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This is about the Class values for armor and weapons. For the enemy type, see Undead. For stats of Undead enemies, see Creatures#Undead. If a link has directed you here erroneously, please fix it.

Undead Class is the third on the ingame list, and Undead are very close to being the third enemy type encountered in the game. They are roughly the third of the numerous groups encountered, whereupon they outnumber Human and especially Beast enemies for quite some time, throughout the end of the Wine Cellar and the whole of the Sanctum.

It is recommended to keep a separate weapon for Human/Phantom, Beast/Dragon, and Undead/Evil enemies if one is not taking the time to attack body locations weak to Type. Whenever fighting Human or Beast enemies, those classes will rise, and Undead will tend to fall, albeit at a slightly lower rate. The same is true for armor, but this is far less convenient, with re-equipping time being quintupled, and less necessary, due to the larger number of armor drops and relative ease of obtaining Class bonuses.

Undead Class is one of the more easily obtained for armor at low to mid ranges, as Undead tend to be weak. It becomes difficult at high values for the same reason; weak undead tend to miss a lot. Undead are in great numbers, which can help at any level; where Risk is the biggest factor in enemy misses, the player can simply move on to a new Undead enemy. The second playthrough and the Time Trials offer some higher level undead enemies.

Class for weapons is most easily obtained in the usual way, with Dummies

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