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Previous Area: Town Center West
Next Area: Snowfly Forest in Valendia
Later: Iron, Silver Keys
New Game Plus: Gold Key Areas

Vagrant Story shows off its ambient lighting in this twilight blue environment. Hitoshi Sakimoto's score blends the harp and bell sounds usually used for happy, elfin music into ominous horns and strings for a truly memorable track, Undercity.

UndercityWestWotML

A Skeleton Knight and Ghast in the twilight of the Way of the Mother Lode Undercity West area

Like ancient Rome, and other cities of long history, the Undercity of Leá Monde was built upon by successive generations until it became a basement level; still with streets and houses and rooms intact. Long before the cataclysmic earthquake that took the lives of all its citizens, this part of Leá Monde had, in a sense, been buried.

While the Wine Cellar has the most triggers, the Undercity has a large number of tantalizing locked doors, that become accessible as the story progresses. The Western side of the Undercity has a notable number of areas that are unlocked late in the first playthrough or cannot be accessed until the second playthrough, locked with the Silver and Gold Keys, respectively. There is even a locked door between two accessible rooms.

The door between Washing-Woman's Way (west side) and Nameless Dark Oblivion (east side) is locked with the Silver Key, and can only be opened late in the first playthrough, but both rooms can be reached from their respective sides. See Washing-Woman's Way.

The Bread Peddler's WayWay of the Mother LodeUnderdark FishmarketThe Sunless WayRemembering Days of YoreWhere the Hunter ClimbedLarder for a Lean WinterHall of PovertyThe Washing-Woman's Way
Fear of the FallSinner's CornerNameless Dark OblivionCorner of PrayersHope ObstructedThe Children's HideoutThe Crumbling Market
Silver Key Areas
Sewer of Ravenous RatsBeggars of the MouthharpCorner of the Wretched
Gold Key & Rood Inverse Areas
Path to the GreengrocerCrossroads of RestPath of the Children
Tears from Empty SocketsWhere Flood Waters RanThe Body Fragile YieldsSalvation for the MotherBite the Master's WoundsWorkshop "Godhands"


Bestiary Edit

* Dark Eye * Dark Phantom * Dark Skeleton * Death *
* Dullahan * Gargoyle * Giant Crab * Lich * Lich Lord *
* One Arm Skeleton * Skeleton * Zombie Mage * Zombie Knight *

The player has no need to be concerned about the imposing stats on some of these enemies; entering this area for the first time, Ashley will meet nothing more than Skeletons (and not even the Dark Skeletons), Ghasts, Zombies (although the Zombie Mages can be a little tricky at low levels), and the Giant Crab. Later areas in the Undercity are similarly populated, with the possible exception of Fear of the Fall with its Meteor-casting, chain resistant Dark Phantom, and the Liches encountered before acquiring the Silver Key .

The Bread Peddler's Way Edit

Exit, south, to Town Center West. East door to Way of the Mother Lode. No enemies

Way of the Mother Lode Edit

Right: HAGANE Knuckles, 8/255; Left: HAGANE Ring Sleeve, 8/255. IRON Chain Coif, 16/255. LEATHER Cuirass, 16/255. HAGANE Ring Leggings, 16/255.
HAGANE Short Sword 16/255 (Knuckle Guard, Salamander Ruby). HAGANE Tower Shield (Sylphid Topaz, 16/255. Snowfly Draught, 32/255


Right: HAGANE Ring Sleeve 8/255; Left: IRON Chain Sleeve, 8/255. IRON Spangenhelm, 8/255. HAGANE Banded Mail. IRON Cuisse, 8/255.
HAGANE Short Sword (Cross Guard, Braveheart), 16/255. Acolyte's Nostrum, 16/255.


Doors: West to The Bread Peddler's Way, East door, to Sewer of Ravenous Rats. South to Boss: Giant Crab.

Sewer of Ravenous Rats Edit

Door to the north, to Beggars of the Mouthharp, is locked with the Silver Key, accessible late in the first playthrough. West door to Way of the Mother Lode

Right and Left, both: HAGANE Knuckles, 8/255. IRON Chain Coif, 16/255. LEATHER Cuirass, 16/255. HAGANE Light Greave, 16/255.
HAGANE Scorpion 16/255 (Winged Pole). Panacea, 8/255


  • Skeleton
Right: HAGANE Ring Sleeve 8/255; Left: IRON Knuckles, 8/255. HAGANE Chain Coif, 16/255. IRON Banded Mail. HAGANE Light Greave, 16/255.
HAGANE Rapier (Knuckle Guard, Dragonite gem), 16/255. Angelic Paen, 16/255.


LEATHER Bandage, 8/255. LEATHER Leather Glove, 8/255. HAGANE Spangenhelm, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Ring Leggings, 8/255.
HAGANE Throwing Knife (Knuckle Guard), 16/255. Grimoire Incendie 8/255


Underdark Fishmarket Edit

Trigger 1: First visit. Giant Crab mandatory battle with Congratulations! screen and Stat Reel on first entry

Strategies vary with available damage types. Avoid Edged weapons, generally. With Blunt, go for the Arms or Legs, with Piercing weapons, go for the Mouth. Air and to a lesser extent Fire magic is effective.

Right: IRON Ring Sleeve, 8/255; Left: HAGANE Knuckles, 8/255. HAGANE Bone Helm , 16/255. IRON Banded Mail, 16/255. IRON Chain Leggings, 16/255.
HAGANE Circle Shield, 16/255. IRON Firangi (Cross Guard), 16/255. Eye of Argon, 64/255.


  • Zombie Knight
HAGANE Knuckles , 8/255. HAGANE Knuckles, 8/255. HAGANE Chain Coif, 16/255. HAGANE Banded Mail, 16/255. IRON Chain Leggings, 16/255.
HAGANE Target Bow (Javelin Bolt), 16/255


LEATHER Bandage, 8/255. LEATHER Bandage, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. LEATHER Long Boots, 8/255
HAGANE Clergy Rod (Sarissa Grip, Dragonite), 16/255. Grimoire Teslae, 8/255.


The Sunless Way Edit

  • Magic Circle (Save, and later Teleport)
  • Door to the first room of the Limestone Quarry locked with the Iron Key. Passage beyond the second room, containing a Water Elemental, requires the Aster Sigil.


Remembering Days of Yore Edit

IRON Chain Sleeve, 8/255. HAGANE Ring Sleeve, 8/255. BRONZE Spangenhelm, 8/255.IRON Ring Mail, 8/255. BRONZE Cuisse, 8/255
IRON Tabarzin (Sand Face), 16/255.


HAGANE Knuckles, 8/255. HAGANE Knuckles, 8/255. HAGANE Chain Coif, 16/255. HAGANE Banded Mail , 16/255. IRON Chain Leggings, 16/255
HAGANE Target Bow (Javelin Bolt), 16/255. Vera Root, 16/255

Trigger 1: HP > = 180

LEATHER Leather Glove 8/255. LEATHER Leather Glove 8/255. HAGANE Spangenhelm, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Ring Leggings 8/255
HAGANE Kudi (Cross Guard), 16/255. Grimoire Glace, 8/255


Doors: East to Sunless Way, South to Where the Hunter Climbed, West to Larder for a Lean Winter

Where the Hunter Climbed Edit

The exit to The Faerie Circle in Snowfly Forest. No enemies

Larder for a Lean Winter Edit

Locked at the beginning of the game with a Sigil (Iron Sigil?), this room itself contains a Sigil, Clematis Sigil.

Chest: HAGANE Tabar "Balin's Revenge" (Heavy Grip), HAGANE Vambrace, Elixir of Sages, Five Alchemist's Reagent, Clematis Sigil

HAGANE Chain Sleeve, 8/255. IRON Gauntlet, 8/255. IRON Sallet, 16/255. IRON Scale Armor, 16/255. IRON Fusskampf, 16/255.
IRON Kite Shield (Speedster), 16/255. HAGANE Chamkaq (Gendarme grip), 16/255.


  • Dark Skeleton
IRON Vambrace, 8/255. HAGANE Chain Sleeve, 8/255. HAGANE Barbut, 16/255. HAGANE Breastplate, 16/255. HAGANE Ring Leggings, 16/255
IRON Windlass (Javelin Bolt), 16/255


Trigger: HP > = 200

Lich. Head casts Silence, Psychodrain, Thunderburst Lv. 2, Drain Mind

HAGANE Tilt Glove, 8/255. HAGANE Tilt Glove, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Missaglia, 8/255. Rusted Nails, 8/255.
HAGANE Shamanic Staff (Grimoire Grip), 8/255. Titan Malachite, Angelic Paean, 32/255


Hall of Poverty Edit

  • Zombie Knight
IRON Ring Sleeve, 8/255. HAGANE Knuckles, 8/255. HAGANE Bone Helm, 16/255. IRON Banded Mail, 16/255. IRON Chain Leggings, 16/255. HAGANE Circle Shield, 16/255.
IRON Firangi (Cross Guard grip), 16/255.


  • Ghast
Right and Left arm: HAGANE Ring Sleeve, 8/255. HAGANE Chain Coif, 8/255. HAGANE Ring Mail, 8/255. LEATHER Long Boots, 8/255.
HAGANE Footman's Mace S (Czekan Type grip), 16/255.


  • Ghast
HAGANE Ring Sleeve, 8/255. IRON Chain Sleeve, 8/255. IRON Spangenhelm, 8/255. HAGANE Banded Mail, 8/255. IRON Cuisse, 8/255.
HAGANE Short Sword (Cross Guard grip, Braveheart), 16/255. Vera Root, 32/255.


The Washing-Woman's Way Edit

The door to Nameless Dark Oblivion is locked with the Silver Key, and can only be opened late in the first playthrough, but both rooms can be reached from their respective sides (Second Abandoned Mines on the Nameless Dark Oblivion side (east), and Second Abandoned Mines / Snowfly Forest / Town Center East / City Walls East on the Washing-Woman's Way side (west). This is even less of a consideration later in the game, when Ashley can Teleport to no less than three Save points, with at least one on each side of the obstruction.

Heal Panel and Cure Panel Traps

  • Ghast
IRON Chain Sleeve, 8/255. HAGANE Ring Sleeve, 8/255. BRONZE Spangenhelm, 8/255. IRON Ring Mail, 8/255. BRONZE Cuisse, 8/255.
IRON Tabarzin (Sand Face grip), 16/255. Vera Root, 32/255.


  • Zombie Knight
HAGANE Knuckles, 8/255. HAGANE Knuckles, 8/255. HAGANE Chain Coif, 16/255. HAGANE Banded Mail, 16/255. IRON Chain Leggings, 16/255.
HAGANE Target Bow (Javelin Bolt grip), 16/255.


LEATHER Reinforced Glove, 8/255. LEATHER Reinforced Glove, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Cuisse, 8/255.
IRON Summoner Baton (Czekan Type grip), 16/255. Grimoire Terre, 8/255.


Fear of the Fall Edit

Obligatory battle, Congratulations! Screen and Stat Reel:

Cattleya Sigil, 255/255. Grimoire Meteore, 255/255

As with normal Dark Elementals, only the Head and Chest are not protected by 192/255 evasion of Chain abilities.[1] 50% more HP; 380 HP instead of 230, and no weak body parts. All body parts are still weak to Light. Attacking the Head has the benefit of possibly shutting down the deadly Meteor.

Somewhat unusually for bosses, which are often encountered later on as regular enemies, this one battle is the only appearance of this enemy in the game.

Killing it triggers spawns, which appear on subsequent visits:

  • Skeleton
IRON Vambrace, 8/255. IRON Vambrace, 8/255. IRON Sallet, 16/255. IRON Segmentata, 16/255. HAGANE Chain Leggings, 16/255. HAGANE Kite Shield (Brainshield), 16/255.
HAGANE Morning Star (Gendarme grip), 16/255. Vera Root, 32/255.


  • Dark Skeleton
HAGANE Chain Sleeve, 8/255. IRON Gauntlet, 8/255. HAGANE Sallet, 16/255. HAGANE Breastplate, 16/255. IRON Chain Leggings, 16/255. IRON Kite Shield, 16/255.

(Powerfist)

HAGANE Firangi (Knuckle Guard grip, Iocus), 16/255.

Cure Bulb, 16/255.


Grimoire Teslae, 8/255.


Sinner's Corner Edit

Dark Eye, Windlass Skeleton, Corcesca Skeleton.

Grimoire Patir, 8/255.


  • Dark Skeleton
IRON Vambrace, 8/255. HAGANE Chain Sleeve, 8/255. HAGANE Barbut, 16/255. HAGANE Breastplate, 16/255. HAGANE Ring Leggings, 16/255.
IRON Windlass (Javelin Bolt), 16/255. Vera Bulb, 16/255.


  • Skeleton
IRON Gauntlet, 8/255. HAGANE Chain Sleeve, 8/255. HAGANE Sallet, 16/255. IRON Scale Armor, 16/255. HAGANE Ring Leggings, 16/255.
HAGANE Corcesca (Framea Pole grip), 16/255. Vera Root, 16/255.


Doors: North to Nameless Dark Oblivion, East to Corner of Prayers, South to Fear of the Fall, and West to Children's Hideout


Nameless Dark Oblivion Edit

The west door to The Washing-Woman's Way is locked with the Silver Key. See The Washing-Woman's Way. South to Sinner's Corner

  • Dark Skeleton
IRON Gauntlet, 8/255. HAGANE Chain Sleeve, 8/255. IRON Barbut, 16/255. IRON Segmentata, 16/255. HAGANE Chain Leggings, 16/255. HAGANE Round Shield (Brainshield), 16/255.
IRON Shamshir (Knuckle Guard grip), 16/255. Cure Bulb, 16/255|}


Grimoire Incendie, 8/255.


Corner of Prayers Edit

Trigger: HP > = 205. Second Dark Eye spawns also.

Grimoire Glace, 8/255


Grimoire Zephyr, 8/255


HAGANE Chain Sleeve, 8/255. IRON Gauntlet, 8/255. IRON Sallet, 16/255. IRON Scale Armor, 16/255. IRON Fusskampf, 16/255.
HAGANE Chamkaq (Gendarme grip), 16/255. IRON Kite Shield (Speedster), 16/255. Vera Root, 16/255.


Doors: North to Hope Obstructed, East-Gold Key, West to Sinner's Corner


Hope Obstructed Edit

Exit, North, to Second Abandoned Mines. Door, West, to Corner of Prayers

  • Trigger: HP > = 150 HP: First Gargoyle spawns
  • Trigger: HP > = 200 HP. Second Gargoyle spawns also
  • Two Gargoyles. Arms, physical attacks, Legs do Numbing Hook Special Attack (Physical, Evil)
Spirit Orison, 32/255


The Children's Hideout Edit

Spirit Orison, 32/255
Grimoire Terre, 8/255


The Crumbling Market Edit

  • Magic Circle
  • Eruption, Freeze, Gust, Terra Thrust, Holy Light Traps. Mostly on the side of the water that is inaccessible during the first playthrough, but that just makes it potentially more fun to use Eye of Argon or cast Eureka here.

Doors: North, Gold Key area. East to Tears from Empty Sockets. West to Hall of Poverty. West down a flight of stairs next to the river to a door to Second Abandoned Mines, only unlatchable from in the Mines. North, across the wide and sweeping river, is a door to

J. Tilton's guide[2] was the result of a computer analysis, and is in most cases faultless by default, but the Crumbling Market is one of those rare areas that include creatures from both the first and second playthroughs, and his program was not capable of discerning the difference. This is effectively a trigger, so it is noted as such.

  • Trigger: Ashley enters the Temple of Kiltia. Dullahan spawn removed, Lich spawn added
  • Trigger for New Game Plus: Ashley enters the Temple of Kiltia. Dullahan spawn removed, Lich and Lich Lord spawn added
  • Dullahan. Arms, normal attacks. Chest casts Degenerate and Herakles.
HAGANE Round Shield 24/255 (Powerfist gem). HAGANE Balbriggan (Heavy Grip), 16/255. Cure Tonic, 32/255


Right and left HAGANE Tilt Gloves, each 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Missaglia, 8/255. Rusted Nails, 8/255.
HAGANE Shamanic Staff (Grimoire Grip, Titan Malachite), 8/255


Right: HAGANE Rondanche 8/255. Left: IRON Freiturnier, 8/255. HAGANE Armet, 8/255. HAGANE Plate Mail, 8/255. HAGANE Missaglia, 8/255. Palolo's Ring, 8/255.
HAGANE Shamanic Staff, 8/255 (Grimoire Grip, Dao Moonstone)


Silver Key Areas Edit

Beggars of the Mouthharp Edit

Locked with the Silver Key; this one room is accessible late in the first playthrough, giving access to a SILVER Bishop's Crosier, which can be turned into various Damascus weapons, and a DAMASCUS Freiturnier.

The rich trove of Damascus armor and weapons in the rooms beyond, carried by powerful Liches, is locked with the Gold Key and not accessible until the second playthrough.

Trigger: HP = < 200 Lich is spawned; Dullahan is not
Trigger: HP = > 201 Dullahan is spawned; Lich is not
Right: SILVER Rondanche, 8/255; Left: DAMASCUS Freiturnier, 8/255. HAGANE Armet, 8/255. HAGANE Brigandine, 8/255. HAGANE Jambeau, 8/255. Marduk, 8/255
SILVER Bishop's Crosier (Bhuj Type, Djinn Amber), 8/255. Mana Tonic, 16/255.


HAGANE Round Shield (Powerfist), 24/255. HAGANE Balbriggan (Heavy Grip), 16/255


Corner of the Wretched Edit

Beyond this point, the way is locked with the Gold Key.

R: HAGANE Chain Sleeve, 8/255. L: IRON Gauntlet, 8/255. IRON Sallet, 16/255. IRON Scale Armor, 16/255. IRON Fusskampf, 16/255. IRON Kite Shield (Speedster), 16/255.
HAGANE Chamkaq (Gendarme grip), 16/255.


  • Dark Skeleton
Right: IRON Vambrace, 8/255. L:HAGANE Chain Sleeve, 8/255. HAGANE Barbut, 16/255. HAGANE Breastplate, 16/255. HAGANE Ring Leggings, 16/255.
IRON Windlass (Javelin Bolt grip), 16/255.


HAGANE Tilt Glove, 8/255. HAGANE Tilt Glove, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. HAGANE Missaglia, 8/255.Rusted Nails, 8/255.
HAGANE Shamanic Staff (Grimoire Grip, Titan Malachite), 8/255. Cure Potion, 32/255.


Gold Key / Rood Inverse Areas Edit

Path to the Greengrocer Edit

Second playthrough only

Mutually exclusive triggers: HP = < 150, Dullahan spawns, and HP > = 151, Lich spawns instead

HAGANE Round Shield (Powerfist), 32/255. HAGANE Balbriggan (Heavy Grip), 16/255. Elixir of Kings, 16/255.


SILVER Rondanche, 8/255. DAMASCUS Freiturnier, 8/255. HAGANE Armet, 8/255. HAGANE Brigandine, 8/255. HAGANE Jambeau, 8/255. Marduk, 8/255.
SILVER Bishop's Crosier (Bhuj Type grip, Djinn Amber), 8/255. Cure Potion, 32/255.


Crossroads of Rest Edit

Second playthrough only

HAGANE Tilt Glove, 8/255. HAGANE Rondanche, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. SILVER Jambeau, 8/255. Tamulis Tongue, 8/255.
DAMASCUS Summoner Baton (Grimoire Grip, Ifrit Carnelian), 8/255.


Path of the Children Edit

Second playthrough only.

No enemies

Tears from Empty Sockets Edit

An exit to Town Center West barred with the Rood Inverse, and a door locked with the Gold Key (second playthrough only)

IRON Gauntlet, 8/255. HAGANE Chain Sleeve, 8/255. IRON Barbut, 16/255. IRON Segmentata, 16/255. HAGANE Chain Leggings, 16/255. HAGANE Round Shield (Brainshield), 16/255.
IRON Shamshir (Knuckle Guardgrip), 16/255.


Where Flood Waters Ran Edit

A passage from a Gold Key area to the other side of the rushing waters of Crumbling Market (second playthrough only).

No enemies

The Body Fragile Yields Edit

Second playthrough. Mutually exclusive Triggers: 201 < = HP and 200 = > HP . Either the Dullahan or the Lich Lord appears.

HAGANE Round Shield (Powerfist), 32/255.
HAGANE Balbriggan (Heavy Grip), 16/255.


HAGANE Tilt Glove, 8/255. HAGANE Rondanche, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. SILVER Jambeau, 8/255. Tamulis Tongue, 8/255.
DAMASCUS Summoner Baton (Grimoire Grip, Ifrit Carnelian), 8/255. Mana Tonic, 32/255.


Salvation for the Mother Edit

Diabolos, Poison Panel Traps

HAGANE Rondanche, 8/255. IRON Freiturnier, 8/255. HAGANE Armet, 8/255. HAGANE Plate Mail, 8/255. HAGANE Missaglia, 8/255. Palolo's Ring, 8/255.
HAGANE Shamanic Staff (Grimoire Grip, Dao Moonstone), 8/255. Mana Potion, 16/255.


SILVER Rondanche, 8/255. DAMASCUS Freiturnier, 8/255. HAGANE Armet, 8/255. HAGANE Brigandine, 8/255. HAGANE Jambeau, 8/255. Marduk, 8/255.
SILVER Bishop's Crosier (Bhuj Type grip, Djinn Amber), 8/255. Cure Potion, 32/255.


Bite the Master's Wounds Edit

DAMASCUS Freiturnier, 8/255. HAGANE Tilt Glove, 8/255. LEATHER Wizard Hat, 8/255. LEATHER Wizard Robe, 8/255. DAMASCUS Poleyn, 8/255. Talian Ring, 8/255.
DAMASCUS Shamanic Staff (Grimoire Grip, Marid Aquamarine), 8/255. Saint's Nostrum, 32/255.


HAGANE Tilt Glove, 8/255. DAMASCUS Rondanche, 8/255. DAMASCUS Armet, 8/255. DAMASCUS Brigandine, 8/255. SILVER Jambeau, 8/255. Diadra's Earring, 8/255.
SILVER Bishop's Crosier (Bhuj Type grip, Berial Blackpearl), 8/255. Elixir of Mages, 32/255.


Workshop "Godhands" Edit

  • Any Combination of Materials can be made here.
  • Container
  • Magic Circle. This teleport destination is added to the center of the teleport chain

See Also Edit

Citations Edit

  1. Vagrant Story: Combat Mechanics Guide by Beamup
  2. Vagrant Story: Enemy FAQ by JTilton
  • Maps of Vagrant Story areas

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