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If you do not want to know details about the game that occur later on, do not read this page
The ability is accessed in a similar way to the Save command (standing on the circle, and using the menu), but from the Magic menu rather than Data. The base cost is 15 Magic points, even to the same location, plus 4 points for each additional location in the chain. In the first playthrough, there are 33 locations in all. From one end of the chain to another costs 147 Magic Points total. Ashley is very unlikely indeed to be able to teleport even half way through the chain upon first receiving teleport.
There are no additional Magic Circle save points at either end of the chain in the second playthrough. The Godhands Workshop location is added in the middle of the first-playthrough teleport chain, for 34 locations total costing 151 Magic Points to navigate.
There are more proactive shortcuts that can cut across short in-game distances between magic circles that are far apart in the teleport chain, but they do not save significantly more real-life time than simply waiting for Ashley's Magic Points to regenerate. Using Gain Magic on enemies on the way, too, takes a similar amount of total time to simply standing.
One of the more highly recommended journeys using Teleport is the trip back to Blackmarket of Wines in the Wine Cellar. Immediately after Ashley gains Teleport, the room next door (The Gallows changes to a new version with a Minotaur Zombie and a new, second Chest with a Damascus Circle Shield in it.
- Worker's Breakroom • Wine Guild Hall (Container) • Blackmarket
- Hall of Revenge (Container) • The Withered Spring • Work of Art/WS (Workshop)
- Advent Ground (near end of Sanctum) (Container)
- Rue Vermillion • Magic Hammer/WS (Workshop)
- The Crossing • The Dark Tunnel
Town Center West (South side of the river)
- Rue Bouquet
- The Sunless Way
- The Faerie Circle • Forest River (Container) • The Wood Gate
- Valdiman Gates
- The Warrior's Rest • Keane's/WS (Workshop)
- Sinner's Corner • Crumbling Market
- Treaty Room • Bandits' Hollow
- The Ore Road • The Auction Block • Way Down
- Rue Lejour • Kesch Bridge • Metal Works/WS (Workshop) • Junction Pt./WS (Workshop)
- The Dark Coast
Town Center East
- Plateia Lumitar
Great Cathedral Ground Floor
- Sin and Punishment
Great Cathedral Fourth Floor
- The Atrium
- Godhands/WS (Workshop all materials, 2nd play)