FANDOM


Armor and Shields have Defense / STR, to protect against physical attacks, and Defense / INT, against magic. Heavier armor slows down the character somewhat, hence the minus to Agility.

Armor and Shields all 16 grades, or Tiers. They ascend in their degree of physical defense, but the early grades (Leather and Wood) offer superior magical protection for their level.

If the player watches the Affinity changes at all they can hardly have failed to notice green Light affinity gains when casting Heal, and the creeping tide of red Dark affinity losses as well, so it hardly need be said that this is an effective, if slow, way of gaining Light. Silver weapons will do the trick too, and there is no shortage of Quicksilver and Shrieker dolls around.

For Dark element, (be sure you can survive there, first and) Teleport to Sinner's Corner. Dispose of the skeletons, leaving the Dark Eye. Either pop a Mana Bulb or use the Siphon Soul Defense move to get half of the Dark Eye's power back each time it casts. The Dark Eye will run out of power to cast its damage spells, and turn to its innate ability, which does a tiny amount of damage but still gives Dark Affinity levelups fairly regularly. Dark Eyes give Phantom Class levelups much more frequently, so if that is counterindicated, try the Gremlins in Atone for Eternity (near a Heal Square) or Those who Fear the Light with their dark-damage Damascus weapons. Enemies have a RISK counter also, albeit a more generous one, so eventually the chosen would-be killer will discover for themselves the equation: high RISK equals high MISS rate, and the process of finding a new attacker will have to start over.

Materials Bonuses Edit

See Main Article Materials

Two items of the same Design and Tier but of different Materials will have different Strength and Intelligence bonuses. Thus it can be seen that Strength and Intelligence are intrinsic properties of Material types. However, these stats are not uniform across all combinations of materials and armor Equipments, leading to discrepancies between guides as to the value for materials, as can be seen from the two charts below

Armor Material Strength Intelligence
Leather + 1 + 7
Wood + 2 + 8
Bronze + 3 + 3
Iron + 5 + 3
Hagane + 7 + 4
Silver + 4 + 3
Damascus + 9 + 5

Less of an intrinsic property of materials is their Affinity and Class. Nonetheless, there is a preponderance towards set values for these properties.

St In Ag * Hu Be Un Ph Dr Ev * Ph Ai Fi Ea Wa Li Da
WOOD +5 +8 0 0 0 0 0 0 0 4 -6 8 8 -6 -4 -4
LEATHER +1 +6 0 0 0 0 0 0 0 2 5 5 -1 -1 -5 -5
BRONZE +3 +2 -2 -1 -1 2 -1 -1 -5 8 -5 -5 3 3 -2 -2
IRON +5 +2 -2 1 1 -2 1 1 0 10 0 -4 -4 0 -1 -1
HAGANE +6 +3 -1 5 5 1 0 5 5 14 3 3 -5 -5 -5 -5
SILVER +4 +2 -1 0 0 20 15 0 5 5 -5 -5 -5 -5 -5 20
DAMASCUS +9 +4 -1 10 10 -2 0 10 10 20 -5 -5 -5 -5 20 -20

Armor and Shields Edit

The values of Strength and Intelligence below have not been checked for accuracy. As materials affect these values, a baseline for armor below the bonuses added by materials must be established (the armor values minus what is added by materials). The system used for materials (a base value lower than Leather) will be applied to verified data. Together with the values for the Materials, the Defense bonuses of any piece of any Material can be determined.

Resistance to weapon Types is not an intrinsic quality of Materials, but of individual pieces, and that information is verified in any case.


Helm Edit

Base values, before the bonuses for materials are added

Strength Intelligence Agility Blunt Edged Piercing
Bandana 1 3 0 0 0 0
Bear Mask 2 4 0 2 0 0
Wizard Hat 1 10 0 1 0 0
Bone Helm 2 3 -1 0 2 0
Chain Coif 3 5 -1 2 3 0
Spangenhelm 3 5 -1 1 1 1
Cabasset 4 5 -1 2 2 2
Sallet 5 6 -1 1 3 3
Strength Intelligence Agility Blunt Edged Piercing
Barbut 6 7 -1 5 0 5
Basinet 7 8 -1 7 3 5
Armet 8 9 -2 4 6 4
Close Helm 9 10 -2 5 10 10
Burgonet 10 11 -2 7 7 7
Hoplite Helm 11 15 -2 13 5 0
Jazeraint Helm 12 13 -2 - - -
Dread Helm 13 12 -2 - - -


Breast Armor Edit

Base values, before the bonuses for materials are added.

Yes, it really is called Breast Armor in the game. An archaic usage of the word and thus evocative of the medieval era, when the King James Bible was written, with the famous phrase, 'the Bosom of Abraham', now used in various ways, but originally referring to the embrace of the afterlife. Or something to giggle at. Your choice.

Strength Intelligence Agility Blunt Edged Piercing
Jerkin 5 5 0 1 1 0
Hauberk 5 10 0 0 0 1
Wizard Robe 3 20 0 0 0 0
Cuirass 7 8 0 3 0 0
Banded Mail 8 8 -1 0 0 3
Ring Mail 7 12 -1 0 3 5
Chain Mail 9 12 -1 5 5 0
Breastplate 11 12 -2 8 0 8
Strength Intelligence Agility Blunt Edged Piercing
Segmentata 13 13 -1 10 8 5
Scale Armour 15 15 -1 0 5 10
Brigandine 17 17 -2 5 10 0
Plate Mail 18 17 -2 10 10 10
Fluted Armour 18 18 -2 15 15 15
Hoplite Armour 18 22 -3 20 8 0
Jazeraint Armour 19 20 -3 - - -
Dread Armour 20 19 -3 - - -


Glove Edit

Base values, before the bonuses for materials are added


Strength Intelligence Agility Blunt Edged Piercing
Bandage 1 8 0 1 0 0
Leather Glove 2 4 0 3 0 0
Reinforced Glove 2 4 0 5 0 3
Knuckles 3 5 0 0 1 5
Ring Sleeve 4 5 -1 0 3 3
Chain Sleeve 4 6 -1 0 4 0
Gauntlet 5 6 -1 7 4 4
Vambrace 6 7 -1 0 5 10
Strength Intelligence Agility Blunt Edged Piercing
Plate Glove 7 8 -1 5 6 7
Rondanche 8 9 -1 8 6 0
Tilt Glove 8 9 -2 12 12 12
Freiturnier 9 10 -1 7 7 7
Fluted Glove 10 11 -3 9 9 9
Hoplite Glove 11 15 -3 13 5 0
Jazeraint Glove 12 14 -3 - - -
Dread Glove 13 13 -3 - - -


Leggings Edit

Base values, before the bonuses for materials are added. No Plate Leggings drop from enemies or are found in chests, in the game.

Strength Intelligence Agility Blunt Edged Piercing
Sandals 1 7 0 0 0 0
Boots 2 3 0 1 1 1
Long Boots 2 5 0 2 2 2
Cuisse 3 5 0 3 3 0
Light Greaves 4 5 0 0 0 4
Ring Leggings 5 6 -1 4 3 0
Chain Leggings 6 7 -1 5 4 0
Fusskampf 7 8 -1 5 0 8
Strength Intelligence Agility Blunt Edged Piercing
Poleyn 8 9 -1 0 5 10
Jambeau 9 10 -2 5 7 0
Missaglia 10 11 -3 12 12 12
Plate Leggings 11 11 -2 - - -
Fluted Leggings 12 12 -2 10 10 10
Hoplite Leggings 13 18 -3 15 6 0
Jazeraint Leggings 14 17 -3 - - -
Dread Leggings 15 15 -3 - - -

Type resistances anecdotal & Vagrant Story: Ultimate Armor FAQ and Vagrant Story: Item Stats, both by Samuel Riesterer


See Also Edit

Citations Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.