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SnowflyForest

"Follow the Snowflies; they forgather where the Dark runs deepest" - Rosencrantz says to Grissom,[1] and to Ashley, earlier, something very similar[2]

Because of its non-standard zone transitions, the Snowfly Forest requires a plan or good map directions to navigate with a purpose, or good equipment to wander through it aimlessly. In other words, you can get lost there.

Snowflies are one of Vagrant Story's connections to the Final Fantasy series. Proliferating near the Dark, with its power over the dead and undead, they bear similarities to FF's Pyreflies.

It is a rich source of two Inventory Items with useful effects: Snowfly Draught, and Faerie Wing, from Basilisks and Ichthious, respectively. Snowfly Draught clears some negative effects, and Faerie Wing increases Agility, run speed, and jump distance.

The easiest, if not the best place to get Faerie Wings is to start at the Faerie Circle, move South into the next forest area (The Hunt Begins), and then South again (to Which Way Home, in which area two Basilisks live), and then clear both areas to the left and right (left is East, to The Wounded Boar, and right is West, The Giving Trees). There are two Ichthious in each sidearea, which is a guaranteed four Faerie Wings total. The two Basilisks in the center area, Which Way Home, will cast Acid Breath, which may or may not be dangerous, but it sure is slow, so probably best to just kill them anyway. Then just leave the area by the stairs down to Undercity West, and come back up; changing areas will make everything respawn, and so will going four areas away; the first room in Undercity West is both. With all the teleports in Snowfly Forest, perhaps it is not surprising that it is only necessary to go three areas away from the Ichthious areas for them to respawn; you can continue South from Which Way Home through The Birds and the Bees to Traces of the Beast, and all the Ichthious respawn.


Critical Path Edit

Of the 26 areas in the main forest, only the 16 areas in this section need be visited to complete the game.

The Faerie Circle Edit

  • Magic Circle (Save and later, Teleport)

The Hunt Begins Edit

No enemies

Which Way Home Edit

  • Basilisk
    • Normal attacks and Acid Breath Area Effect Earth-based damage


The Birds and the Bees Edit

  • Basilisk
    • Normal attacks and Acid Breath Area Effect Earth-based damage


Traces of the Beast Edit

  • Two Basilisks
    • Normal attacks and Acid Breath Area Effect Earth-based damage


Fluttering Hope Edit

  • Two Basilisks
    • Normal attacks and Acid Breath Area Effect Earth-based damage


Return to the Land Edit

Cul-de-sac; return the same way

Earth Dragon
Head: Bite, Acid Breath
Tail: Tail Attack
Drops: Bronze Key 255/255, Grimoire Parebrise 255/255, Vera Potion 255/255


The Yellow Wood Edit

  • Basilisk
    • Normal attacks and Acid Breath Area Effect Earth-based damage
  • Ichthious
    • Normal attacks and Spiral Shell Single Target Water-based damage


Where Soft Rains Fell Edit

  • Fire Elemental (230 HP)
    • Arms: Fireball Single Target Fire-based damage
    • Head: Drain Mind drains Target MP


Forest River Edit

  • Magic Circle
  • Container,
  • Cure Square 'Trap'
  • Chest: Hagane Circle Shield + Djinn Amber, Knuckle Guard, Iron Chain Mail, Sylphid Ring, Nightkiller, 3 x Acolyte's Nostrum, Grimoire Agilite
  • Basilisk
    • Normal attacks and Acid Breath Area Effect Earth-based damage
  • Zombie Knight (One Arm)
    • Right Arm: Iron Chain Sleeve 16/255, Head: Iron Spangenhelm 16/255, Body: Iron Ring Mail 16/255, Legs: Hagane Ring Leggings 16/255,
    • Weapon: Hagane Firangi + Counter Guard grip 32/255, Mana Bulb 32/255
  • Zombie Knight (Two Arms)
    • Right Arm: Iron Chain Sleeve 16/255, Head: Iron Chain Coif 16/255, Body: Iron Ring Mail 16/255, Legs: Iron Ring Leggings 16/255
    • Shield: Hagane Tower Shield 32/255, Weapon Iron Short Sword + Knuckle Guard grip 32/255
      • Vera Bulb 32/255


Lamenting to the Moon Edit

  • Two Basilisks
    • Normal attacks and Acid Breath Area Effect Earth-based damage


Running with the Wolves Edit

  • Fire Elemental (230 HP)
    • Arms: Fireball Single Target Fire-based damage
    • Head: Drain Mind drains Target MP


You Are the Prey Edit

  • Ichthious
    • Normal attacks and Spiral Shell Single Target Water-based damage


The Secret Path Edit

Hewn from Nature Edit

First entrance: Grissom and Crusader

  • Grissom: Thunderburst Lv 2, Drain Mind, Clearance
    • Accessory: Swan Song 255/255
    • "Shillelagh" Hagane Wizard Staff + Sarissa Grip + Sylphid Topaz 255/255
      • Grimoire Annuler 255/255, Grimoire Gnome 255/255, Elixir of Sages 1/255
  • Dark Crusader
    • Arms normal attacks
    • Abdomen Prostasia, Drain Heart
    • "Angel Wing" Hagane Katana + Cross Guard + Demonia 255/255
      • Grimoire Deteriorer 255/255, Elixir of Queens 255/255

Trigger: 2nd entrance new enemies (technically, upon entering 'Hewn From Nature'

  • Two Basilisks
    • Normal attacks and Acid Breath Area Effect Earth-based damage
  • Fire Elemental (230 HP)
    • Arms: Fireball Single Target Fire-based damage
    • Head: Drain Mind drains Target MP


The Wood Gate Edit

Magic Circle (Save and later, Teleport)


Optional Areas Edit

The Giving Trees Edit

  • Two Ichthious
    • Normal attacks and Spiral Shell Single Target Water-based damage


The Wounded Boar Edit

  • Two Ichthious
    • Normal attacks and Spiral Shell Single Target Water-based damage


Golden Egg Way Edit

No enemies


The Woodcutter's Run Edit

  • Two Ichthious
    • Normal attacks and Spiral Shell Single Target Water-based damage


The Wolves' Choice Edit

No enemies


Howl of the Wolf King Edit

No enemies


They Also Feed Edit

  • Heal Square 'Trap'


The Spirit Trees Edit

No enemies


The Silent Hedges Edit

No enemies


The Hollow Hills Edit

  • Two Ichthious
    • Normal attacks and Spiral Shell Single Target Water-based damage


Snowfly Forest East Edit

Rood Inverse Area. Only available in a New Game Plus, on second and successive playthroughs.


Steady the Boar-Spears Edit

No enemies


The Boar's Revenge Edit

No enemies


Nature's Womb Edit

Cul-de-sac; return the same way
First entrance: Damascus Crab-respawns?
Drops: Platinum Key

Chest with HAGANE Knight Shield, Djinn Amber, three Acolyte's Nostrum

See Also Edit

Citations Edit

  1. Vagrant Story part 10(of 21) Grissom YouTube video 3:08 : "Follow the Snowflies; they forgather where the Dark runs deepest". Rosencrantz, to Grissom
  2. Vagrant Story part 9(of 21) Rosencrantz YouTube video 9:58 : "If you would enter the forest, follow the Snowflies. They gather where the Dark runs strongest". Rosencrantz, to Ashley

External Links Edit

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