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VSBloodLizard

Contrary to their fiery red appearance, Blood Lizards and their kin are watery reptiles who eschew the light of the surface for darkened rooms and hallways closer to the waters of Lea Monde. They are expert scavengers who have equipped themselves with some of the finest armor and weapons, including DAMASCUS

Double-walled fortresses offer additional strength and strategic advantages to the defenders in a siege; Leá Monde's walls are both defense and access. Whatever battles may have been fought on this place long ago, perhaps between the Kildean Müllenkamp religion and Iocus' forces of the Inquisition, Leá Monde has defenders once again as they are summoned to challenge Ashley's capabilities.

The placement of the Dummy in the City Walls North room removes valuable drops of ((D}} armor and a Voulge. Taking the Aster Sigil from the chest in Catspaw Blackmarket is the trigger.


City Walls West Edit

Students of Death Edit

No enemies


The Gabled Hall Edit

Always Locked-door battle, without a time limit.
Trigger: Ashley goes into Abandoned Mines B1 from City Walls West. Zombies both disappear, replaced by the Hellhound and Bat.

The code for the Zombie Fighter seems to include some fairly outlandish dress style from the Left Arm on down, no doubt caused by a misplacement during the armor entry. Quite a few Undead have no left arm armor; and so presumably the other armor was all moved up one row. Chain Coif on the arm, maybe, but Ring Mail on the head?

HAGANE Ring Sleeve 8/255, IRON Chain Coif 8/255, IRON Ring Mail 8/255, BRONZE Ring Leggings 8/255, HAGANE Scimitar + Swept Hilt grip 16/255, Cure Bulb 16/255


IRON Ring Sleeve 8/255, BRONZE Chain Sleeve 8/255, HAGANE Chain Coif 8/255, BRONZE Ring Mail 8/255, IRON Ring Leggings 8/255, IRON Quad Shield 8/255, IRON Short Sword + Swept Hilt grip 16/255
  • Hellhound Beast, Fire
    • Normal attacks and Fire Breath, AE Fire-based damage
  • Bat Beast, Air


Where the Master Fell Edit

No enemies


City Walls South Edit

Previous Area: Snowfly Forest
Next Area: The Keep

The Weeping Boy Edit

Exit to The Wood Gate in Snowfly Forest

Swords for the Land Edit

In Wait of the Foe Edit

Exit to Villeport Way in Town Center West; unlatchable only from the City Walls South side


Where Weary Riders Rest Edit

The Boy's Training Room Edit

Exit to Valdiman Gates in Town Center West; unlatchable only from the Town Center South side.
Exit to The Soldier's Bedding in The Keep

Dragon Training Dummy

http://squarezone.pl/gry/vagrant-story/mapy

City Walls East Edit

Train and Grow Strong Edit

No enemies


The Squire's Gathering Edit

LEATHER Leather Glove, 8/255. LEATHER Leather Glove, 8/255. HAGANE Spangenhelm, 8/255. LEATHER Wizard Robe, 8/255. IRON Chain Leggings, 8/255. IRON Cinquedea, 16/255; Cross Guard hilt; Mana Root 32/255


HAGANE Gauntlet, 8/255. IRON Gauntlet, 8/255. HAGANE Sallet, 8/255. BRONZE Scale Armor, 8/255. IRON Chain Leggings, 8/255. IRON Kite Shield, 16/255. HAGANE Shamshir, 16/255; Knuckle Guard hilt


The Invaders are Found Edit

HAGANE Gauntlet, 8/255. IRON Gauntlet, 8/255. HAGANE Sallet, 8/255. BRONZE Scale Armor, 8/255. IRON Chain Leggings, 8/255. IRON Kite Shield, 16/255. HAGANE Shamshir, 16/255; Knuckle Guard hilt


IRON Vambrace, 8/255. HAGANE Chain Sleeve, 8/255. IRON Barbut, 8/255. IRON Breastplate, 8/255. BRONZE Fusskampf, 8/255. IRON Footman's Mace 2H, 16/255; Gendarme handle


The Dream Weavers Edit

IRON Vambrace, 8/255. HAGANE Chain Sleeve, 8/255. IRON Barbut, 8/255. IRON Breastplate, 8/255. BRONZE Fusskampf, 8/255. IRON Footman's Mace L, 16/255. Gendarme handle


LEATHER Leather Glove, 8/255. LEATHER Leather Glove, 8/255. HAGANE Spangenhelm, 8/255. LEATHER Wizard Robe, 8/255. IRON Chain Leggings, 8/255. IRON Cinquedea, 16/255. Cross Guard hilt. Vera Bulb 32/255


Trigger: Ashley has 210 HP or more.

LEATHER Leather Glove , 8/255. LEATHER Leather Glove, 8/255. HAGANE Spangenhelm, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Ring Leggings , 8/255. BRONZE Summoner Baton, 16/255. Czekan Type handle, Mana Bulb 32/255


The Cornered Savage Edit

  • Two Gargoyles. Legs: Numbing Hook. Arms: physical attacks. Spirit Orison 32/255
  • Gargoyle. Trigger: HP>= 205. Legs: Numbing Hook. Arms: physical attacks. Spirit Orison 32/255

City Walls North Edit

Taking a Sigil from a chest in Undercity West triggers a condition that sends Ashley to a preset location to fight Crimson Blade Commanders, removes Blood Lizards with valuable DAMASCUS armor from From Boy to Hero, and puts the Phantom Dummy in their place.

Traces of Invasion Past Edit

  • Dark Elemental
    • Arms: Dark Chant
    • Head: Meteor Lv 1, Drain Mind
      • Mana Bulb 32/255


From Squire to Knight Edit

  • Blood Lizard
    • Right Arm: HAGANE Vambrace 8/255
    • Left Arm: HAGANE Plate Glove 8/255
    • Head: SILVER Sallet 8/255
    • Body: BRONZE Brigandine 8/255
    • Legs: HAGANE Poleyn 8/255
    • Shield: BRONZE Casserole Shield 16/255
    • Weapon: HAGANE Shamshir + Counter Guard grip 16/255
      • Vera Bulb 16/255
  • Blood Lizard
    • Right Arm: HAGANE Plate Glove 8/255
    • Left Arm: HAGANE Vambrace 8/255
    • Head: HAGANE Barbut 8/255
    • Body: IRON Brigandine 8/255
    • Legs: BRONZE Missaglia 8/255
    • Shield: HAGANE Round Shield 16/255
    • Weapon: HAGANE War Hammer + Gendarme grip 16/255
      • Cure Bulb 32/255


Be for Battle Prepared Edit

  • Blood Lizard
    • Right Arm: IRON Plate Glove 8/255
    • Left Arm: DAMASCUS Vambrace 8/255
    • Head: IRON Barbut 8/255
    • Body: IRON Scale Armor 8/255
    • Legs: IRON Poleyn 8/255
    • Shield: IRON Kite Shield 16/255
    • Weapon: HAGANE Falchion + Counter Guard grip 16/255
      • Cure Bulb 32/255
  • Blood Lizard
    • Right Arm: HAGANE Vambrace 8/255
    • Left Arm: DAMASCUS Gauntlet 8/255
    • Head: SILVER Sallet 8/255
    • Body: HAGANE Segmentata 8/255
    • Legs: DAMASCUS Jambeau 8/255
    • Weapon: IRON Balbriggan + Sarissa Grip 16/255

Trigger: HP > = 220

  • Blood Lizard
    • Right Arm: DAMASCUS Vambrace 8/255
    • Left Arm: SILVER Plate Glove 8/255
    • Head: IRON Basinet 8/255
    • Body: HAGANE Brigandine 8/255
    • Legs: HAGANE Jambeau 8/255
    • Weapon: IRON Claymore + Counter Guard 16/255


Destruction and Rebirth Edit

Trigger: Enter room through south door: Locked-Door Battle (20-second timer)

  • Dark Elemental
    • Arms: Dark Chant
    • Head: Meteor Lv 1, Drain Mind
      • Mana Bulb 32/255


From Boy to Hero Edit

Trigger: Ashley collects the Aster Sigil from the chest at Catspaw Blackmarket and travels to Limestone Quarry from Undercity West (Through the Iron Key door in Sunless Way):
All Blood Lizards disappear, and are replaced by the Dummy Phantom. DAMASCUS armor disappears, and perhaps as importantly, a Voulge

  • Blood Lizard
    • Right Arm: DAMASCUS Vambrace 8/255
    • Left Arm: SILVER Plate Glove 8/255
    • Head: IRON Basinet 8/255
    • HAGANE Brigandine 8/255
    • Legs: HAGANE Jambeau 8/255
    • Weapon: IRON Claymore + Counter Guard 16/255
  • Blood Lizard
    • Right Arm: HAGANE Vambrace 8/255
    • Left Arm: DAMASCUS Gauntlet 8/255
    • Head: SILVER Sallet 8/255
    • Body: HAGANE Segmentata 8/255
    • Legs: DAMASCUS Jambeau 8/255
    • Weapon: IRON Balbriggan + Sarissa Grip 16/255
      • Cure Potion 16/255
  • Blood Lizard
    • Right Arm: SILVER Vambrace 8/255
    • Left Arm: HAGANE Rondanche 8/255
    • Head: IRON Basinet 8/255
    • Body: SILVER Scale Armor 8/255
    • Legs: HAGANE Missaglia 8/255
    • Weapon: IRON Voulge + Framea Pole grip 16/255
      • Vera Bulb 32/255


Trigger: Ashley collects the Aster Sigil from the chest at Catspaw Blackmarket and travels to Limestone Quarry from Undercity West (Through the Iron Key door in Sunless Way):
All Blood Lizards disappear, and are replaced by the Dummy Phantom

      • Vera Root 255/255
      • Mana Root 255/255
      • Elixir of Mages 8/255


A Welcome Invasion Edit

Clematis Sigil required to pass, and blocks passage to Undercity East when City Walls North is first entered. However, Ashley has access to Town Center East by the time City Walls North is entered, and once that area is fully explored, the Eastern Undercity is accessible. So for a part of the game, this is only an obstacle to convenience, and the availability of DAMASCUS armor, and other pieces too, from the Lizardmen is of far greater importance.

  • Dark Elemental. Like most Phantoms, very resistant to chaining. Constant healing leaves armor weak to Dark; failed chains can raise RISK high. Later, draining its mana leaves it helpless
    • Arms: Dark Chant
    • Head: Meteor Lv 1, Drain Mind
      • Mana Bulb 32/255

See Also Edit

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