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Entrance to DarknessWorker's BreakroomHall of StruggleSmokebarrel StairWine Guild HallWine Magnate's ChambersFine Vintage VaultChamber of FearThe Reckoning RoomA Laborer's ThirstThe Rich Drown in WineRoom of Rotten GrapesBlackmarket of WinesThe GallowsRoom of Cheap Red WineRoom of Cheap White WineThe Greedy One's DenThe Hero's Winehall

Next Area: Catacombs

In the Wine Cellar, Ashley learns more about the Dark and its connection to magic and the Undead. He confronts Sydney, and learns more about his past.

The tunnels to the Wine Cellar are the only approach to Leá Monde from the mainland of Valendia since the cataclysmic earthquake that isolated Leá Monde from the rest of the world. Tunnels lead under the jagged rocks that jut out between whirlpools and forceful currents.

Six of the eleven Starting Weapons are found here, three in the Catacombs, one in the Sanctum, two in Western Town Center

The Wine Cellar has the most trigger conditions of any area in the game, which means that fewer rooms are vacant when returning to them, and provides a changing variety of creatures in the rooms. Note that there are two 'Rooms of Wine'; Red and White.

VSGhost

A Ghost, which is Phantom Class. Silver weapons are good against undead as well, but they are best saved for phantoms, which are extremely hard to hit

If there is no associated text with a trigger listed after a creature entry, it means, "is spawned by Trigger x", as in: "Ghoul (One Arm). Triggers: 2" means, "the one armed ghoul begins to be seen in this room once the condition for Trigger 2 is true"

Trigger conditions are cumulative unless otherwise stated. That is to say, once Ashley has gone to Smokebarrel Stair, both bats in Entrance to Darkness can spawn if Ashley has 190 or more HP. If he has 189 or less, the second bat will not spawn.


> Means "greater than". HP > 200 is a condition not satisfied by HP 200, only 201 or more. > = Means "greater than or equal to". A condition requiring 200 or greater HP would be HP > = 200.

< Means "less than". HP < 200 is a condition not satisfied by HP 200, only 199 or less. < = Means "lesser than or equal to". A condition requiring 200 or greater HP would be HP > = 200.


Entrance to Darkness Edit

Trigger 1: Ashley enters Smokebarrel Stair
Trigger 2: Ashley enters Room of Cheap Red Wine
Trigger 3: HP > = 190.


Worker's Breakroom Edit

  • Magic Circle (Save and later, Teleport). Saves here are labeled, "Breakroom".
  • Chest: "Tovarisch" Axe (Bronze Hand Axe + Wooden Grip), WOOD Buckler, LEATHER Leather Glove, five Vera Bulbs, five Cure Bulbs

Trigger 1: This Dummy only spawns after Ashley fights the Commanders in Where Black Waters Ran (Undercity East). Each of its Body Locations gives a different Affinity bonus to weapons that strike it. Head gives Dark affinity; Right Arm gives Earth; Left Arm gives Water; Body, Air; Legs, Fire. Light Affinity can be gained from the Evil dummy in Gharmes Walk; that room can only be unlatched from the Temple of Kiltia side.

999 HP and 99 or 100 to all resists; See Link for Stats. Always drops Cure Potion and Mana Potion. Drops Elixir of Kings (+Strength) 13/255 times


Hall of Struggle Edit

Trigger 1: Ashley enters Fine Vintage Vault
Trigger 2: Ashley enters Room of Cheap White Wine
Trigger 3: HP > = 190

  • Bat
  • Silver Wolf. Triggers: 1 and 3. Cure Bulb 12/255
  • Ghoul (One Arm). Triggers: 2


Smokebarrel Stair Edit

Trigger 1: Ashley enters Room of Cheap White Wine
Trigger 2: HP > = 200

  • Heal Square Trap

Wine Guild Hall Edit

  • Container. Must save the game to store items here; stored items can be retrieved from any Container in the game.
  • Magic Circle. Save and later, Teleport

Obligatory battle: Sackheim and Goodwin. Once defeated, they do not reappear. They wear LEATHER and BRONZE and Sackheim has a WOOD shield, but they drop no equipment

Trigger 1: Ashley enters Wine Magnate's Chambers
Trigger 2: Ashley enters The Gallows
Trigger 3: Ashley enters Room of Cheap White Wine


Wine Magnate's Chambers Edit

  • Gust Trap

Trigger 1: Ashley enters The Gallows
Trigger 2: Ashley enters Room of Cheap Red Wine

  • Bat
  • Silver Wolf. Removed by Trigger 1. Cure Bulb 38/255
  • Bat. Spawned by Trigger 1
  • Zombie (Two Arm). Spawned by Trigger 2. Cure Bulb 32/255


Fine Vintage Vault Edit

Cutscene before entering:
Two Crimson Guard soldiers are standing guard. Guildenstern enters and commands them to kill Ashley, the "agent of the VKP"; he tells them that as one of "Parliament's watchdogs", this Valendia Knights of the Peace agent is their enemy. The men run to obey, and the spell is suspended: Guildenstern's form and visage change back to Sydney's.

Trigger 1: Ashley ventures to a point in the next room, Chamber of Fear
Trigger 2: Ashley enters The Gallows

  • Silver Wolf. Spawned by Trigger 1
  • Bat. Trigger 1 and 2. Cure Root 25/255
  • Bat. Trigger 1 and 2. Mana Root 25/255

Chamber of Fear Edit

Cutscene when Ashley reaches the center of the room:
Earthquake. Stones fall from the ceiling and pile high in the room on the left side

Trigger 1: Ashley enters Room of Cheap Red Wine


The Reckoning Room Edit

  • Chest: "Seventh Heaven": BRONZE Gastraph Bow + Simple Bolt, LEATHER Reinforced Glove, Three Vera Root, Three Cure Root

Obligatory battle (locked door). The number and type of enemies is affected by whether it is the first or subsequent entry into the room and the 'area', which may or may not mean the Wine Cellar.

  • First: Two Silver Wolves and a Bat

The triggers here are too confusing for me to verify at this time. It reads as though there can be up to six enemies at once here, which is contradicted by anecdotal evidence, and does not even seem likely.

  • Silver Wolf, separate trigger: returning to the room without leaving the area (Wine Cellar?)
  • Zombie Knight (Two Arm)
  • Zombie Knight (Two Arm)


A Laborer's Thirst Edit

Trigger 1: Ashley enters The Gallows
Trigger 2: Ashley enters Room of Cheap Red Wine

  • Bat
  • Silver Wolf. Removed by Trigger 1. Vera Root 39/255
  • Silver Wolf. Trigger 1. Removed by Trigger 2. Cure Root 38/255
  • Zombie (Two Arm). Trigger 2


The Rich Drown in Wine Edit

Trigger 1: Ashley enters The Gallows

  • Silver Wolf
  • Silver Wolf. Trigger 1.


Room of Rotten Grapes Edit

Cutscene upon entering
A pleasant grassy spot on the top of a hill shaded by a large tree, a sunny day and brilliant blue skies. Ashley looks around but can see nothing familiar; Leá Monde has disappeared. He scans the hilltop carefully, seeing first a cloth and basket laid out for a picnic, and then a young boy steps out as if from behind the tree. Everything goes black. "Papa". Ashley sees the boy, now in black and white, turn and head toward the door of the room he had been facing in Lea Monde. The boy disappears, and two bats fly in to attack.
Trigger 1: Ashley enters The Gallows
Trigger 2: Ashley kills the Lich in Bazaar of the Bizarre in the Eastern Undercity
  • Heal Square Trap. Removed by Trigger 2
  • Curse Trap. Spawned by Trigger 2
  • Two Bats. Removed by Trigger 2
  • Bat. Trigger 1. Removed by Trigger 2
  • Silver Wolf. Trigger 1. Removed by Trigger 2
  • Zombie Knight (Two Arm). Trigger 2
  • Zombie Fighter. Trigger 2. BRONZE Spatha 16/255

Blackmarket of Wines Edit

Dummy (Human)
This will only spawn once Ashley enters the next room, The Gallows. Striking it with a weapon will gain Human Class levels for that weapon, and randomly lower levels in Beast and Undead. As the enemies in Wine Cellar and indeed Catacombs are almost exclusively Undead and Beast, and there are very few Human enemies, gaining Class levels in Human at this time is counterindicated, unless it is on a separate weapon dedicated to that task (which is recommended; Human+Phantom, Beast+Dragon, Undead+Evil gives the minimum number of weapons with the maximum Class gain). Affinity is much more important than how high a weapon is (its Tier), and the weapons Ashley has now combine well with higher Tier weapons, so sticking with them is just fine.

999 HP and 99 or 100 to all resists; See Link for Stats. Always drops Vera Root and Cure Root. Drops Elixir of Queens (+HP) 13/255 chance


The Gallows Edit

Cutscene upon entering
The Minotaur. The Minotaur does around 40 damage per hit, and can hit Ashley on the ledge, so jump down immediately.

Obligatory battle: Congratulations! screen and Stat Reel

  • Chest: WOOD Pelta Shield, Three Vera Bulb, Fifteen Yggdrasil's Tears. Removed by Trigger 1
Cutscene upon exiting
Sydney satirizes Ashley's killing ability, claiming he is a puppet with no soul. The picnic reappears, and now Ashley is there, with his wife and son. Bandits attack, and kill his family. Sydney accuses Ashley of failing, of letting them die. "You killed them!" Hardin enters, with Merlose bound as his prisoner. "The City of Shade will forgive your sins, my son, and call forth a power...a power that lies within you even now. This is my game. I run, you give chase. I am the hart, and you the hunter." They all leave, and Ashley falls to his knees as power fills him. <Ashley has recovered Battle Abilities from his suppressed memory>
Trigger 1: Ashley kills the Lich in Bazaar of the Bizarre in the Eastern Undercity
Trigger 2: First entry after Trigger 1

Trigger 1. Obligatory battle (locked door)

Trigger 2. Obligatory battle (locked door)

  • Minotaur Zombie. Arms, normal attacks. Head: Giga Rush. HAGANE "Hand of Light" Heavy Mace 13/255. Elixir of Queens 13/255.

Room of Cheap Red Wine Edit

Locked with Chamomile Sigil

Cutscene upon entering:
Mandel lies close to death and implores Ashley to end his suffering. As he dies, Snowfly lights leave his body. Ashley turns to follow them, and Mandel rises in Undeath.
  • Traps: Heal Panel
  • Mandel BRONZE Rapier + Short Hilt 255/255. Not seen after first entrance
Trigger 1: Second and subsequent entries into Room of Cheap Red Wine
Trigger 2: HP = < 179
Trigger 3: HP > = 180
  • Bat. Trigger 1. Cure Root 50/255
  • Bat. Trigger 1 and 2
  • Zombie Knight (One Arm). Trigger 1 and 3

Room of Cheap White Wine Edit

Cutscene upon entering:
Undead rise, and Ashley wonders aloud whether Sydney has raised them"
Trigger 1: Second and subsequent entries into Room of Cheap White Wine
Trigger 2: HP = < 179
Trigger 3: HP > = 180
  • Zombie Fighter. Removed by Trigger 1. Cure Bulb 255/255
  • Zombie (One Arm). Removed by Trigger 1. Cure Root 255/255
  • Ghoul (Two Arm). Removed by Trigger 1. Two Cure Roots 255/255
  • Bat. Trigger 1
  • Silver Wolf. Trigger 1 and 2.
  • Ghoul (One Arm). Trigger 1 and 3. Cure Bulb 25/255

The Greedy One's Den Edit

Trigger 1: Ashley enters The Gallows (in other words, always, since Ashley cannot get past the locked door otherwise)
Trigger 2: HP = < 149
Trigger 3: HP > = 150
Trigger 4: Ashley enters the next room, The Hero's Winehall
  • Silver Wolf. Trigger 1. Cure Bulb 38/255
  • Bat. Trigger 2
  • Silver Wolf. Trigger 3.
  • Bat. Trigger 4

The Hero's Winehall Edit

Cutscene upon entering:
Dullahan pierces the ground with magic through its blade, creating a swirling glowing magic circle

Exit to Catacombs of Leá Monde

  • Chest: "Rusty Nail": BRONZE Spear + Spiculum Pole, Braveheart, Three Cure Bulbs

Obligatory battle - stats reel:

  • Dullahan (185 HP). Armed with "Angel Lance" BRONZE Rhomphaia, which never drops. Normal attacks by Arms, Abdomen can cast "Drain Heart" spell. Disabling the Abdomen prevents the Dullahan from casting the spell.

Drops Elixir of Queens, Elixir of Mages and Grimoire Lux for Spirit Surge 255/255. Not seen on the second and subsequent entries into The Hero's Winehall

Weak to Piercing. Particularly weak on the Abdomen, but resistant to chains there 128/255. Still a little chain resistant on the arms 48/255, but doable. So, single attacks on Abdomen or chains on the arms.

Trigger 1: Second and subsequent entries into The Hero's Winehall
Trigger 2: Ashley enters Leá Monde Western Town Center
Trigger 3: Ashley enters Hewn from Nature
  • Silver Wolf. Trigger 1, Trigger 2. Cure Bulb 32/255
  • Two Bats. Trigger 1, Trigger 2. Cure Root 32/255
  • Hellhound. Trigger 2. Normal attacks and Fire Breath
  • Hellhound. Cure Bulb 32/255
  • Dullahan (150 HP). Cure Bulb 32/255

Note Edit

JTilton, the creator of the computer program which extracted much of the info that the community has on individual enemies and their drops, himself gave a disclaimer for the Room of Cheap Red Wine that the program interacted with the game in unexpected ways, declaring that "There's a note attached to Mandel saying he's only here before you get here". There seems to be a similar glitch in Town Center East, where its entities are identified as not spawning until Ashley enters the area before it. This would be of great importance to the area, its inhabitants, and probably even players, if Tron were real.

See Also Edit

VS Maps

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