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Scripted events, or conditional events, are, to be precise, every game element in the game, but usually refers to major plot events that cause noticeable changes in the game. They can only occur after a particular condition has been "triggered". Code to create these is arranged roughly in an "if-then" form of conditions necessary for the event to trigger-event(s) triggered. Typical triggers in Vagrant Story are: adding a new monster spawn in a particular room, removing one, locking or unlocking doors, creating or removing a one-time boss battle, playing cutscene sequences, and even changing an area from one 3D map to another, for example, the two instances of The Lamenting Mother

The Wine Cellar has the most trigger conditions of any area in the game, which provide a changing variety of creatures in the rooms.

If there is no associated text with a trigger listed after a creature entry, it means, "is spawned by Trigger x", as in: "One-armed Ghoul. Triggers: 2" means, "the one-armed ghoul begins to be seen in this room once the condition for Trigger 2 is true"

Trigger conditions are cumulative unless otherwise stated. That is to say, once Ashley has gone to Smokebarrel Stair, both Bats in Entrance to Darkness can spawn if Ashley has 190 or more HP. If he has 189 or less, the second bat will not spawn.

> Means "greater than". HP > 200 is a condition not satisfied by HP 200, only 201 or more. > = Means "greater than or equal to". A condition requiring 200 or greater HP would be HP > = 200.

< Means "less than". HP < 200 is a condition not satisfied by HP 200, only 199 or less. < = Means "lesser than or equal to". A condition requiring 200 or greater HP would be HP > = 200.

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