Same combinations, when two weapons of the same Design are combined. Same combinations are good in the early game; in this case, BRONZE always combines with IRON to make HAGANE. Same combinations tend to be bad for the later game, as SILVER and DAMASCUS combine to make Silver. This is still better than the rule for Same Equipments though, as Silver weapons have a better chance to become Damascus than Hagane.
Equipment Prevalence[]
When combining armor equipped on different locations (or different Equipments as per these guides), the material of one Equipment will almost always prevail. E.g., Damascus Leg Armor plus Arm, Head or Body armor usually results in a Damascus armor piece.
Leg > Arm > Body > Head
Leather itself is not retained when combining with other materials, let alone the Equipment type, so it does not follow the above rules.
Same Equipment[]
All equipment combinations that are not Prevalence combinations are Same combinations, when two equipments of the same design are combined. Same combinations are good in the early game; in this case, LEATHER and BRONZE always combine with IRON to make HAGANE. Same combinations are bad for the later game, as SILVER and DAMASCUS combine to make Hagane.
Weapon Notes[]
Precious metal weapons are harder to make: base materials can only be combined with Silver or Damascus to make Damascus blades, and no base materials will create Silver blades. At least no blade products will ever be of lower quality material than those of the first and second blade.
Armor Notes[]
Low-Tier items can be combined to make low level Damascus items, and subsequently a Damascus Leg. The Leg or Foot equipment is then able to add a lot of other items' Type Resistances to it, gradually bringing it to the same level as a high level item and thus not losing the high item's bonuses.
While it may seem like combining with only low items is preferable, this is not the case, due a counterintuitive code in Combinations: other than the obvious exceptions of same-tier and consecutive-tiers combinations, the wider the spread in Tiers, the greater the Tier created. This is called Mismatch
Leather Armor[]
- Main article: Divine Leather Armor
The following combinations of LEATHER enable the creation of any type of Leather armor.[1]
The process of obtaining Type bonuses can be sped up considerably by using the prevalence of Leggings to imbue combinations with their material. Thus, the equipments with more Type bonuses: Fluted Armor, Tilt Glove, Plate Mail and Missaglia.[2]
Shield[]
Shields have no Prevalence by type, only by material. With two exceptions, Shields follow a HAGANE > IRON = BRONZE > SILVER > DAMASCUS > WOOD hierarchy. The equals sign indicates one of the exceptions, and the other is Bronze + Hagane combinations, as seen below.
One exception is that BRONZE shields always combine with IRON shields, in whatever order, to make HAGANE shields.
The other exception is a Bronze shield in the first slot combined with a Hagane shield in the second slot, which makes a Silver shield. Since Silver Shields can only be combined with Damascus to make Silver, or with 'lesser' materials to make lesser, this is of purely aesthetic utility.
Wood shields always combine with Damascus to make Damascus. This is usable to strengthen the damage Type resistances on shields without multiple playthroughs, as Damascus shields are very rare. This combination too requires the Godhands workshop. Wooden Shields are not nearly so weak in Type bonuses, compared with other materials, as Leather armor is to other materials of armor.
Shield 1 | Shield 2 | New Shield |
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WOOD Shield | DAMASCUS Shield | DAMASCUS Shield |
BRONZE | HAGANE | SILVER |
See Also[]
External Links[]
- Damascus Weapons and Armor (Vagrant Story)
- Combinations Guide J. Tilton. In between the huge lists are the 'Armor Material Combinations' and 'Blade Material Combinations' sections that show, in the main, Design Prevalence and Equipments Prevalence, but also some more anomalous results (and also some anomalies which may be errors, which shows the power of the Prevalence rules to cover a lot of ground with one basic principle).
Citations[]
- ↑ Vagrant Story: Ultimate Recipe FAQ by JungleJim
- ↑ Vagrant Story: Ultimate Armor FAQ by SRiesterer