Weapons found in Vagrant Story fall into one of seven categories, each with a section here, in alphabetical order. The individual weapons within that category are arranged by Attack (STR), from weakest to strongest.
Weapons are made up of a haft or hilt called a Grip, and a heavy and/or sharp and/or pointed damaging structure, the Blade.
Note that Footman's Mace is properly listed as both a Mace and a Great Mace; there are two types with the same name, here called S and L for Short/Small and Long/Large.
Weapons have a variable number of grades, or Tiers, the number depending on the Design. They ascend in their degree of attack strength. There is no equivalent of an early Material type that is better at magic, but instead a weapon design, the mage Staff. Mage Staves have some interesting Break Arts, including the ability to reduce RISK.
Weapons have every advantage over armor in raising Affinities and Classes other than two. The most significant one is that Weapons require one less category to be raised, with a constant Class specification rather than a raisable value. Armor can be raised with Sit and Get Hit; but to replace this, there are Dummies. The other is Area of Effect damage spells, which can raise armor Affinities.
There is a way to raise weapons that is sort of similar to this, but in many ways different (including being very time-consuming): Break Arts.
The Affinity of weapons can be raised quite handily by Enchanter Spells like Luft Fusion. There is no need to wait for the enchantment to wear off.
This can be additionally finessed by casting elemental armor Enchantments on an enemy, which should instantly make them a temporary source of that elemental type. If it does not, then an enchantment is not sufficient (it adds roughly 60 of that element), so pick another enemy.
Blades[]
Bonuses[]
Strength and Risk bonuses, and Agility deficits, vary between different Tiers of the same Blades. These bonuses vary a little between Blade types. Range varies quite a bit between blade types, and to a much lesser extent, between different Tiers.
EXCEPT FOR STAVES, Blades never add Intelligence to weapons, nor do they subtract it - Intelligence is always 0.
Staves are different: they can add up to 30 to Intelligence, which is comparable to the Strength bonuses added by other Blades.
Damage Points and Phantom Points[]
Damage Points (DP) represent wear and tear on weapons; the less they have, the less damage they do. Phantom Points (PP), conversely, represent a life energy absorbed by the weapon; the more kills they get, the more damage they do. Like Class and Affinity of the weapon and Accessories, both DP and PP are divided by four hundred and then multiplied by the weapon's Strength. This value is then compared with the opponent's Defense in Damage calculation.
Choosing Repair in the Menu in a Workshop restores Damage Points to their maximum, and reduces Phantom Points by a value relative to how many Damage Points were restored.
Bigger slower weapons have more DP and PP. The DP and PP of crafted weapons is always an average of the two blades. This could be a consideration when choosing how to craft weapons, especially when making or using the blades of smaller ones such as Daggers.
Named Weapon[]
See Starting Weapon for the first twelve named weapons
- "Angel Lance" BRONZE Rhomphaia + Swept Hilt. Never drops from Dullahan in The Hero's Winehall
- "Stinger" BRONZE Guisarme + Sand Face. Chest in The Miners' Resting Hall
- "White Cargo" DAMASCUS Voulge + Winged Pole. Chest in Mining Regrets
- "Balin's Revenge" HAGANE Tabar + Heavy Grip. Chest in Larder for a Lean Winter
- "Sweet Death" SILVER Shamshir + Knuckle Guard. Chest in The Children's Hideout
- "Corpse Reviver" IRON Firangi + Cross Guard. Chest in Hewn from Nature
- "Shillelagh" HAGANE Wizard Staff + Sarissa Grip + Sylphid Topaz. Always drops from Grissom
- "Angel Wing" HAGANE Katana + Cross Guard + Demonia. Always drops from Dark Crusader with Grissom
- "Czarine" IRON Short Sword + Knuckle Guard + Braveheart]] + Angel Pearl. Never drops from Sydney Ally.
- "Pussyfoot" HAGANE Khora + Cross Guard + Talos Feldspar. Never drops from Rosencrantz enemy.
- "Eviscerator" SILVER Kudi + Knuckle Guard. Chest in Hidden Resources
- "Affinity" HAGANE Corcesca + Spiculum Pole. Chest in Acolyte's Burial Vault
- "Dog's Nose" HAGANE Footman's Mace L + Sarissa Grip. Chest in Suicidal Desires
- "Pirate's Mate" {{H} Sabre Halberd + Sarissa Grip. Chest in Delusions of Happiness
- "Klondike" SILVER Falchion + Power Palm. Chest in Gharmes Walk
- "Ribsplitter" HAGANE Khukuri + Power Palm. Chest in The House Gilgitte
- "Mojito" BRONZE Falchion + Counter Guard. Chest in [[Weapons Not Allowed
- "Angel Kiss" HAGANE Rhomphaia + Side Ring. Chest in Gemsword Blackmarket
- "Diki Diki" HAGANE Mjolnir + Runkasyle + Salamander Ruby. Never drops from Neesa in Where Black Waters Ran
- "Blackthorn" HAGANE Balbriggan + Heavy Grip + Undine Jasper. Never drops from Tieger in Where Black Waters Ran
- "Matador" HAGANE Schiavona + Counter Guard. Chest in Bonds of Friendship
- "Death Sentence" DAMASCUS Executioner + Side Ring + Balvus + Beowulf. Chest in Companions in Arms
- "White Lady" HAGANE Morning Star + Runkasyle. Chest in Stone and Sulfurous Fire
- "Angel Face" HAGANE Balbriggan + Heavy Grip. Chest in Excavated Hollow
- "Fallen Angel" DAMASCUS Rhomphaia + Counter Guard. Never drops from Last Crusader boss in Hall of Prayer
- "Frost Maiden" HAGANE Mjolnir + Runkasyle. Chest in The Chapel of Meschaunce
- "White Rose" DAMASCUS Bec de Corbin + Grimoire Grip. Chest in Buried Alive
- "Bellini" SILVER Double Blade + Runkasyle. Chest in Where Body and Soul Part
- "Balalaika" HAGANE Double Blade + Bhuj Type. Chest in The Branks
- "Bull Shot" HAGANE Griever + Bhuj Type. Chest in The Wheel
- "Sonora" HAGANE Bastard Sword + Power Palm. Chest in The Judas Cradle
- "Red Viking" HAGANE Khora + Power Palm. Chest in The Ducking Stool
Unlike all the previous weapons, that either always drop 255 / 255 or never drop or are found in chests, the weapons in the Second Iron Maiden are named drops at low probabilities:
- "Brionac" HAGANE Rhomphaia + Power Palm + Polaris + Sigguld. 13 / 255 from a Dark Crusader in The Eunics' Lot
- "Isolde" HAGANE Rhomphaia + Spiral Hilt + Tertia + Marid Aquamarine. 5 / 255 from a Dark Crusader in Tablillas
- "Mjolnir" SILVER Rhomphaia + Power Palm + Basivale + Altema. 13 / 255 from a Dark Crusader in The Oven at Neisse
- "Pinaka" DAMASCUS Rhomphaia + Power Palm + Galerian + Titan Malachite. 10 / 255 from a Dark Crusader in The Mind Burns
- "Sarnga" HAGANE Rhomphaia + Murderer's Hilt + Vedivier + Djinn Amber. 10 / 255 from a Dark Crusader in The Rack
- "Izanagi" SILVER Rhomphaia + Murderer's Hilt + Berion + Ifrit Carnelian. 8 / 255 from a Dark Crusader in The Cold's Bridle
- "Dainslaif" SILVER Rhomphaia + Spiral Hilt + Lancer + Seraphim Diamond. 5 / 255 from a Dark Crusader in Brank
- "Ascalon" DAMASCUS Rhomphaia + Murderer's Hilt + Gervin + Dao Moonstone. 8 / 255 from a Dark Crusader in The Spider
- "Excalibur" DAMASCUS Holy Win + Spiral Hilt + Arturos + Berial Blackpearl. 3 / 255 from a Last Crusader in Tormentum Insomniae
All the Dark Crusaders are the 540 HP variant. The Last Crusader is the 400 HP variant.
Axe[]
- See Axe and Axe and Mace
One handed weapon, usable with Shield; as with Mace and Sword, good defense for negligible loss of attack power
Weapon | Type | RISK | STR | AGI | Range |
---|---|---|---|---|---|
Hand Axe | Edged | 1 | 6 | -1 | 3 |
Battle Axe | Edged | 1 | 8 | -1 | 3 |
Francisca | Edged | 1 | 10 | -2 | 3 |
Tabarzin | Edged | 1 | 13 | -2 | 3 |
Chamkaq | Edged | 1 | 16 | -3 | 3 |
Tabar | Edged | 2 | 19 | -3 | 3 |
Bullova | Edged | 2 | 22 | -4 | 3 |
Crescent | Edged | 2 | 25 | -4 | 3 |
Crossbow[]
- See Crossbow
Long-range, fast-firing weapon with very high RISK
Weapon | Type | RISK | STR | AGI | Range |
---|---|---|---|---|---|
Gastraph Bow | Piercing | 2 | 9 | -2 | 9 |
Light Crossbow | Piercing | 2 | 11 | -1 | 9 |
Target Bow | Blunt | 2 | 13 | -3 | 9 |
Windlass | Piercing | 3 | 15 | -3 | 10 |
Cranequin | Blunt | 3 | 17 | -3 | 10 |
Lug Crossbow | Piercing | 3 | 19 | -4 | 10 |
Siege Bow | Blunt | 4 | 21 | -4 | 11 |
Arbalest | Piercing | 4 | 23 | -5 | 12 |
Dagger[]
- See Dagger
Lowest attack radius. Like Axe, Mace and Sword, can be used with Shields for good defense. Contrary to what one might expect, its maximum damage is slightly higher than any of those, with the exception of the extremely rare Rhomphaia sword.
Weapon | Type | RISK | STR | AGI | Range |
---|---|---|---|---|---|
Battle Knife | Edged | 1 | 4 | 0 | 1 |
Scramasax | Piercing | 1 | 6 | 0 | 1 |
Dirk | Edged | 1 | 8 | 0 | 1 |
Throwing Knife | Piercing | 1 | 10 | 0 | 1 |
Kudi | Edged | 1 | 12 | 0 | 1 |
Cinquedea | Piercing | 1 | 14 | -1 | 1 |
Kris | Piercing | 1 | 16 | -1 | 1 |
Hatchet | Edged | 1 | 18 | -1 | 1 |
Khukuri | Edged | 1 | 20 | -1 | 1 |
Baselard | Edged | 1 | 22 | -1 | 1 |
Stiletto | Edged | 2 | 24 | -1 | 1 |
Jamadhar | Piercing | 2 | 26 | -1 | 1 |
Great Axe[]
- See Great Axe
Tied with Great Sword for highest maximum listed damage
Weapon | Type | RISK | STR | AGI | Range |
---|---|---|---|---|---|
Guisarme | Edged | 1 | 11 | -2 | 4 |
Large Crescent | Edged | 1 | 16 | -3 | 4 |
Sabre Halberd | Edged | 2 | 20 | -3 | 4 |
Balbriggan | Edged | 2 | 25 | -4 | 4 |
Double Blade | Edged | 3 | 31 | -4 | 4 |
Halberd | Edged | 3 | 35 | -5 | 4 |
Great Sword[]
- See Great Sword
Weapon | Type | RISK | STR | AGI | Range |
---|---|---|---|---|---|
Broad Sword | Edged | 1 | 10 | -2 | 4 |
Norse Sword | Edged | 1 | 12 | -2 | 4 |
Katana | Edged | 1 | 16 | -3 | 4 |
Executioner | Edged | 1 | 19 | -3 | 4 |
Claymore | Edged | 2 | 22 | -4 | 4 |
Schiavona | Edged | 2 | 25 | -4 | 4 |
Bastard Sword | Edged | 2 | 27 | -4 | 4 |
Nodachi | Edged | 3 | 31 | -5 | 4 |
Rune Blade | Edged | 3 | 33 | -5 | 5 |
Holy Win | Edged | 2 | 35 | -6 | 6 |
Heavy Mace[]
- See Heavy Mace
Weapon | Type | RISK | STR | AGI | Range |
---|---|---|---|---|---|
Langdebeve | Blunt | 1 | 10 | -2 | 4 |
Sabre Mace | Blunt | 1 | 14 | -3 | 4 |
Footman's Mace | Blunt | 2 | 19 | -3 | 4 |
Gloomwing | Blunt | 2 | 23 | -4 | 4 |
Mjolnir | Blunt | 2 | 27 | -4 | 4 |
Griever | Blunt | 3 | 32 | -5 | 4 |
Destroyer | Blunt | 3 | 36 | -5 | 4 |
Hand of Light | Blunt | 1 | 30 | -7 | 7 |
Mace[]
- See Mace and Axe and Mace
Weapon | Type | RISK | STR | AGI | Range |
---|---|---|---|---|---|
Goblin Club | Blunt | 1 | 6 | -1 | 3 |
Spiked Club | Blunt | 1 | 8 | -1 | 3 |
Ball Mace | Blunt | 1 | 10 | -2 | 3 |
Footman's Mace | Blunt | 1 | 13 | -2 | 3 |
Morning Star | Blunt | 1 | 16 | -3 | 3 |
War Hammer | Blunt | 2 | 19 | -3 | 3 |
Bec de Corbin | Blunt | 2 | 22 | -4 | 3 |
War Maul | Blunt | 2 | 25 | -4 | 3 |
Polearm[]
- See Polearm
Weapon | Type | RISK | STR | AGI | Range |
---|---|---|---|---|---|
Spear | Piercing | 1 | 8 | -2 | 5 |
Glaive | Edged | 1 | 10 | -2 | 5 |
Scorpion | Blunt | 1 | 12 | -2 | 5 |
Corcesca | Piercing | 1 | 14 | -3 | 6 |
Trident | Piercing | 2 | 17 | -3 | 6 |
Awl Pike | Piercing | 2 | 19 | -3 | 6 |
Boar Spear | Piercing | 2 | 21 | -4 | 5 |
Fauchard | Piercing | 2 | 22 | -4 | 5 |
Voulge | Edged | 3 | 26 | -4 | 5 |
Pole Axe | Blunt | 3 | 28 | -5 | 6 |
Bardysh | Edged | 3 | 30 | -5 | 6 |
Brandestoc | Piercing | 3 | 33 | -5 | 6 |
Staff[]
- See Staff
Weapon | Type | RISK | STR | INT | AGI | Range |
---|---|---|---|---|---|---|
Wizard Staff | Blunt | 1 | 1 | 5 | -1 | 2 |
Clergy Rod | Blunt | 1 | 2 | 10 | -1 | 2 |
Summoner Baton | Blunt | 1 | 3 | 16 | -2 | 2 |
Shamanic Staff | Blunt | 1 | 4 | 20 | -2 | 3 |
Bishop's Crosier | Blunt | 1 | 5 | 25 | -3 | 3 |
Sage Cane | Blunt | 1 | 6 | 30 | -3 | 3 |
Sword[]
- See Sword
Weapon | Type | RISK | STR | AGI | Range |
---|---|---|---|---|---|
Spatha | Edged | 1 | 5 | -1 | 3 |
Scimitar | Edged | 1 | 7 | -1 | 3 |
Rapier | Piercing | 1 | 8 | -1 | 3 |
Short Sword | Edged | 1 | 11 | -2 | 3 |
Firangi | Edged | 1 | 13 | -2 | 3 |
Shamshir | Edged | 1 | 15 | -2 | 3 |
Falchion | Edged | 2 | 17 | -3 | 3 |
Shotel | Edged | 2 | 19 | -3 | 3 |
Kora | Edged | 2 | 21 | -3 | 3 |
Khopesh | Edged | 2 | 23 | -4 | 3 |
Wakizashi | Edged | 2 | 25 | -4 | 3 |
Rhomphaia | Edged | 3 | 27 | -5 | 5 |
Gallery[]
Links[]
Finding Weapons & Armor (Vagrant Story) - geocities cached page